D20r:True Dragon

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(Forge)
(Arctic)
 
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{{d20rMonster|name=Wyrmling Dragon|CR=2|
{{d20rMonster|name=Wyrmling Dragon|CR=2|
align=Often TN|size=Tiny|type=Dragon|subtype=See Text|class=None|
align=Often TN|size=Tiny|type=Dragon|subtype=See Text|class=None|
-
init=+3|senses=Darkvision 60', Low-Light Vision, Scent|languages=Draconic|
+
init=+3|senses=Darkvision 60', Low-Light Vision, Scent|languages=Draconic|aura=None|
-
AC=18|tAC=15|ffAC=15|AC-detail=+3 Dex, +3 natural, +2 size|
+
AC=20|tAC=15|ffAC=17|AC-detail=+3 Dex, +2 Hero, +3 natural, +2 size|
-
HP=25|HD=3d12+6|DR=5/magic|GD=13|
+
HP=27|HD=3d12+8|DR=3/magic|GD=13|
immune=Paralysis, Sleep|resist=None|weak=None|
immune=Paralysis, Sleep|resist=None|weak=None|
fort=+5|ref=+6|will=+5|
fort=+5|ref=+6|will=+5|
SR=13|HV=2|
SR=13|HV=2|
-
SQ=Draconic Aspects (3), Draconic Heritage|
+
SQ=Draconic Aspects (3), Draconic Heritage (1)|
speed=20'|squares=4|alt-speed=Fly 30' (Average)|
speed=20'|squares=4|alt-speed=Fly 30' (Average)|
-
melee=Bite +6 (1d3-1)|ranged=None|
+
melee=Bite +8 (1d3-1)|ranged=None|
space=2½'|reach=0'|
space=2½'|reach=0'|
BAB=+3|grapple=+2|
BAB=+3|grapple=+2|
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gear=None|
gear=None|
death=None|linger=None|treasure=Double normal; value above normal is art objects and money|
death=None|linger=None|treasure=Double normal; value above normal is art objects and money|
-
str=6|dex=16|con=14|int=10|wis=14|cha=14|
+
str=6|dex=16|con=14|int=10|wis=14|cha=14|comp=7|
-
appskills=(d20+4+Mod): Athletics, Bluff, Decipher Script, Diplomacy, Disguise, Grapple, Knowledge (Arcana), Knowledge (Engineering), Knowledge (Nature), Knowledge (The Planes), Ride, Spellcraft, Survival|jouskills=(d20+4+Mod+Mod): Intimidate|masskills=(d20+4+Mod+Mod): None|
+
appskills=Athletics, Bluff, Decipher Script, Diplomacy, Disguise, Grapple, Knowledge (Arcana), Knowledge (Engineering), Knowledge (Nature), Knowledge (The Planes), Ride, Spellcraft, Survival|jouskills=Intimidate|masskills=None|
feat3=Weapon Finesse (Bonus)|feat3eff=A dragon may use its Dexterity modifier instead of its Strength modifier on attack rolls made with weapons with the Finesse property. If it carries a shield, its armor check penalty applies to its attack rolls. A dragon also gains a +1 bonus on damage rolls made with weapons with the Finesse property. (6 pts)|
feat3=Weapon Finesse (Bonus)|feat3eff=A dragon may use its Dexterity modifier instead of its Strength modifier on attack rolls made with weapons with the Finesse property. If it carries a shield, its armor check penalty applies to its attack rolls. A dragon also gains a +1 bonus on damage rolls made with weapons with the Finesse property. (6 pts)|
feat2=Blind-Fight|feat2eff=In melee, every time a dragon misses because of concealment, it can reroll its miss chance percentile roll one time to see if it actually hits.
feat2=Blind-Fight|feat2eff=In melee, every time a dragon misses because of concealment, it can reroll its miss chance percentile roll one time to see if it actually hits.
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feat4=|feat4eff=|
feat4=|feat4eff=|
feat5=|feat5eff=|
feat5=|feat5eff=|
-
ability2=Draconic Aspects|ability2eff=A wyrmling dragon chooses three draconic aspects according to its Draconic Heritage. These abilities must be chosen from the Wyrmling or appropriate Heritage lists. unlike older dragons, wyrmlings do not have the ability to choose abilities from other lists at differing purchase rates.|
+
ability2=Draconic Aspects (Ex)|ability2eff=A wyrmling dragon chooses three draconic aspects according to its Draconic Heritage. These abilities must be chosen from the Wyrmling or appropriate Heritage lists.|
-
ability3=Draconic Heritage|ability3eff=A wyrmling dragon chooses one draconic heritage from the Draconic Heritage list, gaining all benefits provided therein.|
+
ability3=Draconic Heritage (Ex)|ability3eff=A wyrmling dragon chooses one draconic heritage from the Draconic Heritage list, gaining all benefits provided therein.|
-
ability1=Breath Weapon|ability1eff=A wyrmling dragon has a breath weapon, either a 15' cone or a 30' line. A wyrmling dragon's draconic heritage determines the kind of dice its breath weapon inflicts, the rate of dice progression for its breath weapon, and the energy type its breath weapon uses. A wyrmling dragon's breath weapon is DC 10+its Hero Value+it's Constitution modifier+2 from Ability Focus, or DC 16 for an average wyrmling as presented here.|
+
ability1=Breath Weapon (Pr)|ability1eff=A wyrmling dragon has a breath weapon, a 15' cone, a 30' line, or a ranged touch lozenge with a range increment of 30' that can fire up to 5 range increments. A wyrmling dragon's draconic heritage determines the breath weapon's effects, the breath weapon's save DC (if any), and the breath weapon's shape. A wyrmling dragon receives a +3 bonus to its breath weapon's save DC from its Ability Focus feat. A wyrmling dragon may use its breath weapon every 1d6 rounds.|
-
ability4=|ability4eff=|
+
ability4=Great and Terrible (Ex)|ability4eff=A dragon has additional Hit Points equal to its Hero Value multiplied by its age category modifier: a wyrmling dragon has 2 extra Hit Points.|
ability5=|ability5eff=}}
ability5=|ability5eff=}}
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==Very Young (6-15 Years)==
==Very Young (6-15 Years)==
-
small
+
{{d20rMonster|name=Very Young Dragon|CR=4|
 +
align=Often TN|size=Small|type=Dragon|subtype=See Text|class=None|
 +
init=+8|senses=Darkvision 60', Low-Light Vision, Scent|languages=Draconic|aura=None|
 +
AC=23|tAC=13|ffAC=21|AC-detail=+2 Dex, +4 Hero, +6 natural, +1 size|
 +
HP=51|HD=6d12+12|DR=6/magic|GD=12|
 +
immune=Paralysis, Sleep|resist=None|weak=None|
 +
fort=+7|ref=+7|will=+7|
 +
SR=16|HV=4|
 +
SQ=Draconic Aspects (6), Draconic Heritages (2)|
 +
speed=30'|squares=6|alt-speed=Fly 40' (Average)|
 +
melee=Bite +9 (1d4+2) and two claws +4 (1d3+2)|ranged=None|
 +
space=5'|reach=5'|
 +
BAB=+6|grapple=+6|
 +
atk-opt=None|
 +
spec-opt=Breath Weapon|
 +
gear=None|
 +
death=None|linger=None|treasure=Double normal; value above normal is art objects and money|
 +
str=11|dex=14|con=15|int=10|wis=14|cha=14|comp=8|
 +
appskills=(d20+6+Mod): Athletics, Bluff, Decipher Script, Diplomacy, Disguise, Grapple, Knowledge (Arcana), Knowledge (Engineering), Knowledge (Nature), Knowledge (The Planes), Ride, Spellcraft, Survival|jouskills=(d20+6+Mod+Mod): Intimidate|masskills=(d20+6+Mod+Mod): None|
 +
feat4=Weapon Finesse (Bonus)|feat4eff=A dragon may use its Dexterity modifier instead of its Strength modifier on attack rolls made with weapons with the Finesse property. If it carries a shield, its armor check penalty applies to its attack rolls. A dragon also gains a +2 bonus on damage rolls made with weapons with the Finesse property. (9 pts)|
 +
feat2=Blind-Fight|feat2eff=In melee, every time a dragon misses because of concealment, it can reroll its miss chance percentile roll up to two times to see if it actually hits.
 +
 
