D20r:True Dragon

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(Draconic Heritages)
(Arctic)
 
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{{d20rMonster|name=Wyrmling Dragon|CR=2|
{{d20rMonster|name=Wyrmling Dragon|CR=2|
align=Often TN|size=Tiny|type=Dragon|subtype=See Text|class=None|
align=Often TN|size=Tiny|type=Dragon|subtype=See Text|class=None|
-
init=+3|senses=Darkvision 60', Low-Light Vision, Scent|languages=Draconic|
+
init=+3|senses=Darkvision 60', Low-Light Vision, Scent|languages=Draconic|aura=None|
-
AC=18|tAC=15|ffAC=15|AC-detail=+3 Dex, +3 natural, +2 size|
+
AC=20|tAC=15|ffAC=17|AC-detail=+3 Dex, +2 Hero, +3 natural, +2 size|
-
HP=25|HD=3d12+6|DR=5/magic|GD=13|
+
HP=27|HD=3d12+8|DR=3/magic|GD=13|
immune=Paralysis, Sleep|resist=None|weak=None|
immune=Paralysis, Sleep|resist=None|weak=None|
fort=+5|ref=+6|will=+5|
fort=+5|ref=+6|will=+5|
SR=13|HV=2|
SR=13|HV=2|
-
SQ=Draconic Aspects (3), Draconic Heritage|
+
SQ=Draconic Aspects (3), Draconic Heritage (1)|
speed=20'|squares=4|alt-speed=Fly 30' (Average)|
speed=20'|squares=4|alt-speed=Fly 30' (Average)|
-
melee=Bite +6 (1d3-1)|ranged=None|
+
melee=Bite +8 (1d3-1)|ranged=None|
space=2½'|reach=0'|
space=2½'|reach=0'|
BAB=+3|grapple=+2|
BAB=+3|grapple=+2|
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gear=None|
gear=None|
death=None|linger=None|treasure=Double normal; value above normal is art objects and money|
death=None|linger=None|treasure=Double normal; value above normal is art objects and money|
-
str=6|dex=16|con=14|int=10|wis=14|cha=14|
+
str=6|dex=16|con=14|int=10|wis=14|cha=14|comp=7|
-
appskills=(d20+4+Mod): Athletics, Bluff, Decipher Script, Diplomacy, Disguise, Grapple, Knowledge (Arcana), Knowledge (Engineering), Knowledge (Nature), Knowledge (The Planes), Ride, Spellcraft, Survival|jouskills=(d20+4+Mod+Mod): Intimidate|masskills=(d20+4+Mod+Mod): None|
+
appskills=Athletics, Bluff, Decipher Script, Diplomacy, Disguise, Grapple, Knowledge (Arcana), Knowledge (Engineering), Knowledge (Nature), Knowledge (The Planes), Ride, Spellcraft, Survival|jouskills=Intimidate|masskills=None|
feat3=Weapon Finesse (Bonus)|feat3eff=A dragon may use its Dexterity modifier instead of its Strength modifier on attack rolls made with weapons with the Finesse property. If it carries a shield, its armor check penalty applies to its attack rolls. A dragon also gains a +1 bonus on damage rolls made with weapons with the Finesse property. (6 pts)|
feat3=Weapon Finesse (Bonus)|feat3eff=A dragon may use its Dexterity modifier instead of its Strength modifier on attack rolls made with weapons with the Finesse property. If it carries a shield, its armor check penalty applies to its attack rolls. A dragon also gains a +1 bonus on damage rolls made with weapons with the Finesse property. (6 pts)|
feat2=Blind-Fight|feat2eff=In melee, every time a dragon misses because of concealment, it can reroll its miss chance percentile roll one time to see if it actually hits.
feat2=Blind-Fight|feat2eff=In melee, every time a dragon misses because of concealment, it can reroll its miss chance percentile roll one time to see if it actually hits.
