D20r:Wizard

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(Raghnialt's Kiss)
(Alchemy)
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'''12th Level Mystery:''' With an hour of intense labor, you may change the substance a piece of metal equipment is made of. The item to be changed must be of masterwork (or better) quality. You may alter the item's material to any metal that it could normally be fabricated of: nothing else about the item (size, enhancements, or similar) is changed. For instance, you can change a ''mithril breastplate of spell resistance +1'' into an ''adamantine breastplate of spell resistance +1'', but not into an ''adamantine breastplate of invulnerability +1''. You could also turn an ''adamantine greataxe +1'' into a ''cold iron greataxe +1'', but could not use this ability on a weapon that has a striking surface made up of wood (such as a quarterstaff), even if that item is made of darkwood or ironwood. Using this ability requires access to an alchemist's lab, which is consumed in the process.
'''12th Level Mystery:''' With an hour of intense labor, you may change the substance a piece of metal equipment is made of. The item to be changed must be of masterwork (or better) quality. You may alter the item's material to any metal that it could normally be fabricated of: nothing else about the item (size, enhancements, or similar) is changed. For instance, you can change a ''mithril breastplate of spell resistance +1'' into an ''adamantine breastplate of spell resistance +1'', but not into an ''adamantine breastplate of invulnerability +1''. You could also turn an ''adamantine greataxe +1'' into a ''cold iron greataxe +1'', but could not use this ability on a weapon that has a striking surface made up of wood (such as a quarterstaff), even if that item is made of darkwood or ironwood. Using this ability requires access to an alchemist's lab, which is consumed in the process.
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'''16th Level Mystery:'''  
+
'''16th Level Mystery:''' You gain Craft Construct as a bonus feat.
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'''20th Level Mystery:'''  
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'''20th Level Mystery:''' Through intense labor, you modify your form with construct parts and alchemical remnants. Your type becomes Construct, and you gain all the features of the Construct type except as noted here. You retain your Constitution score, but you do not gain bonus Hit Points based upon your size. You gain a natural armor bonus equal to your Constitution score and DR/adamantine equal to your Intelligence modifier. You gain a slam attack that deals 2d8 damage for a Medium creature. Spells and effects that specifically target your original type still affect you, but spells and effects that specifically target constructs also apply to you. Healing spells have their effects halved (round down). You gain 50% resistance to critical hits.
'''Esoterica:'''
'''Esoterica:'''

Revision as of 21:17, 24 November 2011

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