D20r:Types and Subtypes

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(Lifelike)
(Lifelike)
 
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*If the base creature has type-based immunities, these are reduced to a resistance. A Lifelike creature does not possess the type-based immunities of its parent type or any subtypes it possesses: instead, it only gains a +4 racial bonus against any effect its parent type or subtypes (as applicable) would possess. If a type- or subtype-based immunity does not offer a save (such as in the case of critical hits), a Lifelike creature only has a 25% resistance to such effects.
*If the base creature has type-based immunities, these are reduced to a resistance. A Lifelike creature does not possess the type-based immunities of its parent type or any subtypes it possesses: instead, it only gains a +4 racial bonus against any effect its parent type or subtypes (as applicable) would possess. If a type- or subtype-based immunity does not offer a save (such as in the case of critical hits), a Lifelike creature only has a 25% resistance to such effects.
*Lifelike creatures heal at half normal rate and only receive half benefit from ''cure'' spells and other healing provided by magic.
*Lifelike creatures heal at half normal rate and only receive half benefit from ''cure'' spells and other healing provided by magic.
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*Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
 
*A Lifelike creature is not destroyed at 0 HP or less, and instead functions identically to a living creature for determining point-of-death and resurrection.
*A Lifelike creature is not destroyed at 0 HP or less, and instead functions identically to a living creature for determining point-of-death and resurrection.
*A Construct Lifelike creature does not receive bonus Hit Points based on size.
*A Construct Lifelike creature does not receive bonus Hit Points based on size.

Current revision as of 03:08, 9 November 2013

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