D20r:Wizard

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#REDIRECT [[Archive:D20r:Wizard]]
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{|class="bordered zebra header class"
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!Level !!BAB !!Fort !!Ref !!Will !!Special !!1st !!2nd !!3rd !!4th !!5th !!6th !!7th !!8th !!9th !!10th
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|-
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|'''1st''' || +0 || +0 || +0 || +2 || Calling, Cantrips, Vocation || 3 || - || - || - || - || - || - || - || - || -
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|-
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|'''2nd''' || +1 || +0 || +0 || +3 || Arcane Artistry || 4 || - || - || - || - || - || - || - || - || -
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|-
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|'''3rd''' || +1 || +1 || +1 || +3 || - || 4 || 3 || - || - || - || - || - || - || - || -
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|-
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|'''4th''' || +2 || +1 || +1 || +4 || Vocational Power || 5 || 4 || - || - || - || - || - || - || - || -
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|-
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|'''5th''' || +2 || +1 || +1 || +4 || Arcane Artistry, Bonus Feat || 5 || 4 || 3 || - || - || - || - || - || - || -
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|-
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|'''6th''' || +3 || +2 || +2 || +5 || - || 5 || 5 || 4 || - || - || - || - || - || - || -
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|-
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|'''7th''' || +3 || +2 || +2 || +5 || - || 6 || 5 || 4 || 3 || - || - || - || - || - || -
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|-
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|'''8th''' || +4 || +2 || +2 || +6 || Arcane Artistry, Vocational Power || 6 || 5 || 5 || 4 || - || - || - || - || - || -
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|-
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|'''9th''' || +4 || +3 || +3 || +6 || - || 6 || 6 || 5 || 4 || 3 || - || - || - || - || -
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|-
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|'''10th''' || +5 || +3 || +3 || +7 || Bonus Feat || 6 || 6 || 5 || 5 || 4 || - || - || - || - || -
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|-
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|'''11th''' || +5 || +3 || +3 || +7 || Arcane Artistry || 7 || 6 || 6 || 5 || 4 || 3 || - || - || - || -
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|-
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|'''12th''' || +6/+1 || +4 || +4 || +8 || Vocational Power || 7 || 6 || 6 || 5 || 5 || 4 || - || - || - || -
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|-
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|'''13th''' || +6/+1 || +4 || +4 || +8 || - || 7 || 7 || 6 || 6 || 5 || 4 || 3 || - || - || -
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|-
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|'''14th''' || +7/+2 || +4 || +4 || +9 || Arcane Artistry || 7 || 7 || 6 || 6 || 5 || 5 || 4 || - || - || -
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|-
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|'''15th''' || +7/+2 || +5 || +5 || +9 || Bonus Feat || 7 || 7 || 7 || 6 || 6 || 5 || 4 || 3 || - || -
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|-
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|'''16th''' || +8/+3 || +5 || +5 || +10 || Vocational Power || 7 || 7 || 7 || 6 || 6 || 5 || 5 || 4 || - || -
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|-
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|'''17th''' || +8/+3 || +5 || +5 || +10 || Arcane Artistry || 7 || 7 || 7 || 7 || 6 || 6 || 5 || 4 || 3 || -
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|-
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|'''18th''' || +9/+4 || +6 || +6 || +11 || - || 7 || 7 || 7 || 7 || 6 || 6 || 5 || 5 || 4 || -
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|-
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|'''19th''' || +9/+4 || +6 || +6 || +11 || - || 7 || 7 || 7 || 7 || 7 || 6 || 6 || 5 || 5 || 3
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|-
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|'''20th''' || +10/+5 || +6 || +6 || +12 || Arcane Artistry, Bonus Feat, Vocational Power || 7 || 7 || 7 || 7 || 7 || 6 || 6 || 6 || 6 || 4
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|}
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'''HD:''' d4
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'''Prowess:''' A Wizard gains two Prowess per level.
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'''Skills:''' A Wizard is trained in the Mage skill set and chooses one other set.
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'''Proficiencies:''' Wizards are proficient in all simple weapons, plus any one weapon group of their choice, but not with armor or shields. Armor interferes with their motions, which can cause spells with somatic components to be at risk of failure.
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'''Spellcasting [Arcane, Progressing]:''' A wizard casts arcane spells, which are drawn from the spell lists granted to him by his Calling and his Vocations. He must prepare spells before casting them. To prepare or cast a spell, a wizard must have an Intelligence score equal to at least 10 + the spell's level. The Difficulty Class for a saving throw against a wizard's spell is 10 + the spell level + the wizard's Intelligence modifier.
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Like other spellcasters, a wizard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the class table. In addition, he receives bonus spells per day if he has a high Intelligence score.
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He can cast any spell he has prepared at any time, assuming he has not yet used up his spells per day for that spell level. For example, a 3rd level wizard can prepare three 1st level and one 2nd level spells. He can cast 1st level spells four times and 2nd level spells three times in the course of the day. He might end up using the same 1st level spell four times, or one 1st level spell two times and another 1st level spell two times, or any combination that adds up to four uses of any of his 1st level spells. If a wizard knows any metamagic feats, he applies them to his spells when he prepares his spells for the day.
