D20r:True Dragon

From Fax Encyclopedicus

Jump to: navigation, search
(Blood Draconic Aspects)
(Arctic)
 
Line 2: Line 2:
{{d20rMonster|name=Wyrmling Dragon|CR=2|
{{d20rMonster|name=Wyrmling Dragon|CR=2|
align=Often TN|size=Tiny|type=Dragon|subtype=See Text|class=None|
align=Often TN|size=Tiny|type=Dragon|subtype=See Text|class=None|
-
init=+3|senses=Darkvision 60', Low-Light Vision, Scent|languages=Draconic|
+
init=+3|senses=Darkvision 60', Low-Light Vision, Scent|languages=Draconic|aura=None|
AC=20|tAC=15|ffAC=17|AC-detail=+3 Dex, +2 Hero, +3 natural, +2 size|
AC=20|tAC=15|ffAC=17|AC-detail=+3 Dex, +2 Hero, +3 natural, +2 size|
-
HP=25|HD=3d12+6|DR=5/magic|GD=13|
+
HP=27|HD=3d12+8|DR=3/magic|GD=13|
immune=Paralysis, Sleep|resist=None|weak=None|
immune=Paralysis, Sleep|resist=None|weak=None|
fort=+5|ref=+6|will=+5|
fort=+5|ref=+6|will=+5|
SR=13|HV=2|
SR=13|HV=2|
-
SQ=Draconic Aspects (3), Draconic Heritage|
+
SQ=Draconic Aspects (3), Draconic Heritage (1)|
speed=20'|squares=4|alt-speed=Fly 30' (Average)|
speed=20'|squares=4|alt-speed=Fly 30' (Average)|
melee=Bite +8 (1d3-1)|ranged=None|
melee=Bite +8 (1d3-1)|ranged=None|
Line 17: Line 17:
gear=None|
gear=None|
death=None|linger=None|treasure=Double normal; value above normal is art objects and money|
death=None|linger=None|treasure=Double normal; value above normal is art objects and money|
-
str=6|dex=16|con=14|int=10|wis=14|cha=14|
+
str=6|dex=16|con=14|int=10|wis=14|cha=14|comp=7|
-
appskills=(d20+4+Mod): Athletics, Bluff, Decipher Script, Diplomacy, Disguise, Grapple, Knowledge (Arcana), Knowledge (Engineering), Knowledge (Nature), Knowledge (The Planes), Ride, Spellcraft, Survival|jouskills=(d20+4+Mod+Mod): Intimidate|masskills=(d20+4+Mod+Mod): None|
+
appskills=Athletics, Bluff, Decipher Script, Diplomacy, Disguise, Grapple, Knowledge (Arcana), Knowledge (Engineering), Knowledge (Nature), Knowledge (The Planes), Ride, Spellcraft, Survival|jouskills=Intimidate|masskills=None|
feat3=Weapon Finesse (Bonus)|feat3eff=A dragon may use its Dexterity modifier instead of its Strength modifier on attack rolls made with weapons with the Finesse property. If it carries a shield, its armor check penalty applies to its attack rolls. A dragon also gains a +1 bonus on damage rolls made with weapons with the Finesse property. (6 pts)|
feat3=Weapon Finesse (Bonus)|feat3eff=A dragon may use its Dexterity modifier instead of its Strength modifier on attack rolls made with weapons with the Finesse property. If it carries a shield, its armor check penalty applies to its attack rolls. A dragon also gains a +1 bonus on damage rolls made with weapons with the Finesse property. (6 pts)|
feat2=Blind-Fight|feat2eff=In melee, every time a dragon misses because of concealment, it can reroll its miss chance percentile roll one time to see if it actually hits.
feat2=Blind-Fight|feat2eff=In melee, every time a dragon misses because of concealment, it can reroll its miss chance percentile roll one time to see if it actually hits.
Line 31: Line 31:
ability3=Draconic Heritage (Ex)|ability3eff=A wyrmling dragon chooses one draconic heritage from the Draconic Heritage list, gaining all benefits provided therein.|
ability3=Draconic Heritage (Ex)|ability3eff=A wyrmling dragon chooses one draconic heritage from the Draconic Heritage list, gaining all benefits provided therein.|
ability1=Breath Weapon (Pr)|ability1eff=A wyrmling dragon has a breath weapon, a 15' cone, a 30' line, or a ranged touch lozenge with a range increment of 30' that can fire up to 5 range increments. A wyrmling dragon's draconic heritage determines the breath weapon's effects, the breath weapon's save DC (if any), and the breath weapon's shape. A wyrmling dragon receives a +3 bonus to its breath weapon's save DC from its Ability Focus feat. A wyrmling dragon may use its breath weapon every 1d6 rounds.|
ability1=Breath Weapon (Pr)|ability1eff=A wyrmling dragon has a breath weapon, a 15' cone, a 30' line, or a ranged touch lozenge with a range increment of 30' that can fire up to 5 range increments. A wyrmling dragon's draconic heritage determines the breath weapon's effects, the breath weapon's save DC (if any), and the breath weapon's shape. A wyrmling dragon receives a +3 bonus to its breath weapon's save DC from its Ability Focus feat. A wyrmling dragon may use its breath weapon every 1d6 rounds.|
-
ability4=|ability4eff=|
+
ability4=Great and Terrible (Ex)|ability4eff=A dragon has additional Hit Points equal to its Hero Value multiplied by its age category modifier: a wyrmling dragon has 2 extra Hit Points.|
ability5=|ability5eff=}}
ability5=|ability5eff=}}
===Wyrmling Draconic Aspects===
===Wyrmling Draconic Aspects===
-
 
