D20r:Wizard

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(Rune Magic)
(Rune Magic)
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You must decide to warp the spell as you cast it. You do not need to prepare it as a warped spell. You can apply metamagic feats as normal to the spell. Attaching a spell consumes an appropriate spell slot for the attached spell.
You must decide to warp the spell as you cast it. You do not need to prepare it as a warped spell. You can apply metamagic feats as normal to the spell. Attaching a spell consumes an appropriate spell slot for the attached spell.
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'''4th Level Mystery:''' Add your Intelligence modifier to your caster level when determining the effects of any [Detection] spell or ''alarm'' spell you cast.
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'''4th Level Mystery:''' Add your Intelligence modifier to your caster level when determining the effects of any [Detection] spell or ''alarm'' spell you cast. This bonus only applies to ''alarm'' spells you cast, not any spells you attach to them when making a rune-trap.
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'''8th Level Mystery:''' You add a number of new features to the ''alarm'' spell. First, the spell triggers for ethereal or astral creatures, if so desired. Second, you can control the area of the spell to some degree: you can lessen the area of the spell to as small as a 5' square, or enlarge it to as large as a 40' radius. Third, you may attach a ''detect'' spell to an ''alarm'' in addition to a spell she warps. If you do so, the trap will only trigger if the ''detect'' spell registers a valid target. The ''detect'' spell detects within the normal area of the ''alarm'' instead of its normal area. You must know the ''detect'' spell to use the third function, and using this ability counts as a use of a second-level spell.
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'''8th Level Mystery:''' You add a number of new features to the ''alarm'' spell. First, the spell triggers for ethereal or astral creatures, if so desired. Second, you can control the area of the spell to some degree: you can lessen the area of the spell to as small as a 5' square, or enlarge it to as large as a 40' radius. Third, you may attach a ''detect'' spell to an ''alarm'' in addition to a spell you warp. If you do so, the trap will only trigger if the ''detect'' spell registers a valid target. The ''detect'' spell detects within the normal area of the ''alarm'' instead of its normal area. You must know the ''detect'' spell to use the third function, and using this ability counts as a use of a second-level spell.
'''12th Level Mystery:''' By inscribing your ''arcane mark'' on a magic weapon or armor with a total equivalent enhancement bonus equal to your Intelligence modifier or less, you may grant it an additional +1 equivalent enhancement bonus ability (such as ''flaming'' or ''light fortification''). The additional enchantment lasts for 1 hour before dissipating.  
'''12th Level Mystery:''' By inscribing your ''arcane mark'' on a magic weapon or armor with a total equivalent enhancement bonus equal to your Intelligence modifier or less, you may grant it an additional +1 equivalent enhancement bonus ability (such as ''flaming'' or ''light fortification''). The additional enchantment lasts for 1 hour before dissipating.  

Revision as of 04:03, 18 February 2013

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