 +
An invisible attacker gets no advantages related to hitting a dragon in melee. That is, it doesn't lose its Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.
 +
 
 +
A dragon takes only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces a dragon's speed to three-quarters normal, instead of one-half. (9 pts)|
 +
feat1=Ability Focus (Breath Weapon)|feat1eff=A dragon adds +4 to the saving throw DC of its breath weapon. (9 pts)|
 +
feat3=Improved Initiative|feat3eff=A very young dragon gains a +6 bonus on Initiative checks. (9 pts)|
 +
feat5=|feat5eff=|
 +
ability2=Draconic Aspects (Ex)|ability2eff=A very young dragon chooses six draconic aspects according to its Draconic Heritage. These abilities must be chosen from the Very Young or appropriate Heritage lists.|
 +
ability3=Draconic Heritage (Ex)|ability3eff=A very young dragon chooses one draconic heritage from the Draconic Heritage list, gaining all benefits provided therein.|
 +
ability1=Breath Weapon (Pr)|ability1eff=A very young dragon has a breath weapon, a 15' cone, a 30' line, or a ranged touch lozenge with a range increment of 30' that can fire up to 5 range increments. A very young dragon's draconic heritage determines the breath weapon's effects, the breath weapon's save DC (if any), and the breath weapon's shape. A very young dragon receives a +4 bonus to its breath weapon's save DC from its Ability Focus feat. A very young dragon may use its breath weapon every 1d4 rounds.|
 +
ability4=|ability4eff=|
 +
ability5=|ability5eff=}}
 +
 
===Very Young Draconic Aspects===
===Very Young Draconic Aspects===
 +
'''Wyrmling Aspects:''' A very young dragon may select this aspect to immediately gain two wyrmling draconic aspects. This ability may be purchased more than once: each time, the dragon chooses two new wyrmling aspects to gain.
 +
==Young (16-25 Years)==
==Young (16-25 Years)==
-
small
+
{{d20rMonster|name=Young Dragon|CR=6|
 +
align=Often TN|size=Small|type=Dragon|subtype=See Text|class=None|
 +
init=+7|senses=Darkvision 60', Low-Light Vision, Scent|languages=Draconic|aura=None|
 +
AC=27|tAC=16|ffAC=25|AC-detail=+2 Dex, +5 Hero, +3 insight (touch AC only), +9 natural, +1 size|
 +
HP=85|HD=9d12+27|DR=9/magic|GD=15|
 +
immune=Paralysis, Sleep|resist=None|weak=None|
 +
fort=+8|ref=+8|will=+8|
 +
SR=16|HV=5|
 +
SQ=Draconic Aspects (9), Draconic Heritages (2)|
 +
speed=30'|squares=6|alt-speed=Fly 50' (Average)|
 +
melee=Bite +11 (1d4+4) and two claws +9 (1d3+4)|ranged=None|
 +
space=5'|reach=5'|
 +
BAB=+9|grapple=+6|
 +
atk-opt=None|
 +
spec-opt=Breath Weapon|
 +
gear=None|
 +
death=None|linger=None|treasure=Double normal; value above normal is art objects and money|
 +
str=12|dex=15|con=16|int=10|wis=14|cha=14|comp=10|
 +
appskills=(d20+9+Mod): Athletics, Bluff, Decipher Script, Diplomacy, Disguise, Grapple, Knowledge (Arcana), Knowledge (Engineering), Knowledge (Nature), Knowledge (The Planes), Ride, Spellcraft, Survival|jouskills=(d20+9+Mod+Mod): Intimidate|masskills=(d20+9+Mod+Mod): None|
 +
feat5=Weapon Finesse (Bonus)|feat5eff=A dragon may use its Dexterity modifier instead of its Strength modifier on attack rolls made with weapons with the Finesse property. If it carries a shield, its armor check penalty applies to its attack rolls. A dragon also gains a +3 bonus on damage rolls made with weapons with the Finesse property. (12 pts)|
 +
feat2=Blind-Fight|feat2eff=In melee, every time a young dragon misses because of concealment, it can reroll its miss chance percentile roll up to three times to see if it actually hits.
 +
 
 +
An invisible attacker gets no advantages related to hitting a young dragon in melee. That is, it doesn't lose its Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.
 +
 
 +
A young dragon takes only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces a dragon's speed to three-quarters normal, instead of one-half. (12 pts)|
 +
feat1=Ability Focus (Breath Weapon)|feat1eff=A young dragon adds +5 to the saving throw DC of its breath weapon. (12 pts)|
 +
feat3=Improved Initiative|feat3eff=A young dragon gains a +5 bonus on Initiative checks. (6 pts)|
 +
feat4=Multiattack|feat4eff=A dragon's secondary natural attacks are at a -2 penalty instead of a -5. (12 pts)|
 +
ability2=Draconic Aspects (Ex)|ability2eff=A young dragon chooses nine draconic aspects according to its Draconic Heritage. These abilities must be chosen from the Young or appropriate Heritage lists.|
 +
ability3=Draconic Heritage (Ex)|ability3eff=A young dragon chooses one draconic heritage from the Draconic Heritage list, gaining all benefits provided therein.|
 +
ability1=Breath Weapon (Pr)|ability1eff=A young dragon has a breath weapon, a 15' cone, a 30' line, or a ranged touch lozenge with a range increment of 40' that can fire up to 5 range increments. A young dragon's draconic heritage determines the breath weapon's effects, the breath weapon's save DC (if any), and the breath weapon's shape. A young dragon receives a +5 bonus to its breath weapon's save DC from its Ability Focus feat. A young dragon may use its breath weapon every 1d4 rounds.|
 +
ability4=Thick Hide (Pr)|ability4eff=A young dragon adds its Constitution modifier to its touch Armor Class and its Grapple Defense as an insight bonus.|
 +
ability5=|ability5eff=}}
 +
 
