D20r:Wizard

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(Oreadic Tradition)
(Oreadic Tradition)
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'''1st Level Mystery:''' As a standard action, you can cause a stalagmite to burst from the earth within 30'. It deals 1d6 points of piercing damage per two wizard levels and renders the struck creature immobilized. A successful Reflex save halves the damage and negates the immobilizing effect. The stalagmite is 10' tall, so creatures higher than 10' cannot be targeted by this ability. An immobilized creature can attempt to break free by making a Strength check to break free or an Acrobatics check to escape as a standard action against a DC equal to 10 + your Hero Value + your Intelligence modifier.
'''1st Level Mystery:''' As a standard action, you can cause a stalagmite to burst from the earth within 30'. It deals 1d6 points of piercing damage per two wizard levels and renders the struck creature immobilized. A successful Reflex save halves the damage and negates the immobilizing effect. The stalagmite is 10' tall, so creatures higher than 10' cannot be targeted by this ability. An immobilized creature can attempt to break free by making a Strength check to break free or an Acrobatics check to escape as a standard action against a DC equal to 10 + your Hero Value + your Intelligence modifier.
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'''4th Level Mystery:'''  
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'''4th Level Mystery:''' A number of times per day equal to your Intelligence modifier, you may ignore a creature's damage reduction when damaging them with an attack or spell. Activating this ability takes no action.
'''8th Level Mystery:''' You gain DR/adamantine equal to your Intelligence modifier.
'''8th Level Mystery:''' You gain DR/adamantine equal to your Intelligence modifier.
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'''12th Level Mystery:''' A number of times per day equal to your Intelligence modifier, you may ignore a creature's damage reduction when damaging them with an attack or spell. Activating this ability takes no action.
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'''12th Level Mystery:'''  
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'''16th Level Mystery:'''  
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'''16th Level Mystery:''' Your 4th level mystery is no longer a use-activated ability and instead is always active: whenever you make an attack or cast a spell, you ignore damage reduction from affected creatures.
'''20th Level Mystery:'''  
'''20th Level Mystery:'''  

Revision as of 04:41, 15 January 2013

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