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feat4=|feat4eff=|
feat4=|feat4eff=|
feat5=|feat5eff=|
feat5=|feat5eff=|
-
ability2=Draconic Aspects|ability2eff=A wyrmling dragon chooses three draconic aspects according to its Draconic Heritage. These abilities must be chosen from the Wyrmling or appropriate Heritage lists. unlike older dragons, wyrmlings do not have the ability to choose abilities from other lists at differing purchase rates.|
+
ability2=Draconic Aspects (Ex)|ability2eff=A wyrmling dragon chooses three draconic aspects according to its Draconic Heritage. These abilities must be chosen from the Wyrmling or appropriate Heritage lists.|
-
ability3=Draconic Heritage|ability3eff=A wyrmling dragon chooses one draconic heritage from the Draconic Heritage list, gaining all benefits provided therein.|
+
ability3=Draconic Heritage (Ex)|ability3eff=A wyrmling dragon chooses one draconic heritage from the Draconic Heritage list, gaining all benefits provided therein.|
-
ability1=Breath Weapon|ability1eff=A wyrmling dragon has a breath weapon, either a 15' cone or a 30' line. A wyrmling dragon's draconic heritage determines the kind of dice its breath weapon inflicts, the rate of dice progression for its breath weapon, and the energy type its breath weapon uses. A wyrmling dragon's breath weapon is DC 10+its Hero Value+it's Constitution modifier+2 from Ability Focus, or DC 16 for an average wyrmling as presented here.|
+
ability1=Breath Weapon (Pr)|ability1eff=A wyrmling dragon has a breath weapon, a 15' cone, a 30' line, or a ranged touch lozenge with a range increment of 30' that can fire up to 5 range increments. A wyrmling dragon's draconic heritage determines the breath weapon's effects, the breath weapon's save DC (if any), and the breath weapon's shape. A wyrmling dragon receives a +3 bonus to its breath weapon's save DC from its Ability Focus feat. A wyrmling dragon may use its breath weapon every 1d6 rounds.|
-
ability4=|ability4eff=|
+
ability4=Great and Terrible (Ex)|ability4eff=A dragon has additional Hit Points equal to its Hero Value multiplied by its age category modifier: a wyrmling dragon has 2 extra Hit Points.|
ability5=|ability5eff=}}
ability5=|ability5eff=}}
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==Very Young (6-15 Years)==
==Very Young (6-15 Years)==
-
small
+
{{d20rMonster|name=Very Young Dragon|CR=4|
 +
align=Often TN|size=Small|type=Dragon|subtype=See Text|class=None|
 +
init=+8|senses=Darkvision 60', Low-Light Vision, Scent|languages=Draconic|aura=None|
 +
AC=23|tAC=13|ffAC=21|AC-detail=+2 Dex, +4 Hero, +6 natural, +1 size|
 +
HP=51|HD=6d12+12|DR=6/magic|GD=12|
 +
immune=Paralysis, Sleep|resist=None|weak=None|
 +
fort=+7|ref=+7|will=+7|
 +
SR=16|HV=4|
 +
SQ=Draconic Aspects (6), Draconic Heritages (2)|
 +
speed=30'|squares=6|alt-speed=Fly 40' (Average)|
 +
melee=Bite +9 (1d4+2) and two claws +4 (1d3+2)|ranged=None|
 +
space=5'|reach=5'|
 +
BAB=+6|grapple=+6|
 +
atk-opt=None|
 +
spec-opt=Breath Weapon|
 +
gear=None|
 +
death=None|linger=None|treasure=Double normal; value above normal is art objects and money|
 +
str=11|dex=14|con=15|int=10|wis=14|cha=14|comp=8|
 +
appskills=(d20+6+Mod): Athletics, Bluff, Decipher Script, Diplomacy, Disguise, Grapple, Knowledge (Arcana), Knowledge (Engineering), Knowledge (Nature), Knowledge (The Planes), Ride, Spellcraft, Survival|jouskills=(d20+6+Mod+Mod): Intimidate|masskills=(d20+6+Mod+Mod): None|
 +
feat4=Weapon Finesse (Bonus)|feat4eff=A dragon may use its Dexterity modifier instead of its Strength modifier on attack rolls made with weapons with the Finesse property. If it carries a shield, its armor check penalty applies to its attack rolls. A dragon also gains a +2 bonus on damage rolls made with weapons with the Finesse property. (9 pts)|
 +
feat2=Blind-Fight|feat2eff=In melee, every time a dragon misses because of concealment, it can reroll its miss chance percentile roll up to two times to see if it actually hits.
