D20r:Types and Subtypes

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(Subtypes)
(Water)
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Any living creature vulnerable to a swarm's damage that begins its turn with a swarm in its square is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 swarm's HD + swarm's Con modifier; the exact DC is given in a swarm's description) negates the effect. Spellcasting or concentrating on spells within the area of a swarm requires a Concentration check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Concentration check.
Any living creature vulnerable to a swarm's damage that begins its turn with a swarm in its square is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 swarm's HD + swarm's Con modifier; the exact DC is given in a swarm's description) negates the effect. Spellcasting or concentrating on spells within the area of a swarm requires a Concentration check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Concentration check.
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===Undead===
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Undead are the walking dead.
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==Traits==
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An undead possesses the following traits (unless otherwise noted in a creature's entry).
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* No Constitution score. An undead creatre uses its Charisma modifier for Concentration checks, Fortitude saves, and Hit Point calculations.
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* Darkvision out to 60 feet.
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* Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), unless the undead creature possesses an Intelligence score. Undead creatures with Intelligence scores are only immune to negative mind-affecting effects, though they may raise and lower this defense at will.
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* Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
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* Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
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* Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Entropic Damage (such as an ''inflict light wounds'' spell) can heal undead creatures in some cases. The fast healing special quality works regardless of the creature's Intelligence score.
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* Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
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* Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
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* Not affected by ''raise dead'' and ''reincarnate'' spells or abilities. ''Resurrection'' and ''true resurrection'' can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
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* Undead do not breathe, eat, or sleep.
===Water===
===Water===
This subtype usually is used for avatars and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Athletics checks. A water creature can breathe underwater and usually can breathe air as well.
This subtype usually is used for avatars and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Athletics checks. A water creature can breathe underwater and usually can breathe air as well.

Revision as of 18:37, 24 September 2010

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