D20r:Weapon Properties

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In addition to investing feats, heroes may also spend Prowess on improving their weapon skills. The following properties may be added to the weapons of a particular weapon group in which you are proficient by spending the indicated amount of Prowess. Some weapon groups are more suited to certain properties than others; those groups that are so suited are listed under the Suited For column. Weapons from other groups may still gain the property, but doing so costs 50% more Prowess than it would for a suited weapon.

No property can be added to any weapon twice (you may purchase a property for a weapon group that includes weapons that have the property by default, but those weapons gain no benefit).

Prowess may be invested "toward" any one of these properties without paying the full cost. You gain no benefit for doing so aside from having that much less to pay for the ability in the future. This allows you to work towards an ability without having to pay for it all at once.

The total amount of Prowess invested in these properties for any one group must be under your maximum Prowess limit for investing feats, as if you had an Investing Feat for each Weapon Group in which you are proficient.

Property Prowess Cost Suited Weapon Groups
Bleeding 4 Axes, Claws, Flails, Knives, Swords, Throwing
Bracing 2 Crossbows, Polearms, Spears, Swords
Charging 5 Axes, Flails, Hammers, Polearms, Spears, Swords
Concealable 2 Bows, Claws, Flails, Hammers, Knives, Throwing
Continuous Reach1 4 Flails, Polearms, Spears
Defending 3 Bows, Claws, Hammers, Knives, Spears, Swords
Disarming 3 Claws, Flails, Knives, Polearms, Swords
Double Weapon2 4 Axes, Hammers, Polearms, Spears, Swords
Finesse 2 Claws, Flails, Knives, Polearms, Swords, Throwing
Forceful 3 Bows, Crossbows
Heavy Critical 5 Axes, Claws, Crossbows, Hammers, Spears, Swords
High Critical 4 Bows, Claws, Crossbows, Knives, Swords, Throwing
Impacting 2 Axes, Hammers
Knockout3 2 Flails, Knives, Swords
Mounted 3 Bows, Crossbows, Flails, Polearms, Spears
Off-hand4 3 Claws, Knives, Swords, Throwing
Quick Loading5 4 Bows, Crossbows
Returning6 6 Knives, Throwing
Throwing 4 Axes, Knives, Spears
Tripping 5 Flails, Hammers, Polearms, Spears
Vicious +1 6 Axes, Claws, Knives, Swords
Vicious +2 10 Axes, Claws, Knives, Swords
Vicious +3 14 Axes, Claws, Knives, Swords
Volley7 6 Throwing

1 The Continuous Reach property can only be added to weapons that already have Reach.

2 The Double property, when added to a weapon that does not already have it, allows the wielder to use the pommel or haft of the weapon for attacks. This deals Bludgeoning damage equal to the ordinary damage of the weapon. If the weapon is one-handed, then the wielder cannot take advantage of both sides at once (i.e. by holding it in two hands), and can only use one side at a time.

3 If you purchase the Knockout property for a weapon that does not usually have it, you may use it to deal lethal or nonlethal damage as you like, without penalties. If you have purchased the Knockout property for a weapon group, and you use a weapon that natively has the Knockout property from that group, you may also use it to deal lethal damage without penalty.

4 The off-hand property can only be applied to weapons that you can use with one-hand.

5 The Quick Loading property can only be applied to weapons that have the Slow Loading property.

6 The Returning property can only be applied to weapons that have the Throwing property.

7 The Volley property can only be applied to weapons with the Throwing property.

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