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A wizard may recover expended spell slots and alter his spells prepared by spending an hour in meditation or study, and may only do so once a day.
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'''Prepared Spells [Arcane, Progressing]:''' A wizard prepares a limited number of spells of each level: he may cast these spells spontaneously as long as he has spell slots capable of casting them. Use the table below to determine how many spells a wizard may prepare of each level. At higher levels, he also receives additional preparation slots at each level (indicated by a "+1" on the table below): he must prepare an Eternal spell in this slot. See the Eternal Magic class feature.
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A wizard may change his prepared spells when he recovers his spell slots.
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''Prepared Spells Per Level''
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{|class="bordered zebra header class"
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!Level !!1st !!2nd !!3rd !!4th !!5th !!6th !!7th !!8th !!9th !!10th
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|-
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|'''1st''' || 2 || - || - || - || - || - || - || - || - || -
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|-
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|'''2nd''' || 3 || - || - || - || - || - || - || - || - || -
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|-
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|'''3rd''' || 3 || 1 || - || - || - || - || - || - || - || -
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|-
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|'''4th''' || 3+1 || 1 || - || - || - || - || - || - || - || -
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|-
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|'''5th''' || 3+1 || 1 || 1 || - || - || - || - || - || - || -
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|-
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|'''6th''' || 3+1 || 2 || 1 || - || - || - || - || - || - || -
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|-
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|'''7th''' || 3+1 || 2 || 1 || 1 || - || - || - || - || - || -
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|-
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|'''8th''' || 4+1 || 2+1 || 2 || 1 || - || - || - || - || - || -
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|-
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|'''9th''' || 4+1 || 2+1 || 2 || 1 || 1 || - || - || - || - || -
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|-
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|'''10th''' || 4+1 || 3+1 || 2 || 2 || 1 || - || - || - || - || -
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|-
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|'''11th''' || 4+1 || 3+1 || 2 || 2 || 1 || 1 || - || - || - || -
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|'''12th''' || 4+2 || 3+1 || 3+1 || 2 || 2 || 1 || - || - || - || -
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|'''13th''' || 5+2 || 3+1 || 3+1 || 2 || 2 || 1 || 1 || - || - || -
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|'''14th''' || 5+2 || 3+1 || 3+1 || 3 || 2 || 2 || 1 || - || - || -
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|'''15th''' || 5+2 || 4+1 || 3+1 || 3 || 2 || 2 || 1 || 1 || - || -
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|'''16th''' || 5+3 || 4+2 || 3+1 || 3+1 || 3 || 2 || 2 || 1 || - || -
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|'''17th''' || 5+3 || 4+2 || 4+1 || 3+1 || 3 || 2 || 2 || 1 || 1 || -
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|'''18th''' || 6+3 || 4+2 || 4+1 || 3+1 || 3 || 3 || 2 || 2 || 1 || -
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|'''19th''' || 6+3 || 4+2 || 4+1 || 4+1 || 3 || 3 || 2 || 2 || 2 || 1
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|'''20th''' || 6+4 || 5+3 || 4+2 || 4+1 || 3+1 || 3 || 3 || 2 || 2 || 1
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|}
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'''Calling [Arcane, Progressing]:'''
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'''Cantrips (Sp) [Arcane]:''' A wizard knows a number of 0th level wizard spells (cantrips) equal to their Intelligence modifier. These spells are usable as spell-like abilities at will. Should a wizard receive a temporary Intelligence adjustment (such as from ''natural insight''), he does not learn new cantrips; however, a permanent adjustment (such as from leveling up) allows him to learn additional cantrips.
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'''Vocation [Arcane]:'''
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'''Arcane Artistry [Lore]:'''
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'''Eternal Magic [Arcane]:''' As wizards develop their powers, they begin learning the advantages of having a few specific spells prepared. Starting at fourth level, a wizard may prepare spells in eternal slots, indicated by the +1 on the spells prepared per day table.
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Eternal spell slots are prepared as a wizard refreshes their spells. Any spell in an eternal slot can be used, in a weakened form, as an at-will power. A wizard uses his normal spells known to determine what eternal spells he can prepare. He must prepare spells before casting them. To ready or cast an eternal spell, a wizard must have an Intelligence score equal to at least 10 + the spell's level. The Difficulty Class for a saving throw against a wizard's eternal spell is 10 + the spell level + the wizard's Intelligence modifier.
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Once readied, he may cast the readied spells as frequently as he likes. However, spells readied in this fashion must be spells that have the [Eternal] descriptor, and any spell cast this way uses its eternal effect, rather than its standard one: see the individual spell descriptions for details.
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'''Vocational Power [Lore]:'''
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'''Bonus Feat [Lore]:'''

Revision as of 16:50, 9 November 2011

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