D20r:Wizard

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(Schools)
(Rune Magic)
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===Rune Magic===
===Rune Magic===
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'''1st Level Mystery:'''  
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'''1st Level Mystery:''' A rune magic user can attach an area of effect or ray spell of instantaneous duration to an ''alarm'' spell. As a free action, you can warp an area or ray spell with instantaneous duration and a range greater than touch, leaving your ''arcane mark'' (as the spell) in the center of the effect. The spell's level, components, range, and damage (if any) do not change.
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The spell remains dormant for the duration of the ''alarm'' spell. When the ''alarm'' spell is triggered, the ''alarm'' spell reacts as normal, and the spell attached to it immediately goes off, aimed at the creature that triggered the ''alarm'' spell. In the cases of area of effect spells, the triggering creature is treated as the center of the effect. When this occurs, the ''alarm'' spell is dispelled.
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You must decide to warp the spell as you cast it. You do not need to prepare it as a warped spell. You can apply metamagic feats as normal to the spell.
'''4th Level Mystery:'''  
'''4th Level Mystery:'''  
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'''Spells'''
'''Spells'''
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1st -  
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1st - ''alarm''
2nd -  
2nd -  
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9th -
9th -
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===Thanaturgy===
===Thanaturgy===
'''1st Level Mystery:'''  
'''1st Level Mystery:'''  

Revision as of 22:01, 10 November 2011

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