==Very Young (6-15 Years)==
==Very Young (6-15 Years)==
{{d20rMonster|name=Very Young Dragon|CR=4|
{{d20rMonster|name=Very Young Dragon|CR=4|
align=Often TN|size=Small|type=Dragon|subtype=See Text|class=None|
align=Often TN|size=Small|type=Dragon|subtype=See Text|class=None|
-
init=+8|senses=Darkvision 60', Low-Light Vision, Scent|languages=Draconic|
+
init=+8|senses=Darkvision 60', Low-Light Vision, Scent|languages=Draconic|aura=None|
AC=23|tAC=13|ffAC=21|AC-detail=+2 Dex, +4 Hero, +6 natural, +1 size|
AC=23|tAC=13|ffAC=21|AC-detail=+2 Dex, +4 Hero, +6 natural, +1 size|
-
HP=51|HD=6d12+12|DR=5/magic|GD=12|
+
HP=51|HD=6d12+12|DR=6/magic|GD=12|
immune=Paralysis, Sleep|resist=None|weak=None|
immune=Paralysis, Sleep|resist=None|weak=None|
fort=+7|ref=+7|will=+7|
fort=+7|ref=+7|will=+7|
SR=16|HV=4|
SR=16|HV=4|
-
SQ=Draconic Aspects (6), Draconic Heritage|
+
SQ=Draconic Aspects (6), Draconic Heritages (2)|
speed=30'|squares=6|alt-speed=Fly 40' (Average)|
speed=30'|squares=6|alt-speed=Fly 40' (Average)|
melee=Bite +9 (1d4+2) and two claws +4 (1d3+2)|ranged=None|
melee=Bite +9 (1d4+2) and two claws +4 (1d3+2)|ranged=None|
Line 55: Line 54:
gear=None|
gear=None|
death=None|linger=None|treasure=Double normal; value above normal is art objects and money|
death=None|linger=None|treasure=Double normal; value above normal is art objects and money|
-
str=10|dex=14|con=14|int=10|wis=14|cha=14|
+
str=11|dex=14|con=15|int=10|wis=14|cha=14|comp=8|
appskills=(d20+6+Mod): Athletics, Bluff, Decipher Script, Diplomacy, Disguise, Grapple, Knowledge (Arcana), Knowledge (Engineering), Knowledge (Nature), Knowledge (The Planes), Ride, Spellcraft, Survival|jouskills=(d20+6+Mod+Mod): Intimidate|masskills=(d20+6+Mod+Mod): None|
appskills=(d20+6+Mod): Athletics, Bluff, Decipher Script, Diplomacy, Disguise, Grapple, Knowledge (Arcana), Knowledge (Engineering), Knowledge (Nature), Knowledge (The Planes), Ride, Spellcraft, Survival|jouskills=(d20+6+Mod+Mod): Intimidate|masskills=(d20+6+Mod+Mod): None|
feat4=Weapon Finesse (Bonus)|feat4eff=A dragon may use its Dexterity modifier instead of its Strength modifier on attack rolls made with weapons with the Finesse property. If it carries a shield, its armor check penalty applies to its attack rolls. A dragon also gains a +2 bonus on damage rolls made with weapons with the Finesse property. (9 pts)|
