D20r:Wizard

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'''Arcana [Arcane]:''' In addition to his Mastery, a wizard selects two schools as secondary schools of training. He draws spells from these Arcana and may select Esoterica from within them, but he does not gain Mysteries from his Arcana.
'''Arcana [Arcane]:''' In addition to his Mastery, a wizard selects two schools as secondary schools of training. He draws spells from these Arcana and may select Esoterica from within them, but he does not gain Mysteries from his Arcana.
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'''Mystery [Lore, Progressing]:''' A wizard's Mastery grants him unique powers granted at the levels indicated on the class progression. Mysteries are spell-like abilities except where otherwise noted. See the school descriptions for details.
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'''Mystery [Lore, Progressing]:''' A wizard's Mastery grants him unique powers granted at the levels indicated on the class progression. Mysteries are spell-like abilities except where otherwise noted. See the school descriptions for details. Unless otherwise noted, a Mystery's saving throw is 10 + Hero Value + Intelligence modifier.
'''Esoterica [Lore]:''' At 2nd level, and every three levels thereafter (5th, 8th, 11th, 14th, 17th, and 20th), a wizard gains a new Esoterica, selected from either his Mastery or from his Arcana. See the school descriptions for details.
'''Esoterica [Lore]:''' At 2nd level, and every three levels thereafter (5th, 8th, 11th, 14th, 17th, and 20th), a wizard gains a new Esoterica, selected from either his Mastery or from his Arcana. See the school descriptions for details.
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'''1st Level Mystery:''' You may throw a small ball of fire as a standard action, creating a 5' radius burst within 30'. This burst deals 1d6 points of fire damage per two caster levels and offers a Reflex save for half damage. This is a [Fire] effect.
'''1st Level Mystery:''' You may throw a small ball of fire as a standard action, creating a 5' radius burst within 30'. This burst deals 1d6 points of fire damage per two caster levels and offers a Reflex save for half damage. This is a [Fire] effect.
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'''4th Level Mystery:''' You may breathe a cone of fire as a standard action, creating a 30' cone. This cone of fire deals 1d4 points of fire damage per two caster levels and offers a Reflex save for half damage. This is a [Fire] effect.
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'''4th Level Mystery:''' You may breathe a cone of fire as a standard action, creating a 20' cone. This cone of fire deals 1d4 points of fire damage per two caster levels and offers a Reflex save for half damage. This is a [Fire] effect.
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'''8th Level Mystery:'''  
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'''8th Level Mystery:''' As a standard action, you may create a glyph on a flat surface within 50'. The glyph glows faintly until it is touched (for instance, by a creature moving into its square), at which point it explodes, creating a 10' radius burst of flame that deals 1d6 damage per caster level. This ability offers a save for half damage. A creature touching the glyph when it is created does not trigger it: a creature must touch it after it is created to trigger the effect.
'''12th Level Mystery:'''  
'''12th Level Mystery:'''  
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'''Esoterica:'''
'''Esoterica:'''
*Your [Fire] spells and abilities deal +1 damage per die.
*Your [Fire] spells and abilities deal +1 damage per die.
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*You gain fire resist 1. You may take this esoterica up to six times: each time, increase your fire resistance by 1.  
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*You gain fire resist 1. You may take this esoterica up to six times: each time, increase your fire resist by 1.  
'''Spells'''
'''Spells'''

Revision as of 05:52, 10 November 2011

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