D20r:Wizard

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(Rune Magic)
(Rune Magic)
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'''12th Level Mystery:''' When using your fourth level mystery, you may add an enchantment of up to a +2 bonus or two +1 bonuses.
'''12th Level Mystery:''' When using your fourth level mystery, you may add an enchantment of up to a +2 bonus or two +1 bonuses.
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'''16th Level Mystery:''' You may make a spell that targets an object or creature permanent by inscribing it as a rune. When casting a spell in this way, you increase the casting time to an hour and alter the duration to "permanent". You may have a maximum number of spells inscribed in this fashion equal to your Intelligence modifier.
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'''16th Level Mystery:''' You may make a spell that targets an object or creature permanent by inscribing it as a rune. When casting a spell in this way, you increase the casting time to an hour and alter the duration to "permanent". You may have a maximum number of active spells inscribed in this fashion equal to your Intelligence modifier, and may end an inscription's effects as a standard action.
'''20th Level Mystery:'''  
'''20th Level Mystery:'''  

Revision as of 05:08, 18 February 2013

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