D20r:Weapons
From Fax Encyclopedicus
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''Investing:'' When wielding a claw (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on damage rolls equal to one-third the prowess you have invested in this feat. | ''Investing:'' When wielding a claw (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on damage rolls equal to one-third the prowess you have invested in this feat. | ||
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+ | If you have at least eight points of prowess invested in this feat, claws you wield also have the Finesse property. | ||
If you have at least eight points of prowess invested in this feat, claws you wield also have the Defending property. | If you have at least eight points of prowess invested in this feat, claws you wield also have the Defending property. | ||
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If you have at least fifteen points of prowess invested in this feat, crossbows you wield also have the Forceful property. | If you have at least fifteen points of prowess invested in this feat, crossbows you wield also have the Forceful property. | ||
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+ | ''Normal:'' When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls. | ||
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+ | ===Weapon Group (Hammers) [Investing]=== | ||
+ | ''Benefit:'' You make attack rolls with the following weapons normally: gnome hooked hammer, greatclub, heavy mace, heavy pick, light mace, morningstar, sap, warhammer, light hammer, and light pick. | ||
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+ | ''Investing:'' When wielding a hammer (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on damage rolls equal to one-quarter the prowess you have invested in this feat. | ||
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+ | If you have at least five points of prowess invested in this feat, hammers you wield also have the Impacting property. | ||
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+ | If you have at least eight points of prowess invested in this feat, hammers you wield also have the Vicious 1 property. | ||
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+ | If you have at least thirteen points of prowess invested in this feat, hammers you wield also have the Vicious 2 property. | ||
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+ | If you have at least eighteen points of prowess invested in this feat, hammers you wield also have the Vicious 3 property. | ||
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+ | ''Normal:'' When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls. | ||
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+ | ===Weapon Group (Knives) [Investing]=== | ||
+ | ''Benefit:'' You make attack rolls with the following weapons normally: dagger, main gauche dagger, dart, hand crossbow bayonet, heavy crossbow bayonet, kukri, light crossbow bayonet, punching dagger, sai, trench knife, and wakizashi. | ||
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+ | ''Investing:'' When wielding a knife (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on damage rolls equal to one-quarter the prowess you have invested in this feat. | ||
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+ | If you have at least five points of prowess invested in this feat, knives you wield also have the Finesse property. | ||
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+ | If you have at least eight points of prowess invested in this feat, knives you wield also have the Throwing property. | ||
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+ | If you have at least ten points of prowess invested in this feat, knives you wield also have the Returning property. | ||
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+ | If you have at least thirteen points of prowess invested in this feat, knives you wield also have the Bleeding property. | ||
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+ | If you have at least fifteen points of prowess invested in this feat, knives you wield also have the Vicious 1 property. | ||
''Normal:'' When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls. | ''Normal:'' When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls. |