 +
 
 +
An invisible attacker gets no advantages related to hitting a dragon in melee. That is, it doesn't lose its Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.
 +
 
 +
A dragon takes only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces a dragon's speed to three-quarters normal, instead of one-half. (9 pts)|
 +
feat1=Ability Focus (Breath Weapon)|feat1eff=A dragon adds +4 to the saving throw DC of its breath weapon. (9 pts)|
 +
feat3=Improved Initiative|feat3eff=A very young dragon gains a +6 bonus on Initiative checks. (9 pts)|
 +
feat5=|feat5eff=|
 +
ability2=Draconic Aspects (Ex)|ability2eff=A very young dragon chooses six draconic aspects according to its Draconic Heritage. These abilities must be chosen from the Very Young or appropriate Heritage lists.|
 +
ability3=Draconic Heritage (Ex)|ability3eff=A very young dragon chooses one draconic heritage from the Draconic Heritage list, gaining all benefits provided therein.|
 +
ability1=Breath Weapon (Pr)|ability1eff=A very young dragon has a breath weapon, a 15' cone, a 30' line, or a ranged touch lozenge with a range increment of 30' that can fire up to 5 range increments. A very young dragon's draconic heritage determines the breath weapon's effects, the breath weapon's save DC (if any), and the breath weapon's shape. A very young dragon receives a +4 bonus to its breath weapon's save DC from its Ability Focus feat. A very young dragon may use its breath weapon every 1d4 rounds.|
 +
ability4=|ability4eff=|
 +
ability5=|ability5eff=}}
 +
 
===Very Young Draconic Aspects===
===Very Young Draconic Aspects===
 +
'''Wyrmling Aspects:''' A very young dragon may select this aspect to immediately gain two wyrmling draconic aspects. This ability may be purchased more than once: each time, the dragon chooses two new wyrmling aspects to gain.
 +
==Young (16-25 Years)==
==Young (16-25 Years)==
-
small
+
{{d20rMonster|name=Young Dragon|CR=6|
 +
align=Often TN|size=Small|type=Dragon|subtype=See Text|class=None|
 +
init=+7|senses=Darkvision 60', Low-Light Vision, Scent|languages=Draconic|aura=None|
 +
AC=27|tAC=16|ffAC=25|AC-detail=+2 Dex, +5 Hero, +3 insight (touch AC only), +9 natural, +1 size|
 +
HP=85|HD=9d12+27|DR=9/magic|GD=15|
 +
immune=Paralysis, Sleep|resist=None|weak=None|
 +
fort=+8|ref=+8|will=+8|
 +
SR=16|HV=5|
 +
SQ=Draconic Aspects (9), Draconic Heritages (2)|
 +
speed=30'|squares=6|alt-speed=Fly 50' (Average)|
 +
melee=Bite +11 (1d4+4) and two claws +9 (1d3+4)|ranged=None|
 +
space=5'|reach=5'|
 +
BAB=+9|grapple=+6|
 +
atk-opt=None|
 +
spec-opt=Breath Weapon|
 +
gear=None|
 +
death=None|linger=None|treasure=Double normal; value above normal is art objects and money|
 +
str=12|dex=15|con=16|int=10|wis=14|cha=14|comp=10|
 +
appskills=(d20+9+Mod): Athletics, Bluff, Decipher Script, Diplomacy, Disguise, Grapple, Knowledge (Arcana), Knowledge (Engineering), Knowledge (Nature), Knowledge (The Planes), Ride, Spellcraft, Survival|jouskills=(d20+9+Mod+Mod): Intimidate|masskills=(d20+9+Mod+Mod): None|
 +
feat5=Weapon Finesse (Bonus)|feat5eff=A dragon may use its Dexterity modifier instead of its Strength modifier on attack rolls made with weapons with the Finesse property. If it carries a shield, its armor check penalty applies to its attack rolls. A dragon also gains a +3 bonus on damage rolls made with weapons with the Finesse property. (12 pts)|
 +
feat2=Blind-Fight|feat2eff=In melee, every time a young dragon misses because of concealment, it can reroll its miss chance percentile roll up to three times to see if it actually hits.