===Young Draconic Aspects===
===Young Draconic Aspects===
 +
'''Very Young Aspects:''' A young dragon may select this aspect to immediately gain two very young draconic aspects. This ability may be purchased more than once: each time, the dragon chooses two new very young aspects to gain.
 +
==Juvenile (26-50 Years)==
==Juvenile (26-50 Years)==
medium
medium
===Juvenile Draconic Aspects===
===Juvenile Draconic Aspects===
 +
'''Young Aspects:''' A juvenile dragon may select this aspect to immediately gain two young draconic aspects. This ability may be purchased more than once: each time, the dragon chooses two new young aspects to gain.
==Young Adult (51-100 Years)==
==Young Adult (51-100 Years)==
medium
medium
===Young Adult Draconic Aspects===
===Young Adult Draconic Aspects===
 +
'''Juvenile Aspects:''' A young adult dragon may select this aspect to immediately gain two juvenile draconic aspects. This ability may be purchased more than once: each time, the dragon chooses two new juvenile aspects to gain.
==Adult (101-200 Years)==
==Adult (101-200 Years)==
large
large
===Adult Draconic Aspects===
===Adult Draconic Aspects===
 +
'''Young Adult Aspects:''' An adult dragon may select this aspect to immediately gain two young adult draconic aspects. This ability may be purchased more than once: each time, the dragon chooses two new young adult aspects to gain.
==Mature Adult (201-400 Years)==
==Mature Adult (201-400 Years)==
large
large
===Mature Adult Draconic Aspects===
===Mature Adult Draconic Aspects===
 +
'''Adult Aspects:''' A mature dragon may select this aspect to immediately gain two adult draconic aspects. This ability may be purchased more than once: each time, the dragon chooses two new adult aspects to gain.
==Old (401-600 Years)==
==Old (401-600 Years)==
huge
huge
===Old Draconic Aspects===
===Old Draconic Aspects===
 +
'''Mature Aspects:''' An old dragon may select this aspect to immediately gain two mature draconic aspects. This ability may be purchased more than once: each time, the dragon chooses two new mature aspects to gain.
==Very Old (601-800 Years)==
==Very Old (601-800 Years)==
huge
huge
===Very Old Draconic Aspects===
===Very Old Draconic Aspects===
 +
'''Old Aspects:''' A very old dragon may select this aspect to immediately gain two old draconic aspects. This ability may be purchased more than once: each time, the dragon chooses two new old aspects to gain.
==Ancient (801-1,000 Years)==
==Ancient (801-1,000 Years)==
gargantuan
gargantuan
===Ancient Draconic Aspects===
===Ancient Draconic Aspects===
 +
'''Very Old Aspects:''' An ancient dragon may select this aspect to immediately gain two very old draconic aspects. This ability may be purchased more than once: each time, the dragon chooses two new very old aspects to gain.
 +
==Wyrm (1,001-1,200 Years)==
==Wyrm (1,001-1,200 Years)==
gargantuan
gargantuan
===Wyrm Draconic Aspects===
===Wyrm Draconic Aspects===
 +
'''Ancient Aspects:''' A wyrm may select this aspect to immediately gain two ancient draconic aspects. This ability may be purchased more than once: each time, the dragon chooses two new ancient aspects to gain.
==Great Wyrm (1,201 Years or More)==
==Great Wyrm (1,201 Years or More)==
colossal
colossal
===Great Wyrm Draconic Aspects===
===Great Wyrm Draconic Aspects===
 +
'''Wyrm Aspects:''' A great wyrm may select this aspect to immediately gain two wyrm draconic aspects. This ability may be purchased more than once: each time, the dragon chooses two new wyrm aspects to gain.
==Draconic Heritages==
==Draconic Heritages==
{|class="bordered zebra header"
{|class="bordered zebra header"
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|'''Battle''' || Fear || Cone || None || None || No || Fast || No || None || Breath weapon also morale boosts allies
|'''Battle''' || Fear || Cone || None || None || No || Fast || No || None || Breath weapon also morale boosts allies
|-
|-
-
|'''Blood''' || Acid || Line || d10 || 1/2HD || No || Normal || No || None || Blood Powers
+
|'''Blood''' || Acid || Line || d10 || 1/2HD || No || Normal || No || None || Sanguine retribution
|-
|-
|'''Bone''' || Fear || Cone || None || None || No || Normal || No || Earth || None
|'''Bone''' || Fear || Cone || None || None || No || Normal || No || Earth || None
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|'''Forge''' || Molten Metal || Lozenge || d12 || 1/1HD || No || Normal || No || Earth, Fire || Molten metal breath scalds and hardens
|'''Forge''' || Molten Metal || Lozenge || d12 || 1/1HD || No || Normal || No || Earth, Fire || Molten metal breath scalds and hardens
|-
|-
-
|'''Ice''' || Cold/Piercing || Line || d10/d6 || 1/1HD || No || Normal || Slow || Cold || Can swim through ice, breath weapon is an ice lance
+
|'''Ice''' || Cold/Piercing || Line || d10/d6 || 1/1HD || No || Normal || Slow || Cold || Can swim through ice
|-
|-
-
|'''Kismet''' || HV Damage || Cone || 1 || 1/2HD || No || Normal || Slow || None || Lucky
+
|'''Kismet''' || Entropic/Radiant || Cone || 1 || 1/2HD || No || Normal || Slow || None || Lucky, HV Drain
|-
|-
-
|'''Lunar''' || Radiant || Cone || d6 || 1/2HD || No || Normal || No || Shapechanger || Breath also messes with Shapechangers
+
|'''Lunar''' || Radiant || Cone || d6 || 1/2HD || No || Normal || No || Shapechanger || Breath also hampers Shapechangers
|-
|-
|'''Mist''' || Cold || Cone || d4 || 1/2HD || No || Normal || Normal || Cold, Water || Breath leaves fog cloud
|'''Mist''' || Cold || Cone || d4 || 1/2HD || No || Normal || Normal || Cold, Water || Breath leaves fog cloud
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|'''Smoke''' || Nausea || Cone || None || None || No || Fast || No || Air || Breath leaves fog cloud
|'''Smoke''' || Nausea || Cone || None || None || No || Fast || No || Air || Breath leaves fog cloud
|-
|-
-
|'''Steel''' || Piercing Flechettes || Cone || d6 || 2/1HD || Slow || Normal || No || Earth || Flechettes stick in opponents
+
|'''Steel''' || Piercing Flechettes || Cone || d6 || 2/1HD || Slow || Normal || No || Earth || Breath also knocks prone
|-
|-
|'''Sun''' || Radiant/Fire || Cone || d6/d6 || 1/1HD || No || Normal || No || Fire, Radiant || Blinding aura
|'''Sun''' || Radiant/Fire || Cone || d6/d6 || 1/1HD || No || Normal || No || Fire, Radiant || Blinding aura
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|'''Volcanic''' || Magma || Lozenge || d8 || 2/1HD || Slow || Slow || No || Earth, Fire || Magma breath scalds and hardens
|'''Volcanic''' || Magma || Lozenge || d8 || 2/1HD || Slow || Slow || No || Earth, Fire || Magma breath scalds and hardens
|-
|-
-
|'''Wind''' || Gust of Wind || Cone || d4 || 1/1HD || No || Fast || No || Air || Breath also bull-rushes, clears clouds, and knocks prone
+
|'''Wind''' || Gust of Wind || Cone || d4 || 1/1HD || No || Fast || No || Air || Breath also clears clouds and knocks prone
|}
|}
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''Swim Speed (Pr):'' An arctic dragon has a swim speed equal to the speed listed for the appropriate age category in the Slow column on the Movement Speeds by Age and Category table.
''Swim Speed (Pr):'' An arctic dragon has a swim speed equal to the speed listed for the appropriate age category in the Slow column on the Movement Speeds by Age and Category table.
 +
 +
====Arctic Draconic Aspects====
 +
''Avatar of Nature (Su):'' An arctic dragon of at least Young age that chooses this draconic aspect may bind the Air or Water spirits, using their Hit Dice as their effective druid level. An arctic dragon of at least Young Adult age that chooses this draconic aspect may bind the Air, Blizzard, or Water spirits. An arctic dragon of at least Mature age may bind the Air, Blizzard, Water, or Winter spirits. An arctic dragon of at least Wyrm age may bind the Air, Blizzard, Water, Winter, or Malarbor spirits.
===Arid===
===Arid===
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''Fly Speed (Pr):'' Unlike most dragons, an arid dragon is more at home in the ground than in the skies and therefore uses the Slow speed for the appropriate age category on the Movement Speeds by Age and Category table for its fly speed. It has Poor maneuverability.
''Fly Speed (Pr):'' Unlike most dragons, an arid dragon is more at home in the ground than in the skies and therefore uses the Slow speed for the appropriate age category on the Movement Speeds by Age and Category table for its fly speed. It has Poor maneuverability.
 +
 +
====Arid Draconic Aspects====
===Battle===
===Battle===
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''Fly Speed (Pr):'' A battle dragon is faster in the air than many other dragons. It therefore uses the Fast speed for the appropriate age category on the Movement Speeds by Age and Category table for its fly speed. It has Good maneuverability.
''Fly Speed (Pr):'' A battle dragon is faster in the air than many other dragons. It therefore uses the Fast speed for the appropriate age category on the Movement Speeds by Age and Category table for its fly speed. It has Good maneuverability.
 +
 +
====Battle Draconic Aspects====
===Blood===
===Blood===
-
''Breath Weapon (Pr):'' A blood dragon has a breath weapon: a line of acid that deals 1d10 acid damage for each 2 Hit Dice the blood dragon possesses. This breath weapon allows a Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) for half damage.  
+
''Breath Weapon (Pr):'' A blood dragon has a breath weapon: a line of acid that deals 1d10 acid damage for each 2 Hit Dice the blood dragon possesses. This breath weapon allows a Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) for half damage.
 +
 
