D20r:Wizard
From Fax Encyclopedicus
(→Enochian Magic) |
(→Ondinic Tradition) |
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===Ondinic Tradition=== | ===Ondinic Tradition=== | ||
- | '''1st Level Mystery:''' | + | '''1st Level Mystery:''' As a standard action, you can breathe forth a stream of water in a 30' line. It deals 1d6 points of bludgeoning damage per two wizard levels and bull-rushes creatures affected with an effective bonus equal to your caster level plus your Charisma modifier. A successful Reflex save halves the damage and negates the bull-rush. Creatures with the Fire subtype take double damage from this ability. |
- | '''4th Level Mystery:''' | + | '''4th Level Mystery:''' You gain the Amphibious subtype and a swim speed equal to your land speed. |
'''8th Level Mystery:''' | '''8th Level Mystery:''' | ||
- | '''12th Level Mystery:''' | + | '''12th Level Mystery:''' Your body becomes partially liquid. You gain the Water subtype. As an immediate action, you may grant yourself 20% concealment for one round. You may use this ability a number of times per day equal to your Charisma modifier. |
- | '''16th Level Mystery:''' | + | '''16th Level Mystery:''' As a standard action, you may expend a 6th level or higher spell slot and target a creature within 30'. They must make a Fortitude (10 + your Hero Value + your Charisma modifier) save or immediately begin drowning. See the drowning rules for details. This is a spell-like ability, and creatures that do not need to breathe (such as undead and constructs) are immune to this ability. |
'''20th Level Mystery:''' | '''20th Level Mystery:''' | ||
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9th - | 9th - | ||
+ | |||
===Oneiromancy=== | ===Oneiromancy=== | ||
'''1st Level Mystery:''' | '''1st Level Mystery:''' |