 +
 
 +
An invisible attacker gets no advantages related to hitting a young dragon in melee. That is, it doesn't lose its Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.
 +
 
 +
A young dragon takes only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces a dragon's speed to three-quarters normal, instead of one-half. (12 pts)|
 +
feat1=Ability Focus (Breath Weapon)|feat1eff=A young dragon adds +5 to the saving throw DC of its breath weapon. (12 pts)|
 +
feat3=Improved Initiative|feat3eff=A young dragon gains a +5 bonus on Initiative checks. (6 pts)|
 +
feat4=Multiattack|feat4eff=A dragon's secondary natural attacks are at a -2 penalty instead of a -5. (12 pts)|
 +
ability2=Draconic Aspects (Ex)|ability2eff=A young dragon chooses nine draconic aspects according to its Draconic Heritage. These abilities must be chosen from the Young or appropriate Heritage lists.|
 +
ability3=Draconic Heritage (Ex)|ability3eff=A young dragon chooses one draconic heritage from the Draconic Heritage list, gaining all benefits provided therein.|
 +
ability1=Breath Weapon (Pr)|ability1eff=A young dragon has a breath weapon, a 15' cone, a 30' line, or a ranged touch lozenge with a range increment of 40' that can fire up to 5 range increments. A young dragon's draconic heritage determines the breath weapon's effects, the breath weapon's save DC (if any), and the breath weapon's shape. A young dragon receives a +5 bonus to its breath weapon's save DC from its Ability Focus feat. A young dragon may use its breath weapon every 1d4 rounds.|
 +
ability4=Thick Hide (Pr)|ability4eff=A young dragon adds its Constitution modifier to its touch Armor Class and its Grapple Defense as an insight bonus.|
 +
ability5=|ability5eff=}}
 +
 
===Young Draconic Aspects===
===Young Draconic Aspects===
 +
'''Very Young Aspects:''' A young dragon may select this aspect to immediately gain two very young draconic aspects. This ability may be purchased more than once: each time, the dragon chooses two new very young aspects to gain.
 +
==Juvenile (26-50 Years)==
==Juvenile (26-50 Years)==
medium
medium
===Juvenile Draconic Aspects===
===Juvenile Draconic Aspects===
 +
'''Young Aspects:''' A juvenile dragon may select this aspect to immediately gain two young draconic aspects. This ability may be purchased more than once: each time, the dragon chooses two new young aspects to gain.
==Young Adult (51-100 Years)==
==Young Adult (51-100 Years)==
medium
medium
===Young Adult Draconic Aspects===
===Young Adult Draconic Aspects===
 +
'''Juvenile Aspects:''' A young adult dragon may select this aspect to immediately gain two juvenile draconic aspects. This ability may be purchased more than once: each time, the dragon chooses two new juvenile aspects to gain.
==Adult (101-200 Years)==
==Adult (101-200 Years)==
large
large
===Adult Draconic Aspects===
===Adult Draconic Aspects===
 +
'''Young Adult Aspects:''' An adult dragon may select this aspect to immediately gain two young adult draconic aspects. This ability may be purchased more than once: each time, the dragon chooses two new young adult aspects to gain.
==Mature Adult (201-400 Years)==
==Mature Adult (201-400 Years)==
large
large
===Mature Adult Draconic Aspects===
===Mature Adult Draconic Aspects===
 +
'''Adult Aspects:''' A mature dragon may select this aspect to immediately gain two adult draconic aspects. This ability may be purchased more than once: each time, the dragon chooses two new adult aspects to gain.
==Old (401-600 Years)==
==Old (401-600 Years)==
huge
huge
===Old Draconic Aspects===
===Old Draconic Aspects===
 +
'''Mature Aspects:''' An old dragon may select this aspect to immediately gain two mature draconic aspects. This ability may be purchased more than once: each time, the dragon chooses two new mature aspects to gain.
