D20r:Wizard

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(Enchantment)
(Might of Talos)
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'''16th Level Mystery:''' As a standard action, by expending a spell slot of 7th level or higher, you may telekinetically throw a metal object within 30' at a creature within 100'. The metal object sharpens magically on the way and aims for the creature's neck (should it have one). Make a ranged touch attack against the targeted creature: if you successfully hit, the creature must make a Fortitude save (DC 10 + your Hero Value + your Strength modifier) or be slain instantly as it is decapitated. A creature without a neck or a head, one that is immune to critical hits, or one that makes its saving throw instead takes 10d8 damage.  
'''16th Level Mystery:''' As a standard action, by expending a spell slot of 7th level or higher, you may telekinetically throw a metal object within 30' at a creature within 100'. The metal object sharpens magically on the way and aims for the creature's neck (should it have one). Make a ranged touch attack against the targeted creature: if you successfully hit, the creature must make a Fortitude save (DC 10 + your Hero Value + your Strength modifier) or be slain instantly as it is decapitated. A creature without a neck or a head, one that is immune to critical hits, or one that makes its saving throw instead takes 10d8 damage.  
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'''20th Level Mystery:''' As a standard action, by expending a spell slot of 9th level or higher, you may telekinetically rip the iron and other ferrous metals out of the body of a targeted creature within 60' and form it into an iron golem that appears adjacent to you. A creature targeted in this way takes 4d6 Constitution damage and is fatigued for 24 hours. A successful Fortitude save (DC 10 + your Hero Value + your Strength modifier) halves the Constitution damage and negates the fatigue effect. The iron golem follows your bidding for a number of minutes equal to your Strength modifier before crumbling to rust.
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'''20th Level Mystery:''' As a standard action, by expending a spell slot of 9th level or higher, you may telekinetically rip the iron and other ferrous metals out of the body of a corporeal targeted creature within 60' and form it into an iron golem that appears adjacent to you. A creature targeted in this way takes 4d6 Constitution damage and is fatigued for 24 hours. A successful Fortitude save (DC 10 + your Hero Value + your Strength modifier) halves the Constitution damage and negates the fatigue effect. The iron golem follows your bidding for a number of minutes equal to your Strength modifier before crumbling to rust. Creatures immune to critical hits or lacking a Constitution score are unaffected by this ability and no iron golem is made.
'''Esoterica:'''
'''Esoterica:'''

Revision as of 04:50, 15 January 2013

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