D20r:Viz-Jaq'taar

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(Entry Requirements)
(Class Skills)
 
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{{User:DragoonWraith/HBtemp}}{{GitP|151306}}
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{{User:DragoonWraith/HBtemp}}
<div style="clear: right; float: right;">__TOC__</div>
<div style="clear: right; float: right;">__TOC__</div>
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** [[Superior Stealth]]
** [[Superior Stealth]]
* ''Skills''
* ''Skills''
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** Disable Device 4 ranks ''or'' Open Lock 4 ranks.
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** Disable Device 4 ranks ranks.
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** Hide 8 ranks.
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** Knowledge (Arcana) 4 ranks ''or'' Spellcraft 4 ranks.
** Knowledge (Arcana) 4 ranks ''or'' Spellcraft 4 ranks.
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** Move Silently 8 ranks.
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** Stealth 8 ranks.
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** Use Magic Device 4 ranks.
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** Use Device 4 ranks.
* ''Special''
* ''Special''
** Must be proficient with at least one [[Claw-Class Weapons|claw-class weapon]].
** Must be proficient with at least one [[Claw-Class Weapons|claw-class weapon]].
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===== Class Skills =====
===== Class Skills =====
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The Bound's class skills (and the key ability for each skill) are Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Disable Device (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (Arcana) (Int), Knowledge (History) (Int), Knowledge (Local) (Int), Knowledge (Psionics) (Int), Listen (Wis), Martial Lore (Int), Move Silently (Int), Open Lock (Dex), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
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The Viz-Jaq'taar's class skills (and the key ability for each skill) are Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Disable Device (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (Arcana) (Int), Knowledge (History) (Int), Knowledge (Local) (Int), Knowledge (Psionics) (Int), Listen (Wis), Martial Lore (Int), Move Silently (Int), Open Lock (Dex), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
===== Skills Points at Each Level =====
===== Skills Points at Each Level =====
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===== Table 1: The Viz-Jaq'taar =====
===== Table 1: The Viz-Jaq'taar =====
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{| cellpadding=1px style="background-color: #000000; text-align: center;"
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{| class="class header zebra bordered"
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|- style="padding: 0.25em; background-color: #8E5A2E; color: #FFFFFF;"
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|-
! Level !! Base Attack<br />Bonus !! Fortitude<br />Save !! Reflex<br />Save !! Willpower<br />Save
! Level !! Base Attack<br />Bonus !! Fortitude<br />Save !! Reflex<br />Save !! Willpower<br />Save
! Special !! Traps
! Special !! Traps
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|- style="background-color: #f0e7d3;"
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|-
|  1<sup>st</sup> || +0 || +0 || +2 || +2 || [[#Ascetic Assassin|Ascetic Assassin]], [[#Counterspelling|Counterspelling]], [[#Mage Slayer|Mage Slayer]], [[#Psionic|Psionic]] || 0
|  1<sup>st</sup> || +0 || +0 || +2 || +2 || [[#Ascetic Assassin|Ascetic Assassin]], [[#Counterspelling|Counterspelling]], [[#Mage Slayer|Mage Slayer]], [[#Psionic|Psionic]] || 0
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|- style="background-color: #ffffff;"
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|-
|  2<sup>nd</sup> || +1 || +0 || +3 || +3 || [[#Wake of Fire|Wake of Fire]] || 1
|  2<sup>nd</sup> || +1 || +0 || +3 || +3 || [[#Wake of Fire|Wake of Fire]] || 1
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|- style="background-color: #f0e7d3;"
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|-
|  3<sup>rd</sup> || +2 || +1 || +3 || +3 || [[#Cloak of Shadows|Cloak of Shadows]] || 1
|  3<sup>rd</sup> || +2 || +1 || +3 || +3 || [[#Cloak of Shadows|Cloak of Shadows]] || 1
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|- style="background-color: #ffffff;"
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|-
|  4<sup>th</sup> || +3 || +1 || +4 || +4 || [[#Charged Bolt Sentry|Charged Bolt Sentry]] || 2
|  4<sup>th</sup> || +3 || +1 || +4 || +4 || [[#Charged Bolt Sentry|Charged Bolt Sentry]] || 2
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|- style="background-color: #f0e7d3;"
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|-
|  5<sup>th</sup> || +3 || +1 || +4 || +4 || [[#Mind Blast|Mind Blast]] || 2
|  5<sup>th</sup> || +3 || +1 || +4 || +4 || [[#Mind Blast|Mind Blast]] || 2
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|- style="background-color: #ffffff;"
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|-
|  6<sup>th</sup> || +4 || +2 || +5 || +5 || [[#Wake of Inferno|Wake of Inferno]] || 3
|  6<sup>th</sup> || +4 || +2 || +5 || +5 || [[#Wake of Inferno|Wake of Inferno]] || 3
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|- style="background-color: #f0e7d3;"
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|-
|  7<sup>th</sup> || +5 || +2 || +5 || +5 || [[#Fade|Fade]] || 3
|  7<sup>th</sup> || +5 || +2 || +5 || +5 || [[#Fade|Fade]] || 3
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|- style="background-color: #ffffff;"
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|-
|  8<sup>th</sup> || +6 || +2 || +6 || +6 || [[#Lightning Sentry|Lightning Sentry]] || 4
|  8<sup>th</sup> || +6 || +2 || +6 || +6 || [[#Lightning Sentry|Lightning Sentry]] || 4
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|- style="background-color: #f0e7d3;"
