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{|class="bordered zebra header class" !Level !!BAB !!Fort !!Ref !!Will !!Special !!1st !!2nd !!3rd !!4th !!5th !!6th !!7th !!8th !!9th !!10th |- |'''1st''' || +0 || +0 || +0 || +2 || Arcana, Cantrips, Mastery, Mystery || 3 || - || - || - || - || - || - || - || - || - |- |'''2nd''' || +1 || +0 || +0 || +3 || Esoterica || 4 || - || - || - || - || - || - || - || - || - |- |'''3rd''' || +1 || +1 || +1 || +3 || - || 4 || 3 || - || - || - || - || - || - || - || - |- |'''4th''' || +2 || +1 || +1 || +4 || Mystery || 5 || 4 || - || - || - || - || - || - || - || - |- |'''5th''' || +2 || +1 || +1 || +4 || Bonus Feat, Esoterica || 5 || 4 || 3 || - || - || - || - || - || - || - |- |'''6th''' || +3 || +2 || +2 || +5 || - || 5 || 5 || 4 || - || - || - || - || - || - || - |- |'''7th''' || +3 || +2 || +2 || +5 || - || 6 || 5 || 4 || 3 || - || - || - || - || - || - |- |'''8th''' || +4 || +2 || +2 || +6 || Esoterica, Mystery || 6 || 5 || 5 || 4 || - || - || - || - || - || - |- |'''9th''' || +4 || +3 || +3 || +6 || - || 6 || 6 || 5 || 4 || 3 || - || - || - || - || - |- |'''10th''' || +5 || +3 || +3 || +7 || Bonus Feat || 6 || 6 || 5 || 5 || 4 || - || - || - || - || - |- |'''11th''' || +5 || +3 || +3 || +7 || Esoterica || 7 || 6 || 6 || 5 || 4 || 3 || - || - || - || - |- |'''12th''' || +6/+1 || +4 || +4 || +8 || Mystery || 7 || 6 || 6 || 5 || 5 || 4 || - || - || - || - |- |'''13th''' || +6/+1 || +4 || +4 || +8 || - || 7 || 7 || 6 || 6 || 5 || 4 || 3 || - || - || - |- |'''14th''' || +7/+2 || +4 || +4 || +9 || Esoterica || 7 || 7 || 6 || 6 || 5 || 5 || 4 || - || - || - |- |'''15th''' || +7/+2 || +5 || +5 || +9 || Bonus Feat || 7 || 7 || 7 || 6 || 6 || 5 || 4 || 3 || - || - |- |'''16th''' || +8/+3 || +5 || +5 || +10 || Mystery || 7 || 7 || 7 || 6 || 6 || 5 || 5 || 4 || - || - |- |'''17th''' || +8/+3 || +5 || +5 || +10 || Esoterica || 7 || 7 || 7 || 7 || 6 || 6 || 5 || 4 || 3 || - |- |'''18th''' || +9/+4 || +6 || +6 || +11 || - || 7 || 7 || 7 || 7 || 6 || 6 || 5 || 5 || 4 || - |- |'''19th''' || +9/+4 || +6 || +6 || +11 || - || 7 || 7 || 7 || 7 || 7 || 6 || 6 || 5 || 5 || 3 |- |'''20th''' || +10/+5 || +6 || +6 || +12 || Bonus Feat, Esoterica, Mystery || 7 || 7 || 7 || 7 || 7 || 6 || 6 || 6 || 6 || 4 |} '''HD:''' d4 '''Prowess:''' A Wizard gains two Prowess per level. '''Skills:''' A Wizard is trained in the Mage skill set and chooses one other set. '''Proficiencies:''' Wizards are proficient in all simple weapons, plus any one weapon group of their choice, but not with armor or shields. Armor interferes with their motions, which can cause spells with somatic components to be at risk of failure. '''Spellcasting [Arcane, Progressing]:''' A wizard casts arcane spells, which are drawn from the spell lists granted to him by his Calling and his Vocations. He must prepare spells before casting them. To prepare or cast a spell, a wizard must have an Intelligence score equal to at least 10 + the spell's level. The Difficulty Class for a saving throw against a wizard's spell is 10 + the spell level + the wizard's Intelligence modifier. Like other spellcasters, a wizard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the class table. In addition, he receives bonus spells per day if he has a high Intelligence score. He can cast any spell he has prepared at any time, assuming he has not yet used up his spells per day for that spell level. For example, a 3rd level wizard can prepare three 1st level and one 2nd level spells. He can cast 1st level spells four times and 2nd level spells three times in the course of the day. He might end up using the same 1st level spell four times, or one 1st level spell two times and another 1st level spell two times, or any combination that adds up to four uses of any of his 1st level spells. If a wizard knows any metamagic feats, he applies them to his spells when he prepares his spells for the day. A wizard may recover expended spell slots and alter his spells prepared by spending an hour in meditation or study, and may only do so once a day. '''Prepared Spells [Arcane, Progressing]:''' A wizard