D20r:Warlord

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(Auras of Leadership)
 
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{{GitP|165950}}
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{|border=1px
{|border=1px
!Level !!BAB !!Fort !!Ref !!Will !!Special !!Auras of Leadership !!Auras of Command
!Level !!BAB !!Fort !!Ref !!Will !!Special !!Auras of Leadership !!Auras of Command
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|'''8th''' || +8/+3 || +4 || +2 || +6 || Bonus Feat || 4 || 2
|'''8th''' || +8/+3 || +4 || +2 || +6 || Bonus Feat || 4 || 2
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|-
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|'''9th''' || +9/+4 || +4 || +3 || +6 || - || 4 || 2
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|'''9th''' || +9/+4 || +4 || +3 || +6 || Double Aura || 4 || 2
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|-
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|'''10th''' || +10/+5 || +5 || +3 || +7 || Legion's Alacrity, Double Aura, Tactical Leadership +3 || 4 || 3
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|'''10th''' || +10/+5 || +5 || +3 || +7 || Legion's Alacrity, Tactical Leadership +3 || 4 || 3
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|-
|'''11th''' || +11/+6/+1 || +5 || +3 || +7 || Bonus Feat || 5 || 3
|'''11th''' || +11/+6/+1 || +5 || +3 || +7 || Bonus Feat || 5 || 3
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'''Skills:''' A warlord has the Knight and Warrior skill sets and chooses one other. He gains 4+INT skill points per level (x4 at first level).
'''Skills:''' A warlord has the Knight and Warrior skill sets and chooses one other. He gains 4+INT skill points per level (x4 at first level).
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'''Proficiencies:''' A warlord is proficient with all simple weapons, plus any three weapon groups of their choice. They are also proficient with all armors and with all shields (except tower shields).
'''Aura of Leadership (Ex):''' A warlord's mere presence is a stirring and motivating force, particularly on the battlefield. At first, second, fifth, eighth, eleventh, fourteenth, seventeenth, and twentieth, a warlord selects an aura from the list of auras of leadership below. A warlord may have one aura of leadership active at a time, and any bonus provided by an aura is considered a morale bonus unless stated otherwise. Each aura of leadership has a radius of 30'. Switching an aura of leadership is a swift action. Auras of leadership are Aura effects and are affected by feats and abilities that specifically augment auras.
'''Aura of Leadership (Ex):''' A warlord's mere presence is a stirring and motivating force, particularly on the battlefield. At first, second, fifth, eighth, eleventh, fourteenth, seventeenth, and twentieth, a warlord selects an aura from the list of auras of leadership below. A warlord may have one aura of leadership active at a time, and any bonus provided by an aura is considered a morale bonus unless stated otherwise. Each aura of leadership has a radius of 30'. Switching an aura of leadership is a swift action. Auras of leadership are Aura effects and are affected by feats and abilities that specifically augment auras.
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'''Legion's Motivation (Ex):''' Starting at seventh level, a warlord may use an ability similar to his Motivation ability on multiple allies at the same time. As a standard action, he may grant a move action (as if by his Motivation ability) to all allies within a 20' radius centered within 100'. This ability is usable a number of times per day equal to his Charisma modifier.
'''Legion's Motivation (Ex):''' Starting at seventh level, a warlord may use an ability similar to his Motivation ability on multiple allies at the same time. As a standard action, he may grant a move action (as if by his Motivation ability) to all allies within a 20' radius centered within 100'. This ability is usable a number of times per day equal to his Charisma modifier.
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'''Legion's Alacrity (Ex):''' Starting at tenth level, a warlord may use an ability similar to his Alacrity ability on multiple allies at the same time. As a standard action, he may grant an attack action (as if by his Alacrity ability) to all allies within a 20' radius centered within 100'. This ability is usable a number of times per day equal to his Charisma modifier. Allies affected by this ability also gain a bonus on their attack and damage rolls equal to his hero value.
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'''Double Aura (Ex):''' Starting at ninth level, a warlord may have two auras of leadership active at the same time.
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'''Double Aura (Ex):''' Starting at tenth level, a warlord may have two auras of leadership active at the same time.
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'''Legion's Alacrity (Ex):''' Starting at tenth level, a warlord may use an ability similar to his Alacrity ability on multiple allies at the same time. As a standard action, he may grant an attack action (as if by his Alacrity ability) to all allies within a 20' radius centered within 100'. This ability is usable a number of times per day equal to his Charisma modifier. Allies affected by this ability also gain a bonus on their attack and damage rolls equal to his hero value.
'''Broaden Aura (Ex):''' Starting at thirteenth level, a warlord may designate one aura effect he is currently generating as a broadened aura: double the radius of this aura. Switching which aura is broadened is a move action.
'''Broaden Aura (Ex):''' Starting at thirteenth level, a warlord may designate one aura effect he is currently generating as a broadened aura: double the radius of this aura. Switching which aura is broadened is a move action.
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===Auras of Command===
===Auras of Command===
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*on init, allies in aura can shift squares = Cha mod, don't provoke
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* '''Evasive Maneuvers''': When this aura is active, all allies within the aura's range gain the Evasion ability.
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*if ally shaken/panicked/frightened within aura, make intimidate check to grant second save: you must beat DC of original save +10
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* '''Heroic Willpower''': When this aura is active, all allies within the aura's range gain a competence bonus to all saves equal to the Warlord's Charisma modifier.
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*competence bonus to speed = 5*Cha
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* '''Incredible Resolve:''' When this aura is active, all allies within the aura's range heal hit points equal to the warlord's Charisma modifier after successfully damaging an enemy.
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*bonus on saves = Cha
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* '''Indomitable Phalanx:''' When this aura is active, all allies within the aura's range gain a dodge bonus to their Armor Class equal to the warlord's Charisma modifier.
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* '''Overwhelming Assault:''' When this aura is active, all allies within the aura's range may substitute the warlord's Charisma modifier for their own statistic modifier for a class feature, racial feature, feat, spell, or spell-like ability that has a save DC. For instance, if a cleric casts a spell, it has a save DC of 10 + the spell's level + the cleric's Wisdom modifier. If the cleric is within the aura, he may substitute the warlord's Charisma modifier for his Wisdom modifier.
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* '''Rapid Advance''': When this aura is active, all allies within the aura's range gain a competence bonus to speed equal to 5' times the Warlord's Charisma modifier.
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* '''Renewed Confidence''': If any ally within the aura's range becomes shaken, panicked, or frightened while this aura is active, the warlord may make a Diplomacy or Intimidate check to grant them a second save; the warlord must beat the save of the original DC + 10 in order to grant his ally a second save: the ally's second saving throw (if any) is at the original DC.
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* '''Spell Shielding''': When this aura is active, all allies within the aura's range gain Spell Resistance equal to 5 + the warlord's class level + the warlord's Charisma modifier.
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* '''Synchronized Strike''': When this aura is active, all allies within the aura's range who prepare an attack to occur at the same time as another ally's attack causes both attacks to receive a bonus to damage equal to the Charisma modifier of the Warlord.
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* '''Timed Advance''': When this aura is active and initiative is rolled to start combat, all allies within the aura's range may immediately move a number of squares less than or equal to your Charisma modifier. This ability does not alter the order of initiative and follows the normal rules for move actions.

Current revision as of 23:25, 27 August 2010

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