D20r:Warlord

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(Auras of Command)
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* '''Evasive Maneuvers''': When this aura is active, all allies within the aura's range gain the Evasion ability.
* '''Evasive Maneuvers''': When this aura is active, all allies within the aura's range gain the Evasion ability.
* '''Heroic Willpower''': When this aura is active, all allies within the aura's range gain a competence bonus to all saves equal to the Warlord's Charisma modifier.
* '''Heroic Willpower''': When this aura is active, all allies within the aura's range gain a competence bonus to all saves equal to the Warlord's Charisma modifier.
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* '''Incredible Resolve:''' When this aura is active, all allies within the aura's range heal hit points equal to the warlord's Charisma modifier after successfully damaging an enemy.
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* '''Indomitable Phalanx:''' When this aura is active, all allies within the aura's range gain a dodge bonus to their Armor Class equal to the warlord's Charisma modifier.
* '''Overwhelming Assault:''' When this aura is active, all allies within the aura's range may substitute the warlord's Charisma modifier for their own statistic modifier for a class feature, racial feature, feat, spell, or spell-like ability that has a save DC. For instance, if a cleric casts a spell, it has a save DC of 10 + the spell's level + the cleric's Wisdom modifier. If the cleric is within the aura, he may substitute the warlord's Charisma modifier for his Wisdom modifier.
* '''Overwhelming Assault:''' When this aura is active, all allies within the aura's range may substitute the warlord's Charisma modifier for their own statistic modifier for a class feature, racial feature, feat, spell, or spell-like ability that has a save DC. For instance, if a cleric casts a spell, it has a save DC of 10 + the spell's level + the cleric's Wisdom modifier. If the cleric is within the aura, he may substitute the warlord's Charisma modifier for his Wisdom modifier.
* '''Rapid Advance''': When this aura is active, all allies within the aura's range gain a competence bonus to speed equal to 5' times the Warlord's Charisma modifier.
* '''Rapid Advance''': When this aura is active, all allies within the aura's range gain a competence bonus to speed equal to 5' times the Warlord's Charisma modifier.
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* '''Renewed Confidence''': If any ally within the aura's range becomes shaken, panicked, or frightened while this aura is active, the warlord may make an Intimidate check to grant them a second save; the warlord must beat the save of the original DC + 10 in order to grant his ally a second save: the ally's second saving throw (if any) is at the original DC.
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* '''Renewed Confidence''': If any ally within the aura's range becomes shaken, panicked, or frightened while this aura is active, the warlord may make a Diplomacy or Intimidate check to grant them a second save; the warlord must beat the save of the original DC + 10 in order to grant his ally a second save: the ally's second saving throw (if any) is at the original DC.
* '''Spell Shielding''': When this aura is active, all allies within the aura's range gain Spell Resistance equal to 5 + the warlord's class level + the warlord's Charisma modifier.
* '''Spell Shielding''': When this aura is active, all allies within the aura's range gain Spell Resistance equal to 5 + the warlord's class level + the warlord's Charisma modifier.
* '''Synchronized Strike''': When this aura is active, all allies within the aura's range who prepare an attack to occur at the same time as another ally's attack causes both attacks to receive a bonus to damage equal to the Charisma modifier of the Warlord.
* '''Synchronized Strike''': When this aura is active, all allies within the aura's range who prepare an attack to occur at the same time as another ally's attack causes both attacks to receive a bonus to damage equal to the Charisma modifier of the Warlord.
* '''Timed Advance''': When this aura is active and initiative is rolled to start combat, all allies within the aura's range may immediately move a number of squares less than or equal to your Charisma modifier. This ability does not alter the order of initiative and follows the normal rules for move actions.
* '''Timed Advance''': When this aura is active and initiative is rolled to start combat, all allies within the aura's range may immediately move a number of squares less than or equal to your Charisma modifier. This ability does not alter the order of initiative and follows the normal rules for move actions.

Revision as of 17:32, 27 August 2010

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