D20r:Types and Subtypes

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(Native)
(Lifelike)
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*Lifelike creatures heal at half normal rate and only receive half benefit from ''cure'' spells and other healing provided by magic.
*Lifelike creatures heal at half normal rate and only receive half benefit from ''cure'' spells and other healing provided by magic.
*Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
*Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
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*A Lifelike creature is not destroyed at 0 HP or less, and instead functions identically to a living creature for determining point-of-death.
+
*A Lifelike creature is not destroyed at 0 HP or less, and instead functions identically to a living creature for determining point-of-death and resurrection.
*A Construct Lifelike creature does not receive bonus Hit Points based on size.
*A Construct Lifelike creature does not receive bonus Hit Points based on size.
*Lifelike creatures only eat, sleep, or breathe if their parent types or subtypes also do so.
*Lifelike creatures only eat, sleep, or breathe if their parent types or subtypes also do so.

Revision as of 17:49, 8 November 2013

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