D20r:Viz-Jaq'taar

From Fax Encyclopedicus

Jump to: navigation, search
(Class Features of the Viz-Jaq'taar)
(Class Skills)
 
Line 1: Line 1:
-
{{User:DragoonWraith/HBtemp}}{{GitP|151306}}
+
{{User:DragoonWraith/HBtemp}}
<div style="clear: right; float: right;">__TOC__</div>
<div style="clear: right; float: right;">__TOC__</div>
Line 17: Line 17:
** [[Superior Stealth]]
** [[Superior Stealth]]
* ''Skills''
* ''Skills''
-
** Disable Device 4 ranks ''or'' Open Lock 4 ranks.
+
** Disable Device 4 ranks ranks.
-
** Hide 8 ranks.
+
** Knowledge (Arcana) 4 ranks ''or'' Spellcraft 4 ranks.
** Knowledge (Arcana) 4 ranks ''or'' Spellcraft 4 ranks.
-
** Move Silently 8 ranks.
+
** Stealth 8 ranks.
 +
** Use Device 4 ranks.
* ''Special''
* ''Special''
** Must be proficient with at least one [[Claw-Class Weapons|claw-class weapon]].
** Must be proficient with at least one [[Claw-Class Weapons|claw-class weapon]].
Line 28: Line 28:
===== Class Skills =====
===== Class Skills =====
-
The Bound's class skills (and the key ability for each skill) are Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Disable Device (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (Arcana) (Int), Knowledge (History) (Int), Knowledge (Local) (Int), Knowledge (Psionics) (Int), Listen (Wis), Martial Lore (Int), Move Silently (Int), Open Lock (Dex), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Swim (Str), and Tumble (Dex).
+
The Viz-Jaq'taar's class skills (and the key ability for each skill) are Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Disable Device (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (Arcana) (Int), Knowledge (History) (Int), Knowledge (Local) (Int), Knowledge (Psionics) (Int), Listen (Wis), Martial Lore (Int), Move Silently (Int), Open Lock (Dex), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
 +
 