 +
''Sanguine Retribution (Ex):'' Whenever a blood dragon is struck and damaged, its acidic blood takes on a mind of its own and retaliates. Immediately upon being struck and without taking an action, the blood dragon makes a a ranged touch attack that inflicts acid damage equal to the blood dragon's Hero Value to the attacker. A blood dragon may only fire one retort per attack, and another blood dragon's retort (or a similar counterattack ability) does not activate its retort.
 +
 
 +
====Blood Draconic Aspects====
 +
'''Amorphous Form (Su):''' A blood dragon with this ability can shift its form into that of an animate puddle of blood or back to its normal form as a standard action. The amorphous form can fit through tight spaces or narrow openings as if it were water. While amorphous, the blood dragon is immune to poison, critical hits, flanking, nausea, weapon damage, and stunning. It also does not need to breathe and is therefore immune to drowning and suffocation. Its type changes to Ooze, but do not recalculate any of the blood dragon's statistics.
 +
 
 +
A blood dragon in amorphous form gains a swim speed equal to its land speed. Any equipment the blood dragon is wielding when it changes form merges with its new form and becomes useless. The blood dragon also loses all its natural attacks, exchanging them for a single slam attack that deals damage equal to the blood dragon's bite.
 +
 
 +
While amorphous, the blood dragon cannot speak, use its breath weapon, or cast spells that require material, verbal, or somatic components: it, can, however, take purely mental actions. A blood dragon in amorphous form also gains blindsight, usable up to a maximum distance of 10' per Hit Die.
 +
 
 +
A blood dragon in amorphous form can simply mow down smaller creatures as a standard action. It cannot make a slam attack during a round in which it engulfs. The blood dragon merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against the blood dragon, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a Reflex save (DC 10 + the blood dragon's Hero Value + the blood dragon's Strength modifier) or be engulfed; on a success, they are pushed back or aside (opponent's choice) as the dragon moves forward. Engulfed creatures are dealt damage as if the blood dragon had struck them with a slam attack and also suffer additional damage as if they had been caught in the blood dragon's breath weapon.
 +
 
 +
A blood dragon with this ability gains the Shapechanger subtype.
 +
 
 +
'''Blood Stride (Su):''' A blood dragon with this ability can use blood as a means of transportation. As a standard action that does not provoke attacks of opportunity, the blood dragon can liquidate into a pool of blood, enter any adjacent creature, and instantaneously teleport into the blood of another creature on the same plane regardless of the distance separating the two creatures. The blood dragon can designate a distance and direction or may select a specific creature as a destination. If the blood dragon chooses a specific creature, that creature may make a Will save (DC 10 + the blood dragon's Hero Value + the blood dragon's Constitution modifier) to resist.
 +
 