prepares a limited number of spells of each level: he may cast these spells spontaneously as long as he has spell slots capable of casting them. Use the table below to determine how many spells a wizard may prepare of each level. At higher levels, he also receives additional preparation slots at each level (indicated by a "+1" on the table below): he must prepare an Eternal spell in this slot. See the Eternal Magic class feature. A wizard may change his prepared spells when he recovers his spell slots. ''Prepared Spells Per Level'' {|class="bordered zebra header class" !Level !!1st !!2nd !!3rd !!4th !!5th !!6th !!7th !!8th !!9th !!10th |- |'''1st''' || 2 || - || - || - || - || - || - || - || - || - |- |'''2nd''' || 3 || - || - || - || - || - || - || - || - || - |- |'''3rd''' || 3 || 1 || - || - || - || - || - || - || - || - |- |'''4th''' || 3+1 || 1 || - || - || - || - || - || - || - || - |- |'''5th''' || 3+1 || 1 || 1 || - || - || - || - || - || - || - |- |'''6th''' || 3+1 || 2 || 1 || - || - || - || - || - || - || - |- |'''7th''' || 3+1 || 2 || 1 || 1 || - || - || - || - || - || - |- |'''8th''' || 4+1 || 2+1 || 2 || 1 || - || - || - || - || - || - |- |'''9th''' || 4+1 || 2+1 || 2 || 1 || 1 || - || - || - || - || - |- |'''10th''' || 4+1 || 3+1 || 2 || 2 || 1 || - || - || - || - || - |- |'''11th''' || 4+1 || 3+1 || 2 || 2 || 1 || 1 || - || - || - || - |- |'''12th''' || 4+2 || 3+1 || 3+1 || 2 || 2 || 1 || - || - || - || - |- |'''13th''' || 5+2 || 3+1 || 3+1 || 2 || 2 || 1 || 1 || - || - || - |- |'''14th''' || 5+2 || 3+1 || 3+1 || 3 || 2 || 2 || 1 || - || - || - |- |'''15th''' || 5+2 || 4+1 || 3+1 || 3 || 2 || 2 || 1 || 1 || - || - |- |'''16th''' || 5+3 || 4+2 || 3+1 || 3+1 || 3 || 2 || 2 || 1 || - || - |- |'''17th''' || 5+3 || 4+2 || 4+1 || 3+1 || 3 || 2 || 2 || 1 || 1 || - |- |'''18th''' || 6+3 || 4+2 || 4+1 || 3+1 || 3 || 3 || 2 || 2 || 1 || - |- |'''19th''' || 6+3 || 4+2 || 4+1 || 4+1 || 3 || 3 || 2 || 2 || 2 || 1 |- |'''20th''' || 6+4 || 5+3 || 4+2 || 4+1 || 3+1 || 3 || 3 || 2 || 2 || 1 |} '''Cantrips (Sp) [Arcane]:''' A wizard knows a number of 0th level wizard spells (cantrips) equal to their Intelligence modifier. These spells are usable as spell-like abilities at will. Should a wizard receive a temporary Intelligence adjustment (such as from ''natural insight''), he does not learn new cantrips; however, a permanent adjustment (such as from leveling up) allows him to learn additional cantrips. '''Mastery [Arcane, Progressing]:''' At first level, a wizard chooses a school as his main school of training: this is his Mastery. All spells associated with this Mastery are on the wizard's spell list, and the wizard gains Mysteries associated with his Mastery at 1st level, at 4th level, and at every four levels thereafter (8th, 12th, 16th, and finally at 20th). '''Arcana [Arcane]:''' In addition to his Mastery, a wizard selects two schools as secondary schools of training. He draws spells from these Arcana and may select Esoterica from within them, but he does not gain Mysteries from his Arcana. '''Mystery [Lore, Progressing]:''' A wizard's Mastery grants him unique powers granted at the levels indicated on the class progression. Mysteries are spell-like abilities except where otherwise noted. See the school descriptions for details. Unless otherwise noted, a Mystery's saving throw is 10 + Hero Value + Intelligence modifier. '''Esoterica [Lore]:''' At 2nd level, and every three levels thereafter (5th, 8th, 11th, 14th, 17th, and 20th), a wizard gains a new Esoterica, selected from either his Mastery or from his Arcana. See the school descriptions for details. '''Eternal Magic [Arcane]:''' As wizards develop their powers, they begin learning the advantages of having a few specific spells prepared. Starting at 4th level, a wizard may prepare spells in eternal slots, indicated by the +1 on the spells prepared per day table. Eternal spell slots are prepared as a wizard refreshes their spells. Any spell in an eternal slot can be used, in a weakened form, as an at-will power. A wizard uses his normal spells known to determine what eternal spells he can prepare. He