===== Skills Points at Each Level =====
===== Skills Points at Each Level =====
6 + Int
6 + Int
Line 36: Line 37:
===== Table 1: The Viz-Jaq'taar =====
===== Table 1: The Viz-Jaq'taar =====
-
{| cellpadding=1px style="background-color: #000000; text-align: center;"
+
{| class="class header zebra bordered"
-
|- style="padding: 0.25em; background-color: #8E5A2E; color: #FFFFFF;"
+
|-
! Level !! Base Attack<br />Bonus !! Fortitude<br />Save !! Reflex<br />Save !! Willpower<br />Save
! Level !! Base Attack<br />Bonus !! Fortitude<br />Save !! Reflex<br />Save !! Willpower<br />Save
! Special !! Traps
! Special !! Traps
-
|- style="background-color: #f0e7d3;"
+
|-
-
|  1<sup>st</sup> || +0 || +0 || +2 || +2 || [[#Ascetic Assassin|Ascetic Assassin]], [[#Mage Slayer|Mage Slayer]], [[#Psionic|Psionic]], [[#Counterspelling|Counterspelling]] || 0
+
|  1<sup>st</sup> || +0 || +0 || +2 || +2 || [[#Ascetic Assassin|Ascetic Assassin]], [[#Counterspelling|Counterspelling]], [[#Mage Slayer|Mage Slayer]], [[#Psionic|Psionic]] || 0
-
|- style="background-color: #ffffff;"
+
|-
|  2<sup>nd</sup> || +1 || +0 || +3 || +3 || [[#Wake of Fire|Wake of Fire]] || 1
|  2<sup>nd</sup> || +1 || +0 || +3 || +3 || [[#Wake of Fire|Wake of Fire]] || 1
-
|- style="background-color: #f0e7d3;"
+
|-
|  3<sup>rd</sup> || +2 || +1 || +3 || +3 || [[#Cloak of Shadows|Cloak of Shadows]] || 1
|  3<sup>rd</sup> || +2 || +1 || +3 || +3 || [[#Cloak of Shadows|Cloak of Shadows]] || 1
-
|- style="background-color: #ffffff;"
+
|-
|  4<sup>th</sup> || +3 || +1 || +4 || +4 || [[#Charged Bolt Sentry|Charged Bolt Sentry]] || 2
|  4<sup>th</sup> || +3 || +1 || +4 || +4 || [[#Charged Bolt Sentry|Charged Bolt Sentry]] || 2
-
|- style="background-color: #f0e7d3;"
+
|-
|  5<sup>th</sup> || +3 || +1 || +4 || +4 || [[#Mind Blast|Mind Blast]] || 2
|  5<sup>th</sup> || +3 || +1 || +4 || +4 || [[#Mind Blast|Mind Blast]] || 2
-
|- style="background-color: #ffffff;"
+
|-
|  6<sup>th</sup> || +4 || +2 || +5 || +5 || [[#Wake of Inferno|Wake of Inferno]] || 3
|  6<sup>th</sup> || +4 || +2 || +5 || +5 || [[#Wake of Inferno|Wake of Inferno]] || 3
-
|- style="background-color: #f0e7d3;"
+
|-
|  7<sup>th</sup> || +5 || +2 || +5 || +5 || [[#Fade|Fade]] || 3
|  7<sup>th</sup> || +5 || +2 || +5 || +5 || [[#Fade|Fade]] || 3
-
|- style="background-color: #ffffff;"
+
|-
|  8<sup>th</sup> || +6 || +2 || +6 || +6 || [[#Lightning Sentry|Lightning Sentry]] || 4
|  8<sup>th</sup> || +6 || +2 || +6 || +6 || [[#Lightning Sentry|Lightning Sentry]] || 4
-
|- style="background-color: #f0e7d3;"
+
|-
|  9<sup>th</sup> || +6 || +3 || +6 || +6 || [[#Shadow Master|Shadow Master]] || 4
|  9<sup>th</sup> || +6 || +3 || +6 || +6 || [[#Shadow Master|Shadow Master]] || 4
-
|- style="background-color: #ffffff;"
+
|-
| 10<sup>th</sup> || +7 || +3 || +7 || +7 || [[#Death Sentry|Death Sentry]] || 5
| 10<sup>th</sup> || +7 || +3 || +7 || +7 || [[#Death Sentry|Death Sentry]] || 5
|}
|}
Line 67: Line 68:
===== ''Ascetic Assassin'' =====
===== ''Ascetic Assassin'' =====
All Viz-Jaq'taar levels stack with Monk class levels for determining her Monk Weapon damage, her Atman, and her Strikes. This combined level is known as her "effective Monk level". This does not advance any other class features that additional Monk levels would have granted her, including additional Fast Movement.
All Viz-Jaq'taar levels stack with Monk class levels for determining her Monk Weapon damage, her Atman, and her Strikes. This combined level is known as her "effective Monk level". This does not advance any other class features that additional Monk levels would have granted her, including additional Fast Movement.
 +
 +
===== ''Counterspelling'' =====
 +
The Viz-Jaq'taar excels at stalking spellcasters, and so needs to be able to handle their spells. The tenets of the Order strictly forbid the Mage Slayers from gaining any magic of their own, to eliminate the possibility of corruption, and instead they hone their minds and bodies to the task. Whenever she recognizes a spell being cast through use of her Spellcraft skill, she may, as an Immediate Action, expend an number of Atman equal to half the Spell's level (rounded up) to counterspell it as if she had used a Dispel effect. Her caster level for the opposed check is her effective Monk level + 5, and she has no cap on this check.
 +
 +
The Viz-Jaq'taar may also use her Wisdom modifier on Spellcraft and Use Magic Device checks instead of their usual key ability modifier (Intelligence and Charisma, respectively), if doing so would be beneficial to her.
===== ''Mage Slayer'' =====
===== ''Mage Slayer'' =====
Line 73: Line 79:
===== ''Psionic'' =====
===== ''Psionic'' =====
All Viz-Jaq'taar are Psionic; they have learned the Atman that Monks use are very similar to the Power Points used by Manifesters, and though she gains no Power Points, she nonetheless can be a Psionic character, and qualifies for anything that requires a Power Point reserve pool no larger than 1 Power Point. She does not actually have any Power Points to expend, however. Because she is a Psionic character, a Viz-Jaq'taar may achieve Psionic Focus as normal. Maintaining or expending Psionic Focus has several effects on her class features, as described below.
All Viz-Jaq'taar are Psionic; they have learned the Atman that Monks use are very similar to the Power Points used by Manifesters, and though she gains no Power Points, she nonetheless can be a Psionic character, and qualifies for anything that requires a Power Point reserve pool no larger than 1 Power Point. She does not actually have any Power Points to expend, however. Because she is a Psionic character, a Viz-Jaq'taar may achieve Psionic Focus as normal. Maintaining or expending Psionic Focus has several effects on her class features, as described below.
-
 
