D20r:Wizard

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(Ondinic Tradition)
(Ondinic Tradition)
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'''1st Level Mystery:''' As a standard action, you can breathe forth a stream of water in a 30' line. It deals 1d6 points of bludgeoning damage per two wizard levels and bull-rushes creatures affected with an effective bonus equal to your caster level plus your Charisma modifier. A successful Reflex save halves the damage and negates the bull-rush. Creatures with the Fire subtype take double damage from this ability.
'''1st Level Mystery:''' As a standard action, you can breathe forth a stream of water in a 30' line. It deals 1d6 points of bludgeoning damage per two wizard levels and bull-rushes creatures affected with an effective bonus equal to your caster level plus your Charisma modifier. A successful Reflex save halves the damage and negates the bull-rush. Creatures with the Fire subtype take double damage from this ability.
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'''4th Level Mystery:''' You gain the Amphibious subtype and a swim speed equal to your land speed.
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'''4th Level Mystery:''' You gain the Amphibious subtype and a swim speed equal to your land speed. If you have the Aquatic subtype and you do not possess a land speed (or your land speed is less than your swim speed), your land speed increases to match your swim speed.
'''8th Level Mystery:''' You may cast ''water breathing'' and ''air breathing'' at will.
'''8th Level Mystery:''' You may cast ''water breathing'' and ''air breathing'' at will.

Revision as of 00:47, 18 February 2013

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