 +
A blood dragon cannot use itself as the entry or exit creature. If an intended entry creature is unwilling to act as the necessary focus for the blood dragon, the blood dragon must succeed on a touch attack to use this ability. When exiting a creature, the blood dragon chooses an adjacent square to appear in. Entering and exiting a creature is painless, unless the blood dragon wishes otherwise: despite this, creatures used a s a focus for this ability generally find it unsettling.
 +
 
 +
If desired, a blood dragon can make its exit painful instead of painless: doing so inflicts 1d6 damage per Hit Die of the blood dragon to the exit creature and renders them nauseated for a number of rounds equal to the blood dragon's Constitution modifier. A painful exit offers a Fortitude save (DC 10 + the blood dragon's Hero Value + the dragon's Constitution modifier) for half damage. A successful save also negates the nauseating effect.
 +
 
 +
Using either version of this ability inflicts 10 damage to the blood dragon. This damage cannot be reduced, resisted, or ignored in any way.
 +
 
 +
'''Consume Essence (Ex):''' A blood dragon with this ability can consume some of its own Hit Points as a swift action to grant itself a bonus for a short time. Upon activating this ability, the blood dragon gains one of the following options for a number of rounds equal to its Constitution modifier, taking damage as listed:
 +
*+1 morale bonus to Hero Value (20 HP)
 +
*+3 deflection bonus to Armor Class (10 HP)
 +
*One elemental subtype: Air, Earth, Electricity, Entropy, Fire, Radiance, Water (15 HP)
 +
*Bonus feat, as long as the blood dragon meets all the prerequisites; if it is an investing feat, the blood dragon has prowess equal to its Hit Dice invested in the feat (5 HP)
 +
This damage cannot be reduced, resisted, or ignored in any way.
 +
 
 +
'''Exsanguinating Bite (Su):''' A blood dragon with this ability drains blood from its opponents whenever it bites them. Whenever the blood dragon successfully deals damage with a bite attack, it heals Hit Points equal to half the damage dealt, up to its normal maximum Hit Points: excess healing is instead gained as temporary Hit Points that last for one minute before dissipating.
 +
 
