D20r:Types and Subtypes

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An incorporeal creature moves silently and cannot be heard with Awareness checks if it doesn't wish to be. It has no Strength score, so its Dexterity modifier applies to both its melee attacks and its ranged attacks. Non-visual senses, such as scent and blindsight, are either ineffective or only partly effective with regard to incorporeal creatures. Incorporeal creatures have an innate sense of direction and can move at full speed even when they cannot see.
An incorporeal creature moves silently and cannot be heard with Awareness checks if it doesn't wish to be. It has no Strength score, so its Dexterity modifier applies to both its melee attacks and its ranged attacks. Non-visual senses, such as scent and blindsight, are either ineffective or only partly effective with regard to incorporeal creatures. Incorporeal creatures have an innate sense of direction and can move at full speed even when they cannot see.
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===Lifelike===
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The Lifelike subtype is applied generally to Constructs or Undead creatures to remove some of their type-based traits and make them more like Humanoids, Animals, and other living creatures.
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A Lifelike creature has the following traits:
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*If the base creature has type-based immunities, these are reduced to a resistance. A Lifelike creature does not possess the type-based immunities of its parent type or any subtypes it possesses: instead, it only gains a +4 racial bonus against any effect its parent type or subtypes (as applicable) would possess. If a type- or subtype-based immunity does not offer a save (such as in the case of critical hits), a Lifelike creature only has a 25% resistance to such effects.
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*Lifelike creatures heal at half normal rate and only receive half benefit from ''cure'' spells and other healing provided by magic.
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*Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
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*A Lifelike creature is not destroyed at 0 HP or less, and instead functions identically to a living creature for determining point-of-death.
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*A Construct Lifelike creature does not receive bonus Hit Points based on size.
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*Lifelike creatures only eat, sleep, or breathe if their parent types or subtypes also do so.
===Native===
===Native===

Revision as of 17:43, 8 November 2013

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