must prepare spells before casting them. To ready or cast an eternal spell, a wizard must have an Intelligence score equal to at least 10 + the spell's level. The Difficulty Class for a saving throw against a wizard's eternal spell is 10 + the spell level + the wizard's Intelligence modifier. Once readied, he may cast the readied spells as frequently as he likes. However, spells readied in this fashion must be spells that have the [Eternal] descriptor, and any spell cast this way uses its eternal effect, rather than its standard one: see the individual spell descriptions for details. '''Bonus Feat [Lore]:''' At fifth level, and every five levels thereafter (10th, 15th, and 20th), a wizard gains a bonus metamagic feat. ==Schools== ===Alchemy=== '''1st Level Mystery:''' '''4th Level Mystery:''' '''8th Level Mystery:''' '''12th Level Mystery:''' '''16th Level Mystery:''' '''20th Level Mystery:''' '''Esoterica:''' * '''Spells''' 1st - 2nd - 3rd - 4th - 5th - 6th - 7th - 8th - 9th - ===Astrology=== '''1st Level Mystery:''' '''4th Level Mystery:''' '''8th Level Mystery:''' '''12th Level Mystery:''' '''16th Level Mystery:''' '''20th Level Mystery:''' '''Esoterica:''' * '''Spells''' 1st - 2nd - 3rd - 4th - 5th - 6th - 7th - 8th - 9th - ===Augury=== '''1st Level Mystery:''' '''4th Level Mystery:''' '''8th Level Mystery:''' '''12th Level Mystery:''' '''16th Level Mystery:''' '''20th Level Mystery:''' '''Esoterica:''' * '''Spells''' 1st - 2nd - 3rd - 4th - 5th - 6th - 7th - 8th - 9th - ===Enchantment=== '''1st Level Mystery:''' '''4th Level Mystery:''' '''8th Level Mystery:''' '''12th Level Mystery:''' '''16th Level Mystery:''' '''20th Level Mystery:''' '''Esoterica:''' * '''Spells''' 1st - 2nd - 3rd - 4th - 5th - 6th - 7th - 8th - 9th - ===Enochian Magic=== '''1st Level Mystery:''' '''4th Level Mystery:''' '''8th Level Mystery:''' '''12th Level Mystery:''' '''16th Level Mystery:''' '''20th Level Mystery:''' '''Esoterica:''' * '''Spells''' 1st - 2nd - 3rd - 4th - 5th - 6th - 7th - 8th - 9th - ===Jotunnfrothleker=== '''1st Level Mystery:''' '''4th Level Mystery:''' '''8th Level Mystery:''' '''12th Level Mystery:''' '''16th Level Mystery:''' '''20th Level Mystery:''' '''Esoterica:''' * '''Spells''' 1st - 2nd - 3rd - 4th - 5th - 6th - 7th - 8th - 9th - ===Lernaen Magic=== '''1st Level Mystery:''' You are trained in the use of poison and never risk accidentally poisoning yourself when applying poison to a weapon. In addition, you gain a bonus equal to your Constitution modifier on saves against [Poison] effects. '''4th Level Mystery:''' A number of times per day equal to your Constitution modifier, you may coat your hand in a venomous contact poison. This is a contact poison with a Fortitude save DC equal to 10 + your Hero Value + your Constitution modifier. This poison deals 1 point of Constitution damage each round. Two successful saves ends the poison, and the poison stagnates after a number of rounds equal to your Intelligence modifier (even if successfully used on a target). You are immune to your own venom. This is a [Poison] effect. '''8th Level Mystery:''' '''12th Level Mystery:''' Creatures normally immune to [Poison] effects instead only get a +5 bonus on saving throws against your [Poison] effects. '''16th Level Mystery:''' '''20th Level Mystery:''' '''Esoterica:''' *Increase the save DC of any of your [Poison] abilities by 1. '''Spells''' 1st - 2nd - 3rd - 4th - 5th - 6th - 7th - 8th - 9th - ===Might of Talos=== '''1st Level Mystery:''' '''4th Level Mystery:''' '''8th Level Mystery:''' '''12th Level Mystery:''' '''16th Level Mystery:''' '''20th Level Mystery:''' '''Esoterica:''' * '''Spells''' 1st - 2nd - 3rd - 4th - 5th - 6th - 7th - 8th - 9th - ===Ondinic Tradition=== '''1st Level Mystery:''' '''4th Level Mystery:''' '''8th Level Mystery:''' '''12th Level Mystery:''' '''16th Level Mystery:''' '''20th Level Mystery:''' '''Esoterica:''' * '''Spells''' 1st - 2nd - 3rd - 4th - 5th - 6th - 7th - 8th - 9th - ===Oreadic Tradition=== '''1st Level Mystery:''' '''4th Level Mystery:''' '''8th Level Mystery:''' '''12th Level Mystery:''' '''16th Level Mystery:''' '''20th