D20r:Weapon Proficiency Feats

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Contents

Weapon Group Proficiencies

Characters obtain weapon group proficiency feats from their classes or from their regular feat selection. Each feat allows a character to use a small number of similar weapons without penalty and also provides a benefit dependent upon prowess investiture.

Like all investing feats, the maximum prowess a character may have invested in any of these feats is equal to 3 + the characters Base Attack Bonus.

For ease of use, classes that have already been created are listed here.

Class Proficiencies
BarbarianSimple weapons, plus any other two
BardSimple weapons, plus any other two
ClericSimple weapons, plus any other one
DreadnaughtSimple weapons, plus any other four
DruidSimple weapons, plus any other two
FencerSimple weapons, plus any other three
HunterSimple weapons and bows, plus any other one
LuckthiefSimple weapons, plus any other two
MediumSimple weapons, plus any other one
MonkSimple weapons, plus any other one
PaladinSimple weapons, plus any other three
RangerSimple weapons, plus any other three
RogueSimple weapons, plus any other two
WarlordSimple weapons, plus any other three
WizardSimple weapons, plus any other one

Weapon Group (Axes) [Investing]

Benefit: You make attack rolls with the following weapons normally: battleaxe, dwarven waraxe, greataxe, handaxe, kama, orc double axe, and dwarven urgrosh.

Investing: When wielding an axe (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on damage rolls equal to half the prowess you have invested in this feat.

If you have at least eight points of prowess invested in this feat, axes you wield also have the Bleeding property.

If you have at least thirteen points of prowess invested in this feat, axes you wield also have the High Critical property.

Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Weapon Group (Bows) [Investing]

Benefit: You make attack rolls with the following weapons normally: composite longbow, composite shortbow, longbow, and shortbow.

Investing: When wielding a bow (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on attack rolls equal to half the prowess you have invested in this feat.

If you have at least ten points of prowess invested in this feat, bows you wield also have the Forceful property.

Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Weapon Group (Claws) [Investing]

Benefit: You make attack rolls with the following weapons normally: blade talons, bladed cestus, greater talons, punching dagger, and trench knife.

Investing: When wielding a claw (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on damage rolls equal to one-third the prowess you have invested in this feat.

If you have at least five points of prowess invested in this feat, claws you wield also have the Bleeding property.

If you have at least eight points of prowess invested in this feat, claws you wield also have the Defending property.

If you have at least ten points of prowess invested in this feat, claws you wield also have the Vicious 1 property.

If you have at least thirteen points of prowess invested in this feat, claws you wield also have the Disarming property.

Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Weapon Group (Crossbows) [Investing]

Benefit: You make attack rolls with the following weapons normally: hand crossbow, heavy crossbow, repeating heavy crossbow, light crossbow, and repeating light crossbow.

Investing: When wielding a crossbow (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on attack rolls equal to one-third the prowess you have invested in this feat and a competence bonus on damage rolls equal to one-quarter the prowess you have invested in this feat.

If you have at least fifteen points of prowess invested in this feat, crossbows you wield also have the Forceful property.

Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Weapon Group (Flails) [Investing]

Benefit: You make attack rolls with the following weapons normally: flail, heavy flail, kusari-gama, librum, nunchaku, spiked chain, three-section staff, and whip.

Investing: When wielding a flail (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on damage rolls equal to one-third the prowess you have invested in this feat.

If you have at least eight points of prowess invested in this feat, flails you wield also have the Disarming property.

If you have at least ten points of prowess invested in this feat, flails you wield also have the Mounted property.

If you have at least thirteen points of prowess invested in this feat, flails you wield also have the Tripping property.

If you have at least eighteen points of prowess invested in this feat, flails you wield also have the Charging property.

Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Weapon Group (Hammers) [Investing]

Benefit: You make attack rolls with the following weapons normally: gnome hooked hammer, greatclub, heavy mace, heavy pick, light mace, morningstar, sap, warhammer, light hammer, and light pick.

Investing: When wielding a hammer (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on damage rolls equal to one-quarter the prowess you have invested in this feat.

If you have at least five points of prowess invested in this feat, hammers you wield also have the Impacting property.

If you have at least eight points of prowess invested in this feat, hammers you wield also have the Vicious 1 property.

