D20r:Wizard

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(Might of Talos)
(Might of Talos)
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'''8th Level Mystery:''' As a standard action, you can form encircling bands of metal around a creature within 30'. The targeted creature must make a Reflex save or be rendered unable to attack or cast spells with somatic components. The affected creature's movement speeds are reduced to 0', except for any land speed the creature has: it is instead reduced to 5'. A creature that fails this save must also make an Acrobatics check (DC 10 + your Hero Value + your Strength modifier) or be struck prone. A creature held in this fashion can break free by making a Strength or Acrobatics check (DC 10 + your Hero Value + your Strength modifier) as a full-round action that provokes attacks of opportunity. You may use this ability a number of times per day equal to your Strength modifier.
'''8th Level Mystery:''' As a standard action, you can form encircling bands of metal around a creature within 30'. The targeted creature must make a Reflex save or be rendered unable to attack or cast spells with somatic components. The affected creature's movement speeds are reduced to 0', except for any land speed the creature has: it is instead reduced to 5'. A creature that fails this save must also make an Acrobatics check (DC 10 + your Hero Value + your Strength modifier) or be struck prone. A creature held in this fashion can break free by making a Strength or Acrobatics check (DC 10 + your Hero Value + your Strength modifier) as a full-round action that provokes attacks of opportunity. You may use this ability a number of times per day equal to your Strength modifier.
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'''12th Level Mystery:''' As a standard action, you may expend a spell slot of 5th level or higher to end any or all of the following conditions currently affecting you: Blinded, Confused, Dazzled, Deafened, Energy Drained, Entangled, Exhausted, Fatigued, Flat-Footed, Frightened, Immobilized, Knocked Down, Nauseated, On Fire, Paralyzed, Petrified, Prone, Shaken, Sickened, Slowed, Staggered, or Turned. This ability may be activated even if the condition affecting you would normally make you unable to take actions (such as being paralyzed).  
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'''12th Level Mystery:''' As a standard action, you may expend a spell slot of 5th level or higher to end any or all of the following conditions currently affecting you: Blinded, Confused, Dazzled, Deafened, Energy Drained, Entangled, Exhausted, Fatigued, Flat-Footed, Frightened, Immobilized, Knocked Down, Nauseated, On Fire, Paralyzed, Petrified, Prone, Shaken, Sickened, Slowed, Staggered, or Turned. This ability may be activated even if the condition affecting you would normally make you unable to take actions (such as being paralyzed): however, if you use this ability in this fashion, this ability requires a full-round action instead of a standard.  
'''16th Level Mystery:'''  
'''16th Level Mystery:'''  

Revision as of 06:00, 30 November 2011

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