==Very Old (601-800 Years)==
==Very Old (601-800 Years)==
huge
huge
===Very Old Draconic Aspects===
===Very Old Draconic Aspects===
 +
'''Old Aspects:''' A very old dragon may select this aspect to immediately gain two old draconic aspects. This ability may be purchased more than once: each time, the dragon chooses two new old aspects to gain.
==Ancient (801-1,000 Years)==
==Ancient (801-1,000 Years)==
gargantuan
gargantuan
===Ancient Draconic Aspects===
===Ancient Draconic Aspects===
 +
'''Very Old Aspects:''' An ancient dragon may select this aspect to immediately gain two very old draconic aspects. This ability may be purchased more than once: each time, the dragon chooses two new very old aspects to gain.
 +
==Wyrm (1,001-1,200 Years)==
==Wyrm (1,001-1,200 Years)==
gargantuan
gargantuan
===Wyrm Draconic Aspects===
===Wyrm Draconic Aspects===
 +
'''Ancient Aspects:''' A wyrm may select this aspect to immediately gain two ancient draconic aspects. This ability may be purchased more than once: each time, the dragon chooses two new ancient aspects to gain.
==Great Wyrm (1,201 Years or More)==
==Great Wyrm (1,201 Years or More)==
colossal
colossal
===Great Wyrm Draconic Aspects===
===Great Wyrm Draconic Aspects===
 +
'''Wyrm Aspects:''' A great wyrm may select this aspect to immediately gain two wyrm draconic aspects. This ability may be purchased more than once: each time, the dragon chooses two new wyrm aspects to gain.
==Draconic Heritages==
==Draconic Heritages==
{|class="bordered zebra header"
{|class="bordered zebra header"
Line 91: Line 171:
|'''Battle''' || Fear || Cone || None || None || No || Fast || No || None || Breath weapon also morale boosts allies
|'''Battle''' || Fear || Cone || None || None || No || Fast || No || None || Breath weapon also morale boosts allies
|-
|-
-
|'''Blood''' || Acid || Line || d10 || 1/2HD || No || Normal || No || None || Blood Powers
+
|'''Blood''' || Acid || Line || d10 || 1/2HD || No || Normal || No || None || Sanguine retribution
|-
|-
|'''Bone''' || Fear || Cone || None || None || No || Normal || No || Earth || None
|'''Bone''' || Fear || Cone || None || None || No || Normal || No || Earth || None
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====Arctic Draconic Aspects====
====Arctic Draconic Aspects====
 +
''Avatar of Nature (Su):'' An arctic dragon of at least Young age that chooses this draconic aspect may bind the Air or Water spirits, using their Hit Dice as their effective druid level. An arctic dragon of at least Young Adult age that chooses this draconic aspect may bind the Air, Blizzard, or Water spirits. An arctic dragon of at least Mature age may bind the Air, Blizzard, Water, or Winter spirits. An arctic dragon of at least Wyrm age may bind the Air, Blizzard, Water, Winter, or Malarbor spirits.
===Arid===
===Arid===
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====Blood Draconic Aspects====
====Blood Draconic Aspects====
 +
'''Amorphous Form (Su):''' A blood dragon with this ability can shift its form into that of an animate puddle of blood or back to its normal form as a standard action. The amorphous form can fit through tight spaces or narrow openings as if it were water. While amorphous, the blood dragon is immune to poison, critical hits, flanking, nausea, weapon damage, and stunning. It also does not need to breathe and is therefore immune to drowning and suffocation. Its type changes to Ooze, but do not recalculate any of the blood dragon's statistics.
 +
 +
A blood dragon in amorphous form gains a swim speed equal to its land speed. Any equipment the blood dragon is wielding when it changes form merges with its new form and becomes useless. The blood dragon also loses all its natural attacks, exchanging them for a single slam attack that deals damage equal to the blood dragon's bite.
