D20r:Warlord

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(Auras of Command)
(Auras of Command)
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===Auras of Command===
===Auras of Command===
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* '''Timed Advance''': When this aura is active, on the Warlord's initiative, all allies within the aura's range may shift a number of squares less than or equal to your Charisma modifier as a free action. This ability does not alter the order of initiative and follows the normal rules for move actions, except that the ally is able to use the move action on the warlord's turn.  
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* '''Evasive Maneuvers''': When this aura is active, all allies within the aura's range gain the Evasion ability.
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* '''Renewed Confidence''': If any ally within the aura's range becomes shaken, panicked, or frightened while this aura is active, they may make an Intimidate check to grant a second save; they must beat the save of the original DC, plus ten.
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* '''Heroic Willpower''': When this aura is active, all allies within the aura's range gain a competence bonus to all saves equal to the Warlord's Charisma modifier.
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* '''Overwhelming Assault:''' When this aura is active, all allies within the aura's range may substitute the warlord's Charisma modifier for their own statistic modifier for a class feature, racial feature, feat, spell, or spell-like ability that has a save DC. For instance, if a cleric casts a spell, it has a save DC of 10 + the spell's level + the cleric's Wisdom modifier. If the cleric is within the aura, he may substitute the warlord's Charisma modifier for his Wisdom modifier.
* '''Rapid Advance''': When this aura is active, all allies within the aura's range gain a competence bonus to speed equal to 5' times the Warlord's Charisma modifier.
* '''Rapid Advance''': When this aura is active, all allies within the aura's range gain a competence bonus to speed equal to 5' times the Warlord's Charisma modifier.
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* '''Heroic Willpower''': When this aura is active, all allies within the aura's range gain a bonus to all saves equal to the Warlord's Charisma modifier.
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* '''Renewed Confidence''': If any ally within the aura's range becomes shaken, panicked, or frightened while this aura is active, the warlord may make an Intimidate check to grant them a second save; the warlord must beat the save of the original DC, plus ten in order to grant his ally a second save.
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* '''Spell Shielding''': When this aura is active, all allies within the aura's range gain Spell Resistance equal to 5 + the warlord's class level + the warlord's Charisma modifier.
* '''Synchronized Strike''': When this aura is active, all allies within the aura's range who prepare an attack to occur at the same time as another ally's attack causes both attacks to receive a bonus to damage equal to the Charisma modifier of the Warlord.
* '''Synchronized Strike''': When this aura is active, all allies within the aura's range who prepare an attack to occur at the same time as another ally's attack causes both attacks to receive a bonus to damage equal to the Charisma modifier of the Warlord.
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* '''Timed Advance''': When this aura is active and initiative is rolled to start combat, all allies within the aura's range may immediately move a number of squares less than or equal to your Charisma modifier. This ability does not alter the order of initiative and follows the normal rules for move actions.

Revision as of 14:26, 27 August 2010

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