-
===== ''Counterspelling'' =====
 
-
The Viz-Jaq'taar excels at stalking spellcasters, and so needs to be able to handle their spells. The tenets of the Order strictly forbid the Mage Slayers from gaining any magic of their own, to eliminate the possibility of corruption, and instead they hone their minds and bodies to the task. Whenever she recognizes a spell being cast through use of her Spellcraft skill, she may, as an Immediate Action, expend an number of Atman equal to half the Spell's level (rounded up) to counterspell it as if she had used a Dispel effect. Her caster level for the opposed check is her effective Monk level + 5, and she has no cap on this check.
 
-
 
-
The Viz-Jaq'taar may also replace her Intelligence modifier with her Wisdom modifier on Spellcraft checks, if doing so would be beneficial to her.
 
===== ''Traps'' =====
===== ''Traps'' =====
-
Beginning at 2nd level, the Viz-Jaq'taar gains access to her signature weaponry - magical sentinels known simply as Traps. Each Trap is part astral construct, part arcane router. The Order of Mage Slayers has a unique technique whereby the Viz-Jaq'taar can create these constructs with innate arcane ability, despite having no spellcasting of their own. It is through the use of these Traps that they bring their own magic to bear against their targets. She may use a number of Traps per encounter equal to half her class level, as listed in Table 1: The Viz-Jaq'taar. The statblock for traps is given [[#Viz-Jaq'taar Trap Statblock|below]].
+
Beginning at 2nd level, the Viz-Jaq'taar gains access to her signature weaponry - magical sentinels known simply as Traps. Each Trap is part astral construct, part arcane router. The Order of Mage Slayers has a unique technique whereby the Viz-Jaq'taar can create these constructs with innate arcane ability, despite having no spellcasting of their own. It is through the use of these Traps that they bring their own magic to bear against their targets. She is limited in how many Traps she may have active at a time; the number of simultaneous Traps she may have is equal to half her class level, as listed in Table 1: The Viz-Jaq'taar. If she creates a new Trap that exceeds this number, her oldest Trap immediately disintegrates. The statblock for traps is given [[#Viz-Jaq'taar Trap Statblock|below]].
Each Trap may placed in any square within 60 ft. of the Viz-Jaq'taar as a Swift action so long as she has Psionic Focus, and lasts long enough to make as many automated attacks as listed in each Trap's description. Creating a Trap requires the expenditure of Atman.
Each Trap may placed in any square within 60 ft. of the Viz-Jaq'taar as a Swift action so long as she has Psionic Focus, and lasts long enough to make as many automated attacks as listed in each Trap's description. Creating a Trap requires the expenditure of Atman.
Line 91: Line 92:
A 3rd level Viz-Jaq'taar can, as a Swift Action, expend her Psionic Focus and 2 Atman to cause everyone within 240 ft., including the Viz-Jaq'taar, to lose most sensory perception. For all targets in the area, anything non-adjacent to them has Total Concealment for up to one round per class level, chosen when used. Cloak of Shadows cannot be used again until the previous use is finished.
A 3rd level Viz-Jaq'taar can, as a Swift Action, expend her Psionic Focus and 2 Atman to cause everyone within 240 ft., including the Viz-Jaq'taar, to lose most sensory perception. For all targets in the area, anything non-adjacent to them has Total Concealment for up to one round per class level, chosen when used. Cloak of Shadows cannot be used again until the previous use is finished.
-
This ability directly targets creatures' sensory abilities, not simply their minds, and therefore is not Mind-Affecting, and the darkness every one sees and feels is not illusory, so ''True Seeing'' and the like provide no help against it. It also does not restrict itself merely to sight, but to all forms of sensory perception. At the same time, however, anyone outside of the range of the attack is completely unaffected, and can see those within as normal. Pierce Magical Concealment and similar non-spell effects provide immunity to this effect.
+
