D20r:Warlord
From Fax Encyclopedicus
Line 1: | Line 1: | ||
+ | {{GitP|165950}} | ||
+ | |||
{|border=1px | {|border=1px | ||
!Level !!BAB !!Fort !!Ref !!Will !!Special !!Auras of Leadership !!Auras of Command | !Level !!BAB !!Fort !!Ref !!Will !!Special !!Auras of Leadership !!Auras of Command | ||
Line 48: | Line 50: | ||
'''Skills:''' A warlord has the Knight and Warrior skill sets and chooses one other. He gains 4+INT skill points per level (x4 at first level). | '''Skills:''' A warlord has the Knight and Warrior skill sets and chooses one other. He gains 4+INT skill points per level (x4 at first level). | ||
+ | |||
+ | '''Proficiencies:''' A warlord is proficient with all simple weapons, plus any three weapon groups of their choice. They are also proficient with all armors and with all shields (except tower shields). | ||
'''Aura of Leadership (Ex):''' A warlord's mere presence is a stirring and motivating force, particularly on the battlefield. At first, second, fifth, eighth, eleventh, fourteenth, seventeenth, and twentieth, a warlord selects an aura from the list of auras of leadership below. A warlord may have one aura of leadership active at a time, and any bonus provided by an aura is considered a morale bonus unless stated otherwise. Each aura of leadership has a radius of 30'. Switching an aura of leadership is a swift action. Auras of leadership are Aura effects and are affected by feats and abilities that specifically augment auras. | '''Aura of Leadership (Ex):''' A warlord's mere presence is a stirring and motivating force, particularly on the battlefield. At first, second, fifth, eighth, eleventh, fourteenth, seventeenth, and twentieth, a warlord selects an aura from the list of auras of leadership below. A warlord may have one aura of leadership active at a time, and any bonus provided by an aura is considered a morale bonus unless stated otherwise. Each aura of leadership has a radius of 30'. Switching an aura of leadership is a swift action. Auras of leadership are Aura effects and are affected by feats and abilities that specifically augment auras. | ||
Line 94: | Line 98: | ||
* '''Evasive Maneuvers''': When this aura is active, all allies within the aura's range gain the Evasion ability. | * '''Evasive Maneuvers''': When this aura is active, all allies within the aura's range gain the Evasion ability. | ||
* '''Heroic Willpower''': When this aura is active, all allies within the aura's range gain a competence bonus to all saves equal to the Warlord's Charisma modifier. | * '''Heroic Willpower''': When this aura is active, all allies within the aura's range gain a competence bonus to all saves equal to the Warlord's Charisma modifier. | ||
+ | * '''Incredible Resolve:''' When this aura is active, all allies within the aura's range heal hit points equal to the warlord's Charisma modifier after successfully damaging an enemy. | ||
+ | * '''Indomitable Phalanx:''' When this aura is active, all allies within the aura's range gain a dodge bonus to their Armor Class equal to the warlord's Charisma modifier. | ||
* '''Overwhelming Assault:''' When this aura is active, all allies within the aura's range may substitute the warlord's Charisma modifier for their own statistic modifier for a class feature, racial feature, feat, spell, or spell-like ability that has a save DC. For instance, if a cleric casts a spell, it has a save DC of 10 + the spell's level + the cleric's Wisdom modifier. If the cleric is within the aura, he may substitute the warlord's Charisma modifier for his Wisdom modifier. | * '''Overwhelming Assault:''' When this aura is active, all allies within the aura's range may substitute the warlord's Charisma modifier for their own statistic modifier for a class feature, racial feature, feat, spell, or spell-like ability that has a save DC. For instance, if a cleric casts a spell, it has a save DC of 10 + the spell's level + the cleric's Wisdom modifier. If the cleric is within the aura, he may substitute the warlord's Charisma modifier for his Wisdom modifier. | ||
* '''Rapid Advance''': When this aura is active, all allies within the aura's range gain a competence bonus to speed equal to 5' times the Warlord's Charisma modifier. | * '''Rapid Advance''': When this aura is active, all allies within the aura's range gain a competence bonus to speed equal to 5' times the Warlord's Charisma modifier. | ||
- | * '''Renewed Confidence''': If any ally within the aura's range becomes shaken, panicked, or frightened while this aura is active, the warlord may make | + | * '''Renewed Confidence''': If any ally within the aura's range becomes shaken, panicked, or frightened while this aura is active, the warlord may make a Diplomacy or Intimidate check to grant them a second save; the warlord must beat the save of the original DC + 10 in order to grant his ally a second save: the ally's second saving throw (if any) is at the original DC. |
* '''Spell Shielding''': When this aura is active, all allies within the aura's range gain Spell Resistance equal to 5 + the warlord's class level + the warlord's Charisma modifier. | * '''Spell Shielding''': When this aura is active, all allies within the aura's range gain Spell Resistance equal to 5 + the warlord's class level + the warlord's Charisma modifier. | ||
* '''Synchronized Strike''': When this aura is active, all allies within the aura's range who prepare an attack to occur at the same time as another ally's attack causes both attacks to receive a bonus to damage equal to the Charisma modifier of the Warlord. | * '''Synchronized Strike''': When this aura is active, all allies within the aura's range who prepare an attack to occur at the same time as another ally's attack causes both attacks to receive a bonus to damage equal to the Charisma modifier of the Warlord. | ||
* '''Timed Advance''': When this aura is active and initiative is rolled to start combat, all allies within the aura's range may immediately move a number of squares less than or equal to your Charisma modifier. This ability does not alter the order of initiative and follows the normal rules for move actions. | * '''Timed Advance''': When this aura is active and initiative is rolled to start combat, all allies within the aura's range may immediately move a number of squares less than or equal to your Charisma modifier. This ability does not alter the order of initiative and follows the normal rules for move actions. |