D20r:Wizard

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(Promethean Magic)
(Promethean Magic)
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==Schools==
==Schools==
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===Lernaen Magic===
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'''1st Level Mystery:'''
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'''4th Level Mystery:'''
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'''8th Level Mystery:'''
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'''12th Level Mystery:'''
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'''16th Level Mystery:'''
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'''20th Level Mystery:'''
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'''Esoterica:'''
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*
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'''Spells'''
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1st -
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2nd -
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3rd -
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4th -
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5th -
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6th -
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7th -
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8th -
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9th -
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===Promethean Magic===
===Promethean Magic===
'''1st Level Mystery:''' You may throw a small ball of fire as a standard action, creating a 5' radius burst within 30'. This burst deals 1d6 points of fire damage per two caster levels and offers a Reflex save for half damage. This is a [Fire] effect.
'''1st Level Mystery:''' You may throw a small ball of fire as a standard action, creating a 5' radius burst within 30'. This burst deals 1d6 points of fire damage per two caster levels and offers a Reflex save for half damage. This is a [Fire] effect.
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*You gain fire resist 1. You may take this esoterica up to six times: each time, increase your fire resist by 1.
*You gain fire resist 1. You may take this esoterica up to six times: each time, increase your fire resist by 1.
*If you know the ''fireball'' spell and can prepare it in an eternal slot, you are considered to always have ''fireball'' prepared in an eternal slot even if you do not.
*If you know the ''fireball'' spell and can prepare it in an eternal slot, you are considered to always have ''fireball'' prepared in an eternal slot even if you do not.
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*Once per day, you may alter any [Fire] spell as it is cast: if you do so, treat it as if it were affected by the Maximize Spell metamagic feat, but without the level adjustment.
'''Spells'''
'''Spells'''

Revision as of 19:29, 10 November 2011

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