 +
'''Sanguine Resilience:''' A blood dragon with this ability gains two extra Hit Points per Hit Die. This ability can be selected multiple times. Its effects stack.
-
''Blood powers'' blood stride, boil blood?
+
'''Squirt (Ex):''' A blood dragon with this ability can squirt acidic blood from the corners of its eyes to damage and befuddle enemies. As a swift action, a blood dragon can make a ranged touch attack: this attack deals acid damage equal to the dragon's Hit Dice and the struck creature must make a Fortitude save (DC 10 + the blood dragon's Hero Value + the blood dragon's Constitution modifier) or be blinded for one round.
===Bone===
===Bone===
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''Earth Subtype:'' A bone dragon has the Earth subtype.
''Earth Subtype:'' A bone dragon has the Earth subtype.
 +
 +
====Bone Draconic Aspects====
===Cavern===
===Cavern===
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''Spider Climb (Su):'' A cavern dragon is constantly considered to be affected as if by a ''spider climb'' spell. As a supernatural ability, it has no caster level and cannot be dispelled, but may be suppressed by an affect such as an ''antimagic field''.
''Spider Climb (Su):'' A cavern dragon is constantly considered to be affected as if by a ''spider climb'' spell. As a supernatural ability, it has no caster level and cannot be dispelled, but may be suppressed by an affect such as an ''antimagic field''.
 +
 +
====Cavern Draconic Aspects====
===Dread===
===Dread===
-
''Breath Weapon (Pr):'' A  dread dragon has a breath weapon: a cone of chilling miasma. Enemies caught in the breath weapon's area must make a Will save (DC 10 + the dragon's Hero Value + its Constitution modifier) or be shaken for 1 minute. A successful save negates the need to make further Will saves against that particular dread dragon's fear breath for the next 24 hours. In addition, the miasma lingers as a chilling vapor: any creature that enters the miasma takes 1d6 cold damage per point of Constitution modifier the dread dragon possesses. A dread dragon is always immune to its own breath weapon.
+
''Breath Weapon (Pr):'' A  dread dragon has a breath weapon: a cone of chilling miasma. Enemies caught in the breath weapon's area must make a Will save (DC 10 + the dragon's Hero Value + its Constitution modifier) or be shaken for 1 minute. A successful save negates the need to make further Will saves against that particular dread dragon's fear breath for the next 24 hours. In addition, the miasma lingers as a chilling vapor: any creature that enters the miasma takes 1d6 cold damage per point of Constitution modifier the dread dragon possesses. A dread dragon is always immune to its own breath weapon. A ''gust of wind'' spell, similar magic, or natural wind in excess of 10 MPH clears the miasma away over the course of a round.
''Cold Subtype:'' A dread dragon has the Cold subtype.
''Cold Subtype:'' A dread dragon has the Cold subtype.
''Swim Speed (Pr):'' A dread dragon is comfortable in the water and can swim. It therefore uses the Slow speed for the appropriate age category on the Movement Speeds by Age and Category table for a swim speed.
''Swim Speed (Pr):'' A dread dragon is comfortable in the water and can swim. It therefore uses the Slow speed for the appropriate age category on the Movement Speeds by Age and Category table for a swim speed.
 +
 +
====Dread Draconic Aspects====
===Fang===
===Fang===
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''Fly Speed (Pr):'' A fang dragon is faster in the air than many other dragons. It therefore uses the Fast speed for the appropriate age category on the Movement Speeds by Age and Category table for its fly speed. It has Good maneuverability.
''Fly Speed (Pr):'' A fang dragon is faster in the air than many other dragons. It therefore uses the Fast speed for the appropriate age category on the Movement Speeds by Age and Category table for its fly speed. It has Good maneuverability.
 +
 +
====Fang Draconic Aspects====
===Flame===
===Flame===
''Breath Weapon (Pr):'' A flame dragon has a breath weapon: a cone of superheated flame that deals 1d10 fire damage per Hit Die the flame dragon possesses. This breath weapon allows a Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) for half damage.  
''Breath Weapon (Pr):'' A flame dragon has a breath weapon: a cone of superheated flame that deals 1d10 fire damage per Hit Die the flame dragon possesses. This breath weapon allows a Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) for half damage.  
-
''Fire Aura (Ex):'' A flame dragon puts off a significant amount of body heat, enough to set flammable objects nearby on fire. At the start of a flame dragon's turn, creatures and objects within 30' of it take 1d6 fire damage per point of Constitution modifier the flame dragon possesses. This aura allows a Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) to negate the damage.  
+
''Fire Aura (Ex) [Aura]:'' A flame dragon puts off a significant amount of body heat, enough to set flammable objects nearby on fire. At the start of a flame dragon's turn, creatures and objects within 30' of it take 1d6 fire damage per point of Constitution modifier the flame dragon possesses. This aura allows a Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) to negate the damage.  
''Fire Subtype:'' A flame dragon has the Fire subtype.
''Fire Subtype:'' A flame dragon has the Fire subtype.
''Fly Speed (Pr):'' A flame dragon is faster in the air than many other dragons. It therefore uses the Fast speed for the appropriate age category on the Movement Speeds by Age and Category table for its fly speed. It has Good maneuverability.
''Fly Speed (Pr):'' A flame dragon is faster in the air than many other dragons. It therefore uses the Fast speed for the appropriate age category on the Movement Speeds by Age and Category table for its fly speed. It has Good maneuverability.
 +
 +
====Flame Draconic Aspects====
===Forge===
===Forge===
-
''Breath Weapon (Pr):'' A forge dragon has a breath weapon: a ranged touch attack of molten metal that deals 1d12 fire and bludgeoning damage per Hit Die the forge dragon possesses. Half the damage (round up) is fire; the other half (round down) is bludgeoning. For the purposes of overcoming damage reduction, a forge dragon's breath weapon is considered magic.
+
''Breath Weapon (Pr):'' A forge dragon has a breath weapon: a ranged touch attack of molten pig iron that deals 1d12 fire and bludgeoning damage per Hit Die the forge dragon possesses. Half the damage (round up) is fire; the other half (round down) is bludgeoning. For the purposes of overcoming damage reduction, a forge dragon's breath weapon is considered magic.
A target struck by a forge dragon's breath weapon must make a Fortitude save (DC 10 + the dragon's Hero Value + the dragon's Constitution modifier) on its turn each round thereafter, to a maximum number of rounds equal to the forge dragon's Constitution modifier: a failed save inflicts 1d6 fire damage per point of Constitution modifier the forge dragon possesses and also carries stacking penalties as follows:
A target struck by a forge dragon's breath weapon must make a Fortitude save (DC 10 + the dragon's Hero Value + the dragon's Constitution modifier) on its turn each round thereafter, to a maximum number of rounds equal to the forge dragon's Constitution modifier: a failed save inflicts 1d6 fire damage per point of Constitution modifier the forge dragon possesses and also carries stacking penalties as follows:
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A creature encased by failing three saves begins to suffocate, may only take purely mental actions, threatens no squares, and automatically fails Reflex saves. Further, the hardened metal must be broken off before the creature can be freed. The metal has hardness 10 and 30 Hit Points. Once a creature is encased, additional applications of a forge dragon's breath weapon repair the metal, repairing damage equal to the forge dragon's Hero Value. If a creature is affected by two forge dragon breath weapons simultaneously, whichever duration is longer applies, and the ongoing fire damage inflicted is based upon the highest Constitution modifier of all forge dragons involved.
A creature encased by failing three saves begins to suffocate, may only take purely mental actions, threatens no squares, and automatically fails Reflex saves. Further, the hardened metal must be broken off before the creature can be freed. The metal has hardness 10 and 30 Hit Points. Once a creature is encased, additional applications of a forge dragon's breath weapon repair the metal, repairing damage equal to the forge dragon's Hero Value. If a creature is affected by two forge dragon breath weapons simultaneously, whichever duration is longer applies, and the ongoing fire damage inflicted is based upon the highest Constitution modifier of all forge dragons involved.
-
An entrapped creature can break out with a DC 28 Strength check. Alternatively, other creatures may attempt to break off or melt the metal off of the encased creature. Any damage inflicted to the metal also damages the encased creature for half damage: determine the damage the creature receives after reducing damage from hardness. Spells or effects that specifically alter or melt metal but inflict no damage instead deal damage equal to half the remaining HP of the metal and do not harm the encased creature.
+
An entrapped creature can break out with a Strength check (DC 10 + half the forge dragon's Hit Dice). Alternatively, other creatures may attempt to break off or melt the metal off of the encased creature. Any damage inflicted to the metal also damages the encased creature for half damage: determine the damage the creature receives after reducing damage from hardness. Whenever the encasing metal is affected by a spell or effect that specifically alters metal but inflicts no damage, the creature is allowed an immediate Strength check to break free, with a bonus to the check equal to the caster level of the spell or effect.  
''Earth and Fire Subtypes:'' A forge dragon has the earth and fire subtypes.
''Earth and Fire Subtypes:'' A forge dragon has the earth and fire subtypes.
 +
 +
====Forge Draconic Aspects====
===Ice===
===Ice===
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''Swim Speed (Ex):'' An ice dragon is comfortable in the water and can swim. It therefore uses the Slow speed for the appropriate age category on the Movement Speeds by Age and Category table for a swim speed. Furthermore, it can swim through ice and snow as easily as if it were water. Swimming through ice and snow in this fashion leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence.
''Swim Speed (Ex):'' An ice dragon is comfortable in the water and can swim. It therefore uses the Slow speed for the appropriate age category on the Movement Speeds by Age and Category table for a swim speed. Furthermore, it can swim through ice and snow as easily as if it were water. Swimming through ice and snow in this fashion leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence.
 +
 +
====Ice Draconic Aspects====
===Kismet===
===Kismet===
-
|'''Kismet''' || HV Damage || Cone || 1 || 1/2HD || No || Normal || Slow || None || Lucky
+
''Breath Weapon (Pr):'' A kismet dragon has a breath weapon: a cone of coruscating radiant and entropic energies that deals 1d6 damage per Hit Die of the kismet dragon. Half the damage (rounded up) is radiant damage; the other half (rounded down) is entropic damage. This breath weapon allows a Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) to halve the damage.
 +
 
 +
''Heroic Tribute (Su):'' A creature struck by one or more attacks from a kismet dragon (including failing a save against a spell or breath weapon) must also make a Fortitude save (DC 10 + the dragon's Hero Value + its Charisma modifier) or take one Hero Value damage. A kismet dragon who successfully damages an opponent's Hero Value in this way gains a +1 bonus to its Hero Value for 24 hours, to a maximum of double its normal Hero Value.
 +
 
 +
''Lucky (Ex):'' Kismet dragons are paragons of luck and fortune: as such, whenever they roll a d20, they instead roll 2d20 and select the better result.
 +
 
 +
''Swim Speed (Pr):'' A kismet dragon is comfortable in the water and can swim. It therefore uses the Slow speed for the appropriate age category on the Movement Speeds by Age and Category table for a swim speed.
 +
 
