D20r:Weapons

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''Investing:'' When wielding a claw (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on damage rolls equal to one-third the prowess you have invested in this feat.
''Investing:'' When wielding a claw (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on damage rolls equal to one-third the prowess you have invested in this feat.
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If you have at least eight points of prowess invested in this feat, claws you wield also have the Finesse property.
If you have at least eight points of prowess invested in this feat, claws you wield also have the Defending property.
If you have at least eight points of prowess invested in this feat, claws you wield also have the Defending property.
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If you have at least fifteen points of prowess invested in this feat, crossbows you wield also have the Forceful property.
If you have at least fifteen points of prowess invested in this feat, crossbows you wield also have the Forceful property.
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''Normal:'' When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.
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===Weapon Group (Hammers) [Investing]===
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''Benefit:'' You make attack rolls with the following weapons normally: gnome hooked hammer, greatclub, heavy mace, heavy pick, light mace, morningstar, sap, warhammer, light hammer, and light pick.
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''Investing:'' When wielding a hammer (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on damage rolls equal to one-quarter the prowess you have invested in this feat.
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If you have at least five points of prowess invested in this feat, hammers you wield also have the Impacting property.
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If you have at least eight points of prowess invested in this feat, hammers you wield also have the Vicious 1 property.
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If you have at least thirteen points of prowess invested in this feat, hammers you wield also have the Vicious 2 property.
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If you have at least eighteen points of prowess invested in this feat, hammers you wield also have the Vicious 3 property.
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''Normal:'' When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.
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===Weapon Group (Knives) [Investing]===
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''Benefit:'' You make attack rolls with the following weapons normally: dagger, main gauche dagger, dart, hand crossbow bayonet, heavy crossbow bayonet, kukri, light crossbow bayonet, punching dagger, sai, trench knife, and wakizashi.
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''Investing:'' When wielding a knife (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on damage rolls equal to one-quarter the prowess you have invested in this feat.
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If you have at least five points of prowess invested in this feat, knives you wield also have the Finesse property.
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If you have at least eight points of prowess invested in this feat, knives you wield also have the Throwing property.
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If you have at least ten points of prowess invested in this feat, knives you wield also have the Returning property.
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If you have at least thirteen points of prowess invested in this feat, knives you wield also have the Bleeding property.
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If you have at least fifteen points of prowess invested in this feat, knives you wield also have the Vicious 1 property.
''Normal:'' When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.
''Normal:'' When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Revision as of 19:04, 24 July 2010

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