D20r:Wizard

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(Lernaen Magic)
(Lernaen Magic)
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==Schools==
==Schools==
===Lernaen Magic===
===Lernaen Magic===
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'''1st Level Mystery:''' You are trained in the use of poison and never risk accidentally poisoning yourself when applying poison to a weapon.  
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'''1st Level Mystery:''' You are trained in the use of poison and never risk accidentally poisoning yourself when applying poison to a weapon. In addition, you gain a bonus equal to your Constitution modifier on saves against [Poison] effects.
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'''4th Level Mystery:''' A number of times per day equal to your Constitution modifier, you may coat your hand in a venomous contact poison. This is a contact poison with a Fortitude save DC equal to 10 + your Hero Value + your Constitution modifier. This poison deals 1 point of Constitution damage each round. Two successful saves ends the poison, and the poison stagnates after a number of rounds equal to your Intelligence modifier (even if successfully used on a target). You are immune to your own venom.
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'''4th Level Mystery:''' A number of times per day equal to your Constitution modifier, you may coat your hand in a venomous contact poison. This is a contact poison with a Fortitude save DC equal to 10 + your Hero Value + your Constitution modifier. This poison deals 1 point of Constitution damage each round. Two successful saves ends the poison, and the poison stagnates after a number of rounds equal to your Intelligence modifier (even if successfully used on a target). You are immune to your own venom. This is a [Poison] effect.
'''8th Level Mystery:'''  
'''8th Level Mystery:'''  
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'''12th Level Mystery:'''  
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'''12th Level Mystery:''' Creatures normally immune to [Poison] effects instead only get a +5 bonus on saving throws against your [Poison] effects.
'''16th Level Mystery:'''  
'''16th Level Mystery:'''  

Revision as of 19:42, 10 November 2011

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