D20r:Wizard

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(Oreadic Tradition)
(Schools)
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'''Esoterica:'''
'''Esoterica:'''
-
*
+
*You gain radiant resist 1. You may take this esoterica up to six times: each time, increase your radiant resist by 1.
'''Spells'''
'''Spells'''
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9th -
9th -
===Jotunnskyn===
===Jotunnskyn===
-
'''1st Level Mystery:'''  
+
'''1st Level Mystery:''' You may breathe a cone of cold as a standard action, creating a 20' cone. This cone of cold deals 1d4 points of cold damage per two caster levels and offers a Fortitude save for half damage. This is a [Cold] effect.
'''4th Level Mystery:'''  
'''4th Level Mystery:'''  
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'''Esoterica:'''
'''Esoterica:'''
-
*
+
*You gain cold resist 1. You may take this esoterica up to six times: each time, increase your cold resist by 1.
'''Spells'''
'''Spells'''
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'''Esoterica:'''
'''Esoterica:'''
-
*
+
*You gain acid resist 1. You may take this esoterica up to six times: each time, increase your acid resist by 1.
'''Spells'''
'''Spells'''
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'''Esoterica:'''
'''Esoterica:'''
-
*
+
*You gain DR/- 2. You may take this esoterica up to five times: each time, increase your DR by 2.
'''Spells'''
'''Spells'''
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'''Esoterica:'''
'''Esoterica:'''
-
*
+
*If you are within 30' of an ''alarm'' spell, ''detect'' spell, or trap, one you cast or otherwise, you get a sense that it is there and may make an Awareness check to attempt to pinpoint its location.
'''Spells'''
'''Spells'''
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'''Esoterica:'''
'''Esoterica:'''
-
*
+
*You gain entropic resist 1. You may take this esoterica up to six times: each time, increase your entropic resist by 1.
'''Spells'''
'''Spells'''

Revision as of 02:47, 11 November 2011

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