D20r:Wizard

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(Schools)
(Promethean Magic)
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'''8th Level Mystery:''' As a standard action, you may create a glyph on a flat surface within 50'. The glyph glows faintly until it is touched (for instance, by a creature moving into its square), at which point it explodes, creating a 10' radius burst of flame that deals 1d6 damage per caster level. This ability offers a save for half damage. A creature touching the glyph when it is created does not trigger it: a creature must touch it after it is created to trigger the effect.
'''8th Level Mystery:''' As a standard action, you may create a glyph on a flat surface within 50'. The glyph glows faintly until it is touched (for instance, by a creature moving into its square), at which point it explodes, creating a 10' radius burst of flame that deals 1d6 damage per caster level. This ability offers a save for half damage. A creature touching the glyph when it is created does not trigger it: a creature must touch it after it is created to trigger the effect.
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'''12th Level Mystery:'''  
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'''12th Level Mystery:''' Targets of your [Fire] spells that have fire immunity are instead treated as having fire resist 6.
'''16th Level Mystery:''' You may cast ''fireball'' as a spell-like ability at will. Use your caster level to determine its effects.
'''16th Level Mystery:''' You may cast ''fireball'' as a spell-like ability at will. Use your caster level to determine its effects.
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'''20th Level Mystery:'''  
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'''20th Level Mystery:''' A number of times per day equal to your Intelligence modifier, you may spend a swift action after you cast a [Fire] spell. If you do so, you do not expend the spell slot.
'''Esoterica:'''
'''Esoterica:'''
*Your [Fire] spells and abilities deal +1 damage per die.
*Your [Fire] spells and abilities deal +1 damage per die.
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*You gain fire resist 1. You may take this esoterica up to six times: each time, increase your fire resist by 1.  
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*You gain fire resist 1. You may take this esoterica up to six times: each time, increase your fire resist by 1.
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*If you know the ''fireball'' spell and can prepare it in an eternal slot, you are considered to always have ''fireball'' prepared in an eternal slot even if you do not.
'''Spells'''
'''Spells'''

Revision as of 19:22, 10 November 2011

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