If you have at least thirteen points of prowess invested in this feat, hammers you wield also have the Vicious 2 property.

If you have at least eighteen points of prowess invested in this feat, hammers you wield also have the Vicious 3 property.

Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Weapon Group (Knives) [Investing]

Benefit: You make attack rolls with the following weapons normally: dagger, main gauche dagger, dart, hand crossbow bayonet, heavy crossbow bayonet, kukri, light crossbow bayonet, punching dagger, sai, trench knife, and wakizashi.

Investing: When wielding a knife (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on damage rolls equal to one-quarter the prowess you have invested in this feat.

If you have at least five points of prowess invested in this feat, knives you wield also have the Finesse property.

If you have at least eight points of prowess invested in this feat, knives you wield also have the Throwing property.

If you have at least ten points of prowess invested in this feat, knives you wield also have the Returning property.

If you have at least thirteen points of prowess invested in this feat, knives you wield also have the Bleeding property.

If you have at least fifteen points of prowess invested in this feat, knives you wield also have the Vicious 1 property.

Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Weapon Group (Polearms) [Investing]

Benefit: You make attack rolls with the following weapons normally: glaive, godendag, guisarme, halberd, lance, ranseur, and scythe.

Investing: When wielding a polearm (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on attack rolls equal to one-third the prowess you have invested in this feat.

If you have at least eight points of prowess invested in this feat, polearms you wield also have the Bracing property.

If you have at least thirteen points of prowess invested in this feat, polearms you wield also have the Continuous Reach property.

If you have at least fifteen points of prowess invested in this feat, polearms you wield also have the Tripping property.

Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Weapon Group (Simple) [Investing]

Benefit: You make attack rolls with the following weapons normally: blowgun, clawed gauntlet, club, dagger, gauntlet, light hammer, light pick, quarterstaff, shortspear, sickle, sling, and spiked gauntlet.

Investing: When wielding a simple weapon (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on attack rolls equal to one-quarter the prowess you have invested in this feat.

If you have at least thirteen points of prowess invested in this feat, simple weapons you wield also have the Defending property.

Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Weapon Group (Spears) [Investing]

Benefit: You make attack rolls with the following weapons normally: dwarven urgrosh, longspear, shortspear, spear, and trident.

Investing: When wielding a spear (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on damage rolls equal to one-third the prowess you have invested in this feat.

If you have at least five points of prowess invested in this feat, spears you wield also have the Bracing property.

If you have at least ten points of prowess invested in this feat, spears you wield also have the Continuous Reach property.

If you have at least fifteen points of prowess invested in this feat, spears you wield also have the Vicious 1 property.

Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Weapon Group (Swords) [Investing]

Benefit: You make attack rolls with the following weapons normally: bastard sword, falchion, greatsword, katana, khopesh, longsword, rapier, scimitar, shortsword, and two-bladed sword.

Investing: When wielding a sword (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on attack rolls equal to one-quarter the prowess you have invested in this feat.

If you have at least five points of prowess invested in this feat, swords (specifically, a weapon that this feat grants proficiency in) you wield also have the Mounted property.

If you have at least eight points of prowess invested in this feat, swords you wield also have the Vicious 1 property.

If you have at least ten points of prowess invested in this feat, swords you wield also have the Bracing property.

If you have at least thirteen points of prowess invested in this feat, swords you wield also have the Heavy Critical property.

If you have at least fifteen points of prowess invested in this feat, swords you wield also have the Charging property.

If you have at least eighteen points of prowess invested in this feat, swords you wield also have the Vicious 2 property.

Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Weapon Group (Throwing) [Investing]

Benefit: You make attack rolls with the following weapons normally: bladed boomerang, bolas, boomerang, dart, javelin, net, shuriken, and war fan.

Investing: When wielding a throwing weapon (specifically, a weapon that this feat grants proficiency in), you gain a competence bonus on attack rolls equal to one-third the prowess you have invested in this feat.

If you have at least eight points of prowess invested in this feat, throwing weapons you wield also have the Returning property.

If you have at least thirteen points of prowess invested in this feat, throwing weapons you wield also have the Vicious 1 property.

If you have at least eighteen points of prowess invested in this feat, throwing weapons you wield also have the Vicious 2 property.

Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

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