D20r:Types and Subtypes
From Fax Encyclopedicus
(→Native) |
(→Lifelike) |
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*Lifelike creatures heal at half normal rate and only receive half benefit from ''cure'' spells and other healing provided by magic. | *Lifelike creatures heal at half normal rate and only receive half benefit from ''cure'' spells and other healing provided by magic. | ||
*Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. | *Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. | ||
- | *A Lifelike creature is not destroyed at 0 HP or less, and instead functions identically to a living creature for determining point-of-death. | + | *A Lifelike creature is not destroyed at 0 HP or less, and instead functions identically to a living creature for determining point-of-death and resurrection. |
*A Construct Lifelike creature does not receive bonus Hit Points based on size. | *A Construct Lifelike creature does not receive bonus Hit Points based on size. | ||
*Lifelike creatures only eat, sleep, or breathe if their parent types or subtypes also do so. | *Lifelike creatures only eat, sleep, or breathe if their parent types or subtypes also do so. |