 +
 +
While amorphous, the blood dragon cannot speak, use its breath weapon, or cast spells that require material, verbal, or somatic components: it, can, however, take purely mental actions. A blood dragon in amorphous form also gains blindsight, usable up to a maximum distance of 10' per Hit Die.
 +
 +
A blood dragon in amorphous form can simply mow down smaller creatures as a standard action. It cannot make a slam attack during a round in which it engulfs. The blood dragon merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against the blood dragon, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a Reflex save (DC 10 + the blood dragon's Hero Value + the blood dragon's Strength modifier) or be engulfed; on a success, they are pushed back or aside (opponent's choice) as the dragon moves forward. Engulfed creatures are dealt damage as if the blood dragon had struck them with a slam attack and also suffer additional damage as if they had been caught in the blood dragon's breath weapon.
 +
 +
A blood dragon with this ability gains the Shapechanger subtype.
 +
 +
'''Blood Stride (Su):''' A blood dragon with this ability can use blood as a means of transportation. As a standard action that does not provoke attacks of opportunity, the blood dragon can liquidate into a pool of blood, enter any adjacent creature, and instantaneously teleport into the blood of another creature on the same plane regardless of the distance separating the two creatures. The blood dragon can designate a distance and direction or may select a specific creature as a destination. If the blood dragon chooses a specific creature, that creature may make a Will save (DC 10 + the blood dragon's Hero Value + the blood dragon's Constitution modifier) to resist.
 +
 +
A blood dragon cannot use itself as the entry or exit creature. If an intended entry creature is unwilling to act as the necessary focus for the blood dragon, the blood dragon must succeed on a touch attack to use this ability. When exiting a creature, the blood dragon chooses an adjacent square to appear in. Entering and exiting a creature is painless, unless the blood dragon wishes otherwise: despite this, creatures used a s a focus for this ability generally find it unsettling.
 +
 +
If desired, a blood dragon can make its exit painful instead of painless: doing so inflicts 1d6 damage per Hit Die of the blood dragon to the exit creature and renders them nauseated for a number of rounds equal to the blood dragon's Constitution modifier. A painful exit offers a Fortitude save (DC 10 + the blood dragon's Hero Value + the dragon's Constitution modifier) for half damage. A successful save also negates the nauseating effect.
 +
 +
Using either version of this ability inflicts 10 damage to the blood dragon. This damage cannot be reduced, resisted, or ignored in any way.
 +
 +
'''Consume Essence (Ex):''' A blood dragon with this ability can consume some of its own Hit Points as a swift action to grant itself a bonus for a short time. Upon activating this ability, the blood dragon gains one of the following options for a number of rounds equal to its Constitution modifier, taking damage as listed:
 +
*+1 morale bonus to Hero Value (20 HP)
 +
*+3 deflection bonus to Armor Class (10 HP)
 +
*One elemental subtype: Air, Earth, Electricity, Entropy, Fire, Radiance, Water (15 HP)
 +
*Bonus feat, as long as the blood dragon meets all the prerequisites; if it is an investing feat, the blood dragon has prowess equal to its Hit Dice invested in the feat (5 HP)
 +
This damage cannot be reduced, resisted, or ignored in any way.
 +
 +
'''Exsanguinating Bite (Su):''' A blood dragon with this ability drains blood from its opponents whenever it bites them. Whenever the blood dragon successfully deals damage with a bite attack, it heals Hit Points equal to half the damage dealt, up to its normal maximum Hit Points: excess healing is instead gained as temporary Hit Points that last for one minute before dissipating.
 +
 +
'''Sanguine Resilience:''' A blood dragon with this ability gains two extra Hit Points per Hit Die. This ability can be selected multiple times. Its effects stack.
 +
 +
'''Squirt (Ex):''' A blood dragon with this ability can squirt acidic blood from the corners of its eyes to damage and befuddle enemies. As a swift action, a blood dragon can make a ranged touch attack: this attack deals acid damage equal to the dragon's Hit Dice and the struck creature must make a Fortitude save (DC 10 + the blood dragon's Hero Value + the blood dragon's Constitution modifier) or be blinded for one round.
===Bone===
===Bone===

Current revision as of 19:04, 24 December 2013

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