D20r:Wizard

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'''Mastery [Arcane, Progressing]:''' At first level, a wizard chooses a school as his main school of training: this is his Mastery. All spells associated with this Mastery are on the wizard's spell list, and the wizard gains Mysteries associated with his Mastery at 1st level, at 4th level, and at every four levels thereafter (8th, 12th, 16th, and finally at 20th).
'''Mastery [Arcane, Progressing]:''' At first level, a wizard chooses a school as his main school of training: this is his Mastery. All spells associated with this Mastery are on the wizard's spell list, and the wizard gains Mysteries associated with his Mastery at 1st level, at 4th level, and at every four levels thereafter (8th, 12th, 16th, and finally at 20th).
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'''Arcana [Arcane]:''' In addition to his Mastery, a wizard selects two schools as secondary schools of training. He draws spells from these Arcana and may select Esoterica from within them, but he cannot select Mysteries from his Arcana.
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'''Arcana [Arcane]:''' In addition to his Mastery, a wizard selects two schools as secondary schools of training. He draws spells from these Arcana and may select Esoterica from within them, but he does not gain Mysteries from his Arcana.
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'''Mystery [Lore, Progressing]:''' Mysteries are spell-like abilities except where otherwise noted.
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'''Mystery [Lore, Progressing]:''' A wizard's Mastery grants him unique powers granted at the levels indicated on the class progression. Mysteries are spell-like abilities except where otherwise noted. See the school descriptions for details.
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'''Esoterica [Lore]:'''
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'''Esoterica [Lore]:''' At 2nd level, and every three levels thereafter (5th, 8th, 11th, 14th, 17th, and 20th), a wizard gains a new Esoterica, selected from either his Mastery or from his Arcana. See the school descriptions for details.
'''Eternal Magic [Arcane]:''' As wizards develop their powers, they begin learning the advantages of having a few specific spells prepared. Starting at fourth level, a wizard may prepare spells in eternal slots, indicated by the +1 on the spells prepared per day table.
'''Eternal Magic [Arcane]:''' As wizards develop their powers, they begin learning the advantages of having a few specific spells prepared. Starting at fourth level, a wizard may prepare spells in eternal slots, indicated by the +1 on the spells prepared per day table.
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'''Bonus Feat [Lore]:''' At fifth level, and every five levels thereafter (10th, 15th, and 20th), a wizard gains a bonus metamagic feat.
'''Bonus Feat [Lore]:''' At fifth level, and every five levels thereafter (10th, 15th, and 20th), a wizard gains a bonus metamagic feat.
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==Schools==

Revision as of 17:32, 9 November 2011

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