feat4=Weapon Finesse (Bonus)|feat4eff=A dragon may use its Dexterity modifier instead of its Strength modifier on attack rolls made with weapons with the Finesse property. If it carries a shield, its armor check penalty applies to its attack rolls. A dragon also gains a +2 bonus on damage rolls made with weapons with the Finesse property. (9 pts)|
Line 76: Line 75:
==Young (16-25 Years)==
==Young (16-25 Years)==
-
small
+
{{d20rMonster|name=Young Dragon|CR=6|
 +
align=Often TN|size=Small|type=Dragon|subtype=See Text|class=None|
 +
init=+7|senses=Darkvision 60', Low-Light Vision, Scent|languages=Draconic|aura=None|
 +
AC=27|tAC=16|ffAC=25|AC-detail=+2 Dex, +5 Hero, +3 insight (touch AC only), +9 natural, +1 size|
 +
HP=85|HD=9d12+27|DR=9/magic|GD=15|
 +
immune=Paralysis, Sleep|resist=None|weak=None|
 +
fort=+8|ref=+8|will=+8|
 +
SR=16|HV=5|
 +
SQ=Draconic Aspects (9), Draconic Heritages (2)|
 +
speed=30'|squares=6|alt-speed=Fly 50' (Average)|
 +
melee=Bite +11 (1d4+4) and two claws +9 (1d3+4)|ranged=None|
 +
space=5'|reach=5'|
 +
BAB=+9|grapple=+6|
 +
atk-opt=None|
 +
spec-opt=Breath Weapon|
 +
gear=None|
 +
death=None|linger=None|treasure=Double normal; value above normal is art objects and money|
 +
str=12|dex=15|con=16|int=10|wis=14|cha=14|comp=10|
 +
appskills=(d20+9+Mod): Athletics, Bluff, Decipher Script, Diplomacy, Disguise, Grapple, Knowledge (Arcana), Knowledge (Engineering), Knowledge (Nature), Knowledge (The Planes), Ride, Spellcraft, Survival|jouskills=(d20+9+Mod+Mod): Intimidate|masskills=(d20+9+Mod+Mod): None|
 +
feat5=Weapon Finesse (Bonus)|feat5eff=A dragon may use its Dexterity modifier instead of its Strength modifier on attack rolls made with weapons with the Finesse property. If it carries a shield, its armor check penalty applies to its attack rolls. A dragon also gains a +3 bonus on damage rolls made with weapons with the Finesse property. (12 pts)|
 +
feat2=Blind-Fight|feat2eff=In melee, every time a young dragon misses because of concealment, it can reroll its miss chance percentile roll up to three times to see if it actually hits.
 +
 