Level Mystery:''' '''Esoterica:''' * '''Spells''' 1st - 2nd - 3rd - 4th - 5th - 6th - 7th - 8th - 9th - ===Phantasmagoria=== '''1st Level Mystery:''' '''4th Level Mystery:''' '''8th Level Mystery:''' '''12th Level Mystery:''' '''16th Level Mystery:''' '''20th Level Mystery:''' '''Esoterica:''' * '''Spells''' 1st - 2nd - 3rd - 4th - 5th - 6th - 7th - 8th - 9th - ===Promethean Magic=== '''1st Level Mystery:''' You may throw a small ball of fire as a standard action, creating a 5' radius burst within 30'. This burst deals 1d6 points of fire damage per two caster levels and offers a Reflex save for half damage. This is a [Fire] effect. '''4th Level Mystery:''' You may breathe a cone of fire as a standard action, creating a 20' cone. This cone of fire deals 1d4 points of fire damage per two caster levels and offers a Reflex save for half damage. Creatures caught in the area of effect who fail their Reflex saves catch on fire. This is a [Fire] effect. '''8th Level Mystery:''' As a standard action, you may create a glyph on a flat surface within 50'. The glyph glows faintly until it is touched (for instance, by a creature moving into its square), at which point it explodes, creating a 10' radius burst of flame that deals 1d6 damage per caster level. This ability offers a save for half damage. A creature touching the glyph when it is created does not trigger it: a creature must touch it after it is created to trigger the effect. '''12th Level Mystery:''' Targets of your [Fire] spells that have fire immunity are instead treated as having fire resist 6. '''16th Level Mystery:''' You may cast ''fireball'' as a spell-like ability at will. Use your caster level to determine its effects. '''20th Level Mystery:''' A number of times per day equal to your Intelligence modifier, you may spend a swift action after you cast a [Fire] spell. If you do so, you do not expend the spell slot. '''Esoterica:''' *Your [Fire] spells and abilities deal +1 damage per die. *You gain fire resist 1. You may take this esoterica up to six times: each time, increase your fire resist by 1. *If you know the ''fireball'' spell and can prepare it in an eternal slot, you are considered to always have ''fireball'' prepared in an eternal slot even if you do not. *Once per day, you may alter any [Fire] spell as it is cast: if you do so, treat it as if it were affected by the Maximize Spell metamagic feat, but without the level adjustment. '''Spells''' 1st - 2nd - 3rd - 4th - 5th - 6th - 7th - 8th - 9th - ===Raghnialt's Kiss=== '''1st Level Mystery:''' You may throw a small lightning bolt as a standard action, creating a 15' line. This line deals 1d6 points of electrical damage per two caster levels and offers a Reflex save for half damage. This is an [Electricity] effect. '''4th Level Mystery:''' '''8th Level Mystery:''' You are unaffected by high winds, rain, and other harmful weather effects. ''12th Level Mystery:''' Targets of your [Electricity] spells that have electrical immunity are instead treated as having electrical resist 6. '''16th Level Mystery:''' '''20th Level Mystery:''' '''Esoterica:''' * Your [Electricity] spells and abilities deal +1 damage per die. * You gain electrical resist 1. You may take this esoterica up to six times: each time, increase your electrical resist by 1. * If you know the ''lightning bolt'' spell and can prepare it in an eternal slot, you are considered to always have ''lightning bolt'' prepared in an eternal slot even if you do not. '''Spells''' 1st - 2nd - 3rd - 4th - 5th - 6th - 7th - 8th - 9th - ===Rune Magic=== '''1st Level Mystery:''' '''4th Level Mystery:''' '''8th Level Mystery:''' '''12th Level Mystery:''' '''16th Level Mystery:''' '''20th Level Mystery:''' '''Esoterica:''' * '''Spells''' 1st - 2nd - 3rd - 4th - 5th - 6th - 7th - 8th - 9th - ===Thanaturgy=== '''1st Level Mystery:''' '''4th Level Mystery:''' '''8th Level Mystery:''' '''12th Level Mystery:''' '''16th Level Mystery:''' '''20th Level Mystery:''' '''Esoterica:''' * '''Spells''' 1st - 2nd - 3rd - 4th - 5th - 6th - 7th - 8th - 9th -
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