D20r:Wizard

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(Oreadic Tradition)
(Rune Magic)
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You must decide to warp the spell as you cast it. You do not need to prepare it as a warped spell. You can apply metamagic feats as normal to the spell. Attaching a spell consumes an appropriate spell slot for the attached spell.
You must decide to warp the spell as you cast it. You do not need to prepare it as a warped spell. You can apply metamagic feats as normal to the spell. Attaching a spell consumes an appropriate spell slot for the attached spell.
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'''4th Level Mystery:'''  
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'''4th Level Mystery:''' Add your Intelligence modifier to your caster level when determining the effects of any [Detection] spell or ''alarm'' spell you cast.
'''8th Level Mystery:''' You add a number of new features to the ''alarm'' spell. First, the spell triggers for ethereal or astral creatures, if so desired. Second, you can control the area of the spell to some degree: you can lessen the area of the spell to as small as a 5' square, or enlarge it to as large as a 40' radius. Third, you may attach a ''detect'' spell to an ''alarm'' in addition to a spell she warps. If you do so, the trap will only trigger if the ''detect'' spell registers a valid target. The ''detect'' spell detects within the normal area of the ''alarm'' instead of its normal area. You must know the ''detect'' spell to use the third function, and using this ability counts as a use of a second-level spell.
'''8th Level Mystery:''' You add a number of new features to the ''alarm'' spell. First, the spell triggers for ethereal or astral creatures, if so desired. Second, you can control the area of the spell to some degree: you can lessen the area of the spell to as small as a 5' square, or enlarge it to as large as a 40' radius. Third, you may attach a ''detect'' spell to an ''alarm'' in addition to a spell she warps. If you do so, the trap will only trigger if the ''detect'' spell registers a valid target. The ''detect'' spell detects within the normal area of the ''alarm'' instead of its normal area. You must know the ''detect'' spell to use the third function, and using this ability counts as a use of a second-level spell.
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'''Esoterica:'''
'''Esoterica:'''
*If you are within 30' of an ''alarm'' spell, ''detect'' spell, or trap, one you cast or otherwise, you get a sense that it is there and may make an Awareness check to attempt to pinpoint its location.
*If you are within 30' of an ''alarm'' spell, ''detect'' spell, or trap, one you cast or otherwise, you get a sense that it is there and may make an Awareness check to attempt to pinpoint its location.
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*You may cast ''alarm'' as a spell-like ability a number of times per day equal to your Intelligence modifier.
'''Spells'''
'''Spells'''

Revision as of 03:48, 18 February 2013

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