D20r:Wizard

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(Enochian Magic)
(Ondinic Tradition)
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===Ondinic Tradition===
===Ondinic Tradition===
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'''1st Level Mystery:'''  
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'''1st Level Mystery:''' As a standard action, you can breathe forth a stream of water in a 30' line. It deals 1d6 points of bludgeoning damage per two wizard levels and bull-rushes creatures affected with an effective bonus equal to your caster level plus your Charisma modifier. A successful Reflex save halves the damage and negates the bull-rush. Creatures with the Fire subtype take double damage from this ability.
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'''4th Level Mystery:'''  
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'''4th Level Mystery:''' You gain the Amphibious subtype and a swim speed equal to your land speed.
'''8th Level Mystery:'''  
'''8th Level Mystery:'''  
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'''12th Level Mystery:'''  
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'''12th Level Mystery:''' Your body becomes partially liquid. You gain the Water subtype. As an immediate action, you may grant yourself 20% concealment for one round. You may use this ability a number of times per day equal to your Charisma modifier.
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'''16th Level Mystery:'''  
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'''16th Level Mystery:''' As a standard action, you may expend a 6th level or higher spell slot and target a creature within 30'. They must make a Fortitude (10 + your Hero Value + your Charisma modifier) save or immediately begin drowning. See the drowning rules for details. This is a spell-like ability, and creatures that do not need to breathe (such as undead and constructs) are immune to this ability.
'''20th Level Mystery:'''  
'''20th Level Mystery:'''  
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9th -
9th -
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===Oneiromancy===
===Oneiromancy===
'''1st Level Mystery:'''  
'''1st Level Mystery:'''  

Revision as of 00:37, 18 February 2013

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