 +
====Kismet Draconic Aspects====
===Lunar===
===Lunar===
-
|'''Lunar''' || Radiant || Cone || d6 || 1/2HD || No || Normal || No || Shapechanger || Breath also messes with Shapechangers
+
''Breath Weapon (Pr):'' A lunar dragon has a breath weapon: a cone of opalescent moonlight that deals 1d6 radiant damage per two Hit Dice of the lunar dragon. This breath weapon allows a Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) to halve the damage. A creature with the Shapechanger subtype or a creature currently under the effects of a [Polymorph] spell or effect that is damaged by a lunar dragon's breath weapon must also make a Fortitude save against the same DC or immediately revert to its normal form and be sickened for one round.
 +
 
 +
''Shapechanger Subtype:'' A lunar dragon has the Shapechanger subtype. Almost every lunar dragon has at least one shapeshifting ability from the lunar dragon draconic aspects list.
 +
 
 +
====Lunar Draconic Aspects====
===Mist===
===Mist===
-
|'''Mist''' || Cold || Cone || d4 || 1/2HD || No || Normal || Normal || Cold, Water || Breath leaves fog cloud
+
''Amphibious (Pr):'' Mist dragons can breathe both air and water.
 +
 
 +
''Aquatic, Cold, and Water Subtypes:'' A mist dragon has the Aquatic, Cold, and Water subtypes.
 +
 
 +
''Breath Weapon (Pr):'' A mist dragon has a breath weapon: a cone of cloying mist that deals 1d4 cold damage per two Hit Dice of the mist dragon. This breath weapon allows a Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) to halve the damage. In addition, the mist lingers as a chilling vapor: any creature that enters the mist must make a Fortitude save (DC 10 + the dragon's Hero Value + its Constitution modifier) or be ''slowed''. A mist dragon is always immune to its own breath weapon. A ''gust of wind'' spell, similar magic, or natural wind in excess of 10 MPH clears the mist away over the course of a round.
 +
 
 +
''Swim Speed (Pr):'' A mist dragon is comfortable in the water and can swim very well. It therefore uses the Normal speed for the appropriate age category on the Movement Speeds by Age and Category table for a swim speed.
 +
 
 +
====Mist Draconic Aspects====
===Mirror===
===Mirror===
-
|'''Mirror''' || Radiant || Line || d10 || 1/1HD || No || Normal || No || Earth || Reflective
+
''Breath Weapon (Pr):'' A mirror dragon has a breath weapon: a line of focused light that deals 1d10 radiant damage per Hit Die of the mirror dragon. This breath weapon allows a Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) to halve the damage. In addition, any creature affected by a mirror dragon's breath weapon that fails its Reflex save must also make a Fortitude save against the same DC or be blinded for one round: a creature that fails the Reflex save but passes the Fortitude save is dazzled for one round instead.
 +
 
 +
''Earth Subtype:'' A mirror dragon has the Earth subtype.
 +
 
 +
''Reflective (Ex):'' A mirror dragon that is struck by a ray spell that does not allow a Reflex save may choose to make a Reflex save (against the typical DC of the spell) as an immediate action. If it passes, it is unaffected by the spell and may redirect it. When doing so, it makes a new attack roll using its own Base Attack Bonus and Dexterity modifier and treats the spell as if it were originating in its square; all other aspects of the spell (caster level, metamagic applied, etc.) are unaffected.
 +
 
 +
====Mirror Draconic Aspects====
===Rain===
===Rain===
-
|'''Rain''' || Electricity || Line || d6 || 1/1HD || No || Fast || Slow || Aquatic, Electricity, Water || Breath also bull rushes
+
''Amphibious (Pr):'' Rain dragons can breathe both air and water.
 +
 
 +
''Aquatic, Electricity, and Water Subtypes:'' A mist dragon has the Aquatic, Electricity, and Water subtypes.
 +
 
 +
''Breath Weapon (Pr):'' A rain dragon has a breath weapon: a line of charged lightning that deals 1d6 electrical damage per Hit Die of the rain dragon. This breath weapon allows a Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) to halve the damage. A creature that fails its Reflex save against a rain dragon's breath weapon must also make a contested Strength check to resist being bull-rushed directly away from the rain dragon. A rain dragon's breath weapon bull-rushes with a bonus equal to the rain dragon's Hero Value plus the rain dragon's Constitution modifier.
 +
 
 +
''Fly Speed (Pr):'' A rain dragon is faster in the air than many other dragons. It therefore uses the Fast speed for the appropriate age category on the Movement Speeds by Age and Category table for its fly speed. It has Good maneuverability.
 +
 
 +
''Swim Speed (Pr):'' A rain dragon is comfortable in the water and can swim. It therefore uses the Slow speed for the appropriate age category on the Movement Speeds by Age and Category table for a swim speed.
 +
 
 +
====Rain Draconic Aspects====
===Serene===
===Serene===
-
|'''Serene''' || Sleep || Cone || None || None || No || Fast || No || None || None
+
''Breath Weapon (Pr):'' A serene dragon has a breath weapon: a cone of translucent pink gas that puts creatures to sleep. Creatures caught in a serene dragon's breath weapon must make a Will save (DC 10 + the dragon's Hero Value + its Constitution modifier) or fall asleep.
 +
 
 +
''Fly Speed (Pr):'' A serene dragon is faster in the air than many other dragons. It therefore uses the Fast speed for the appropriate age category on the Movement Speeds by Age and Category table for its fly speed. It has Good maneuverability.
 +
 
 +
====Serene Draconic Aspects====
===Shadow===
===Shadow===
-
|'''Shadow''' || Entropic/Blindness || Cone || d4 || 1/1HD || Slow || Normal || No || Entropic || None
+
''Breath Weapon (Pr):'' A shadow dragon has a breath weapon: a cone of entropic energies and cloying darkness that deals 1d4 entropic damage per Hit Die of the shadow dragon and blinds creatures caught within it for a number of rounds equal to the shadow dragon's Hero Value. This breath weapon allows a Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) to halve the damage and a Fortitude save to negate the blindness.
 +
 
 +
''Burrow Speed (Pr):'' A shadow dragon has a burrow speed equal to the speed listed for the appropriate age category in the Slow column on the Movement Speeds by Age and Category table.
 +
 
 +
''Entropic Subtype:'' A shadow dragon has the Entropic subtype.
 +
 
 +
====Shadow Draconic Aspects====
===Smoke===
===Smoke===
-
|'''Smoke''' || Nausea || Cone || None || None || No || Fast || No || Air || Breath leaves fog cloud
+
''Air Subtype:'' A smoke dragon has the Air subtype.
 +
 
