D20r:Wizard

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(Schools)
(Alchemy)
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'''1st Level Mystery:''' You gain the Brew Potion feat as a bonus feat.
'''1st Level Mystery:''' You gain the Brew Potion feat as a bonus feat.
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'''4th Level Mystery:'''  
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'''4th Level Mystery:''' You gain the ability to brew spell grenades. A spell grenade functions in all ways like a potion, except that instead of being imbibed, it is thrown on a target. Unlike a potion, a spell grenade can only contain single-target spells or spells that have a burst or cylinder shape. Cost, creation times, effects that alter how a potion can be crafted, maximum spell level you can store in a potion, and similar effects that specifically change potions also apply to spell grenades.
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'''8th Level Mystery:'''  
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Hitting a target with a spell grenade requires a ranged touch attack, with a range increment of 10'. If the original spell had a saving throw, it is unchanged. A consumed spell grenade has no effect.
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'''8th Level Mystery:''' Whenever you brew a potion, you instead brew a number of potions equal to one-quarter your level. The cost is not changed.
'''12th Level Mystery:'''  
'''12th Level Mystery:'''  
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'''Esoterica:'''
'''Esoterica:'''
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*
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*Increase the level of spells you may brew into a potion by 1. You may take this esoterica multiple times, each time increasing the level of spells you may brew into a potion by a further 1.
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*You may delay the effects of a potion you have imbibed for a number of hours equal to your Constitution modifier. Activating a delayed potion requires a swift action.
'''Spells'''
'''Spells'''

Revision as of 03:12, 11 November 2011

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