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|-
|  9<sup>th</sup> || +6 || +3 || +6 || +6 || [[#Shadow Master|Shadow Master]] || 4
|  9<sup>th</sup> || +6 || +3 || +6 || +6 || [[#Shadow Master|Shadow Master]] || 4
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|- style="background-color: #ffffff;"
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|-
| 10<sup>th</sup> || +7 || +3 || +7 || +7 || [[#Death Sentry|Death Sentry]] || 5
| 10<sup>th</sup> || +7 || +3 || +7 || +7 || [[#Death Sentry|Death Sentry]] || 5
|}
|}
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===== ''Traps'' =====
===== ''Traps'' =====
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Beginning at 2nd level, the Viz-Jaq'taar gains access to her signature weaponry - magical sentinels known simply as Traps. Each Trap is part astral construct, part arcane router. The Order of Mage Slayers has a unique technique whereby the Viz-Jaq'taar can create these constructs with innate arcane ability, despite having no spellcasting of their own. It is through the use of these Traps that they bring their own magic to bear against their targets. She may use a number of Traps per encounter equal to half her class level, as listed in Table 1: The Viz-Jaq'taar. The statblock for traps is given [[#Viz-Jaq'taar Trap Statblock|below]].
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Beginning at 2nd level, the Viz-Jaq'taar gains access to her signature weaponry - magical sentinels known simply as Traps. Each Trap is part astral construct, part arcane router. The Order of Mage Slayers has a unique technique whereby the Viz-Jaq'taar can create these constructs with innate arcane ability, despite having no spellcasting of their own. It is through the use of these Traps that they bring their own magic to bear against their targets. She is limited in how many Traps she may have active at a time; the number of simultaneous Traps she may have is equal to half her class level, as listed in Table 1: The Viz-Jaq'taar. If she creates a new Trap that exceeds this number, her oldest Trap immediately disintegrates. The statblock for traps is given [[#Viz-Jaq'taar Trap Statblock|below]].
Each Trap may placed in any square within 60 ft. of the Viz-Jaq'taar as a Swift action so long as she has Psionic Focus, and lasts long enough to make as many automated attacks as listed in each Trap's description. Creating a Trap requires the expenditure of Atman.
Each Trap may placed in any square within 60 ft. of the Viz-Jaq'taar as a Swift action so long as she has Psionic Focus, and lasts long enough to make as many automated attacks as listed in each Trap's description. Creating a Trap requires the expenditure of Atman.
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===== ''Fade'' =====
===== ''Fade'' =====
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A Viz-Jaq'taar protects her body and mind with her own Psionic energies. At 7th level, the Viz-Jaq'taar is constantly under the effects of ''Freedom of Movement'' and ''Mind Blank'' effects. Furthermore, all Contingencies and similar effects simply do not notice her presence, and she cannot trigger them, either directly or indirectly.
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A Viz-Jaq'taar protects her body and mind with her own Psionic energies. At 7th level, so long as the Viz-Jaq'taar has Psionic Focus, she is constantly under the effects of ''Freedom of Movement'' and ''Mind Blank'' effects. Furthermore, all Contingencies and similar effects simply do not notice her presence, and she cannot trigger them, either directly or indirectly, even when she loses Psionic Focus.
===== ''Shadow Master'' =====
===== ''Shadow Master'' =====
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* '''Saving Throw:''' Reflex halves
* '''Saving Throw:''' Reflex halves
* '''Spell Resistance:''' Yes
* '''Spell Resistance:''' Yes
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Deals 1d6 Fire damage for every three effective Monk levels of the Viz-Jaq'taar to all within the area. The DC of any Concentration checks caused by this damage is raised by an amount equal to twice the Viz-Jaq'taar's class level.
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Deals 1d6 Fire damage for every three effective Monk levels of the Viz-Jaq'taar to all within the area. The DC of any Concentration checks caused by this damage is raised by an amount equal to the Viz-Jaq'taar's effective Monk level.
Even if a target has Evasion or Improved Evasion, or resistance or immunity to Fire damage, and regardless of whether or not the target makes its saving throw, that target still takes 1 point of unresistable damage and must make Concentration checks as if taking the full, unresisted and unsaved damage.
Even if a target has Evasion or Improved Evasion, or resistance or immunity to Fire damage, and regardless of whether or not the target makes its saving throw, that target still takes 1 point of unresistable damage and must make Concentration checks as if taking the full, unresisted and unsaved damage.
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* '''Saving Throw:''' Fortitude negates
* '''Saving Throw:''' Fortitude negates
* '''Spell Resistance:''' Yes
* '''Spell Resistance:''' Yes
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Those within the area take a -1 penalty to Caster Level or similar (Manifester Level, etc., any level-scaling feature which influences the efficacy of an ability that is not mundane; effective Monk levels are exempt) for 1 round.
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Those within the area take a -1 penalty to Caster Level or similar (Manifester Level, etc., any level-scaling feature which influences the efficacy of an ability that is not mundane; effective Monk levels are exempt) for 1 round. This reduction may prevent spellcasters from using their highest level spells or manifesters from using their highest level powers.
===== ''Wake of Inferno'' =====
===== ''Wake of Inferno'' =====

Current revision as of 23:40, 12 January 2011

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