 +
''Breath Weapon (Pr):'' A smoke dragon has a breath weapon: a cone of nauseating smoke. This breath weapon allows a Fortitude save (DC 10 + the dragon's Hero Value + its Constitution modifier) to negate the nausea. In addition, the smoke lingers and blocks vision. Creatures on opposite sides of the smoke have total concealment from one another, and creatures outside the smoke treat creatures inside of the smoke as having concealment. Creatures inside the smoke have concealment against all other creatures and treat all other creatures as having concealment. Creatures inside the smoke at the start of their turns must make a Fortitude save against the same save DC or become nauseated. A smoke dragon is always immune to its own breath weapon. A ''gust of wind'' spell, similar magic, or natural wind in excess of 10 MPH clears the smoke away over the course of a round.
 +
 
 +
''Fly Speed (Pr):'' A smoke dragon is faster in the air than many other dragons. It therefore uses the Fast speed for the appropriate age category on the Movement Speeds by Age and Category table for its fly speed. It has Good maneuverability.
 +
 
 +
====Smoke Draconic Aspects====
===Steel===
===Steel===
-
|'''Steel''' || Piercing Flechettes || Cone || d6 || 2/1HD || Slow || Normal || No || Earth || Flechettes stick in opponents
+
''Breath Weapon (Pr):'' A steel dragon has a breath weapon: a cone of spiny, metallic shards that deals 2d6 magic, piercing damage per Hit Die of the steel dragon and knocks creatures caught within it prone. This breath weapon allows a Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) to halve the damage and negate the prone effect.
 +
 
 +
''Burrow Speed (Pr):'' A steel dragon has a burrow speed equal to the speed listed for the appropriate age category in the Slow column on the Movement Speeds by Age and Category table.
 +
 
 +
''Earth Subtype:'' A steel dragon has the Earth subtype.
 +
 
 +
====Steel Draconic Aspects====
 +
 
===Sun===
===Sun===
-
|'''Sun''' || Radiant/Fire || Cone || d6/d6 || 1/1HD || No || Normal || No || Fire, Radiant || Blinding aura
+
''Blinding Aura (Su) [Aura]:'' A sun dragon's gleaming scales put off a significant amount of light, enough to blind nearby creatures. At the start of a sun dragon's turn, creatures within 30' of it must make a Fortitude save (DC 10 + the dragon's Hero Value + its Constitution modifier) or be blinded for 1d4 round and dazzled for 1d4 rounds thereafter.
 +
 
 +
''Breath Weapon (Pr):'' A sun dragon has a breath weapon: a cone of fiery sunlight that deals 1d6 fire damage and 1d6 radiant damage per Hit Die of the sun dragon. This breath weapon allows a Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) to halve the damage.
 +
 
 +
''Fire and Radiant Subtypes:'' A sun dragon has the Fire and Radiant subtypes.
 +
 
 +
====Sun Draconic Aspects====
===Swamp===
===Swamp===
-
|'''Swamp''' || Acid || Line || 1d8 || 1/1HD || No || Slow || Fast || Aquatic, Water || None
+
''Amphibious (Pr):'' Swamp dragons can breathe both air and water.
 +
 
 +
''Aquatic and Water Subtypes:'' A swamp dragon has the Aquatic and Water subtypes.
 +
 
 +
''Breath Weapon (Pr):'' A swamp dragon has a breath weapon: a line of caustic bile that deals 1d8 acid damage per Hit Die of the swamp dragon. This breath weapon allows a Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) to halve the damage.
 +
 
 +
''Fly Speed (Pr):'' Unlike most dragons, a swamp dragon is more at home in the water than in the skies and therefore uses the Slow speed for the appropriate age category on the Movement Speeds by Age and Category table for its fly speed. It has Poor maneuverability.
 +
 
 +
''Swim Speed (Pr):'' A swamp dragon is a capable swimmer. It therefore uses the Normal speed for the appropriate age category on the Movement Speeds by Age and Category table for a swim speed.
 +
 
 +
====Swamp Draconic Aspects====
===Tide===
===Tide===
-
|'''Tide''' || Water || Cone || 1d8 || 1/1HD || No || No || Fast || Aquatic, Water || None
+
''Amphibious (Pr):'' Tide dragons can breathe both air and water.
-
===Volcano===
+
''Aquatic and Water Subtypes:'' A tide dragon has the Aquatic and Water subtypes.
-
|'''Volcanic''' || Magma || Lozenge || d8 || 2/1HD || Slow || Slow || No || Earth, Fire || Magma breath scalds and hardens
+
 
 +
''Breath Weapon (Pr):'' A tide dragon has a breath weapon: a cone of boiling or freezing water that deals 1d8 fire or cold damage (tide dragon's choice) per Hit Die of the tide dragon. This breath weapon allows a Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) to halve the damage.
 +
 
 +
''Fly Speed:'' Unlike most dragons, a tide dragon spends almost its entire lifespan underwater. Tide dragons therefore lack a fly speed.
 +
 
 +
''Swim Speed (Pr):'' A tide dragon is an extremely capable swimmer. It therefore uses the Fast speed for the appropriate age category on the Movement Speeds by Age and Category table for a swim speed.
 +
 
 +
====Tide Draconic Aspects====
 +
 
 +
===Volcanic===
 +
''Breath Weapon (Pr):'' A volcanic dragon has a breath weapon: a ranged touch attack of magma that deals 2d8 fire and bludgeoning damage per Hit Die the volcanic dragon possesses. Half the damage (round up) is fire; the other half (round down) is bludgeoning. For the purposes of overcoming damage reduction, a volcanic dragon's breath weapon is considered magic.
 +
 
 +
A target struck by a volcanic dragon's breath weapon must make a Fortitude save (DC 10 + the dragon's Hero Value + the dragon's Constitution modifier) on its turn each round thereafter, to a maximum number of rounds equal to the volcanic dragon's Constitution modifier: a failed save inflicts 1d6 fire damage per point of Constitution modifier the volcanic dragon possesses and also carries stacking penalties as follows:
 +
 
 +
{|class="bordered zebra header"
 +
!Failed Saves !!Penalty to Target
 +
|-
 +
|One || All speeds reduced by half
 +
|-
 +
|Two || All speeds reduced to 0'; immobilized
 +
|-
 +
|Three || Encased in stone
 +
|}
 +
 
 +
A creature encased by failing three saves begins to suffocate, may only take purely mental actions, threatens no squares, and automatically fails Reflex saves. Further, the hardened stone must be broken off before the creature can be freed. The stone has hardness 8 and 15 Hit Points. Once a creature is encased, additional applications of a volcanic dragon's breath weapon repair the stone, repairing damage equal to the volcanic dragon's Hero Value. If a creature is affected by two volcanic dragon breath weapons simultaneously, whichever duration is longer applies, and the ongoing fire damage inflicted is based upon the highest Constitution modifier of all volcanic dragons involved.
 +
 
 +
An entrapped creature can break out with a Strength check (DC 10 + half the volcanic dragon's Hit Dice). