D20r:Wizard

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(Raghnialt's Kiss)
(Jotunnskyn)
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'''4th Level Mystery:''' You are sheathed in a constant aura of cold. While this has no effect on you or on your everyday activities (including interacting with others), some people might find the cold around you unnerving. Further, the cold selectively intensifies whenever you are attacked: any creature that attacks you in melee without a reach weapon must make a Reflex save or take 1d6 cold damage per three caster levels. This is a [Cold] effect.
'''4th Level Mystery:''' You are sheathed in a constant aura of cold. While this has no effect on you or on your everyday activities (including interacting with others), some people might find the cold around you unnerving. Further, the cold selectively intensifies whenever you are attacked: any creature that attacks you in melee without a reach weapon must make a Reflex save or take 1d6 cold damage per three caster levels. This is a [Cold] effect.
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'''8th Level Mystery:''' As a standard action, you may target a creature within 60' that is on the ground. The targeted creature must make a Reflex save or be immobilized by ice binding their feet to the ground. A creature immobilized in this fashion takes cold damage equal to your Intelligence modifier each round until it is freed. A successful Strength check or Acrobatics check (DC 10 + your Hero Value + your Intelligence) lets the creature escape: making this check is a move action. Conversely, if the creature takes fire damage exceeding your Hero Value, it is immediately freed as the ice melts off. This is a [Cold] effect.
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'''8th Level Mystery:''' As a standard action, you may target a creature within 60' that is on the ground. The targeted creature must make a Reflex save or be immobilized by ice binding their feet to the ground. A creature immobilized in this fashion takes cold damage equal to your Intelligence modifier each round until it is freed. A successful Strength check or Acrobatics check (DC 10 + your Hero Value + your Intelligence modifier) lets the creature escape: making this check is a move action. Conversely, if the creature takes fire damage exceeding your Hero Value, it is immediately freed as the ice melts off. This is a [Cold] effect.
'''12th Level Mystery:''' As a standard action, you may fire a lance of ice from your fingertips at a target within 100'. To hit with an ice lance, make a ranged attack roll (not a touch attack). If you hit, your target takes 1d4 points of cold damage per caster level and must make a Fortitude save or be stunned for one round. This is a [Cold] effect.
'''12th Level Mystery:''' As a standard action, you may fire a lance of ice from your fingertips at a target within 100'. To hit with an ice lance, make a ranged attack roll (not a touch attack). If you hit, your target takes 1d4 points of cold damage per caster level and must make a Fortitude save or be stunned for one round. This is a [Cold] effect.
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'''16th Level Mystery:''' Creatures that are immune to cold are instead treated as having cold resist 6 against your [Cold] abilities and spells. Further, when a creature is affected by one of your Jotunnskyn mysteries and is immune to a status effect rendered by that mystery, they are considered not immune and instead get a +5 bonus on the saving throw to resist.
'''16th Level Mystery:''' Creatures that are immune to cold are instead treated as having cold resist 6 against your [Cold] abilities and spells. Further, when a creature is affected by one of your Jotunnskyn mysteries and is immune to a status effect rendered by that mystery, they are considered not immune and instead get a +5 bonus on the saving throw to resist.
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'''20th Level Mystery:'''  
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'''20th Level Mystery:''' A number of times per day equal to your Intelligence modifier, you may spend a swift action after you cast a [Cold] spell. If you do so, you do not expend the spell slot.
'''Esoterica:'''
'''Esoterica:'''

Revision as of 22:32, 28 November 2011

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