 +
An invisible attacker gets no advantages related to hitting a young dragon in melee. That is, it doesn't lose its Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.
 +
 
 +
A young dragon takes only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces a dragon's speed to three-quarters normal, instead of one-half. (12 pts)|
 +
feat1=Ability Focus (Breath Weapon)|feat1eff=A young dragon adds +5 to the saving throw DC of its breath weapon. (12 pts)|
 +
feat3=Improved Initiative|feat3eff=A young dragon gains a +5 bonus on Initiative checks. (6 pts)|
 +
feat4=Multiattack|feat4eff=A dragon's secondary natural attacks are at a -2 penalty instead of a -5. (12 pts)|
 +
ability2=Draconic Aspects (Ex)|ability2eff=A young dragon chooses nine draconic aspects according to its Draconic Heritage. These abilities must be chosen from the Young or appropriate Heritage lists.|
 +
ability3=Draconic Heritage (Ex)|ability3eff=A young dragon chooses one draconic heritage from the Draconic Heritage list, gaining all benefits provided therein.|
 +
ability1=Breath Weapon (Pr)|ability1eff=A young dragon has a breath weapon, a 15' cone, a 30' line, or a ranged touch lozenge with a range increment of 40' that can fire up to 5 range increments. A young dragon's draconic heritage determines the breath weapon's effects, the breath weapon's save DC (if any), and the breath weapon's shape. A young dragon receives a +5 bonus to its breath weapon's save DC from its Ability Focus feat. A young dragon may use its breath weapon every 1d4 rounds.|
 +
ability4=Thick Hide (Pr)|ability4eff=A young dragon adds its Constitution modifier to its touch Armor Class and its Grapple Defense as an insight bonus.|
 +
ability5=|ability5eff=}}
===Young Draconic Aspects===
===Young Draconic Aspects===
'''Very Young Aspects:''' A young dragon may select this aspect to immediately gain two very young draconic aspects. This ability may be purchased more than once: each time, the dragon chooses two new very young aspects to gain.
'''Very Young Aspects:''' A young dragon may select this aspect to immediately gain two very young draconic aspects. This ability may be purchased more than once: each time, the dragon chooses two new very young aspects to gain.
 +
==Juvenile (26-50 Years)==
==Juvenile (26-50 Years)==
medium
medium
Line 107: Line 139:
gargantuan
gargantuan
===Ancient Draconic Aspects===
===Ancient Draconic Aspects===
-
'''Old Aspects:''' An ancient dragon may select this aspect to immediately gain two very old draconic aspects. This ability may be purchased more than once: each time, the dragon chooses two new very old aspects to gain.
+
'''Very Old Aspects:''' An ancient dragon may select this aspect to immediately gain two very old draconic aspects. This ability may be purchased more than once: each time, the dragon chooses two new very old aspects to gain.
 +
 
==Wyrm (1,001-1,200 Years)==
==Wyrm (1,001-1,200 Years)==
gargantuan
gargantuan
Line 225: Line 258:
====Arctic Draconic Aspects====
====Arctic Draconic Aspects====
 +
''Avatar of Nature (Su):'' An arctic dragon of at least Young age that chooses this draconic aspect may bind the Air or Water spirits, using their Hit Dice as their effective druid level. An arctic dragon of at least Young Adult age that chooses this draconic aspect may bind the Air, Blizzard, or Water spirits. An arctic dragon of at least Mature age may bind the Air, Blizzard, Water, or Winter spirits. An arctic dragon of at least Wyrm age may bind the Air, Blizzard, Water, Winter, or Malarbor spirits.
===Arid===
===Arid===
Line 276: Line 310:
'''Sanguine Resilience:''' A blood dragon with this ability gains two extra Hit Points per Hit Die. This ability can be selected multiple times. Its effects stack.
'''Sanguine Resilience:''' A blood dragon with this ability gains two extra Hit Points per Hit Die. This ability can be selected multiple times. Its effects stack.
 +
 +
'''Squirt (Ex):''' A blood dragon with this ability can squirt acidic blood from the corners of its eyes to damage and befuddle enemies. As a swift action, a blood dragon can make a ranged touch attack: this attack deals acid damage equal to the dragon's Hit Dice and the struck creature must make a Fortitude save (DC 10 + the blood dragon's Hero Value + the blood dragon's Constitution modifier) or be blinded for one round.
===Bone===
===Bone===

Current revision as of 19:04, 24 December 2013

Personal tools
Google AdSense