This ability directly targets creatures' sensory abilities, not simply their minds, and therefore is not Mind-Affecting, and the darkness every one sees and feels is not illusory, so ''True Seeing'' and the like provide no help against it. It also does not restrict itself merely to sight, but to all forms of sensory perception. At the same time, however, anyone outside of the range of the attack is completely unaffected, and can see those within as normal.
This ability may be optionally used with extra Atman. If created using at least 3 Atman, the Viz-Jaq'taar is not effected by the Cloak of Shadows. If she uses at least 4 Atman, she gains the effects of ''True Seeing'' for the duration of the Cloak of Shadows.
This ability may be optionally used with extra Atman. If created using at least 3 Atman, the Viz-Jaq'taar is not effected by the Cloak of Shadows. If she uses at least 4 Atman, she gains the effects of ''True Seeing'' for the duration of the Cloak of Shadows.
Line 103: Line 104:
===== ''Fade'' =====
===== ''Fade'' =====
-
A Viz-Jaq'taar protects her body and mind with her own Psionic energies. At 7th level, the Viz-Jaq'taar is constantly under the effects of ''Freedom of Movement'' and ''Mind Blank'' effects. Furthermore, all Contingencies and similar effects simply do not notice her presence, and she cannot trigger them, either directly or indirectly.
+
A Viz-Jaq'taar protects her body and mind with her own Psionic energies. At 7th level, so long as the Viz-Jaq'taar has Psionic Focus, she is constantly under the effects of ''Freedom of Movement'' and ''Mind Blank'' effects. Furthermore, all Contingencies and similar effects simply do not notice her presence, and she cannot trigger them, either directly or indirectly, even when she loses Psionic Focus.
===== ''Shadow Master'' =====
===== ''Shadow Master'' =====
Line 179: Line 180:
* '''Saving Throw:''' Reflex halves
* '''Saving Throw:''' Reflex halves
* '''Spell Resistance:''' Yes
* '''Spell Resistance:''' Yes
-
Deals 1d6 Fire damage for every three effective Monk levels of the Viz-Jaq'taar to all within the area. The DC of any Concentration checks caused by this damage is raised by an amount equal to twice the Viz-Jaq'taar's class level.
+
Deals 1d6 Fire damage for every three effective Monk levels of the Viz-Jaq'taar to all within the area. The DC of any Concentration checks caused by this damage is raised by an amount equal to the Viz-Jaq'taar's effective Monk level.
Even if a target has Evasion or Improved Evasion, or resistance or immunity to Fire damage, and regardless of whether or not the target makes its saving throw, that target still takes 1 point of unresistable damage and must make Concentration checks as if taking the full, unresisted and unsaved damage.
Even if a target has Evasion or Improved Evasion, or resistance or immunity to Fire damage, and regardless of whether or not the target makes its saving throw, that target still takes 1 point of unresistable damage and must make Concentration checks as if taking the full, unresisted and unsaved damage.
Line 194: Line 195:
* '''Saving Throw:''' Fortitude negates
* '''Saving Throw:''' Fortitude negates
* '''Spell Resistance:''' Yes
* '''Spell Resistance:''' Yes
-
Those within the area take a -1 penalty to Caster Level or similar (Manifester Level, etc., any level-scaling feature which influences the efficacy of an ability that is not mundane; effective Monk levels are exempt) for 1 round.
+
Those within the area take a -1 penalty to Caster Level or similar (Manifester Level, etc., any level-scaling feature which influences the efficacy of an ability that is not mundane; effective Monk levels are exempt) for 1 round. This reduction may prevent spellcasters from using their highest level spells or manifesters from using their highest level powers.
===== ''Wake of Inferno'' =====
===== ''Wake of Inferno'' =====
Line 246: Line 247:
Image adapted from [http://jerrre.deviantart.com/art/Assassin-on-the-Move-93137733 Assassin on the Move] by [http://jerrre.deviantart.com/ Jerrre].
Image adapted from [http://jerrre.deviantart.com/art/Assassin-on-the-Move-93137733 Assassin on the Move] by [http://jerrre.deviantart.com/ Jerrre].
 +
[[Category:D20 Rebirth]]
[[Category:Player Character Prestige Classes]]
[[Category:Player Character Prestige Classes]]

Current revision as of 23:40, 12 January 2011

Personal tools
Google AdSense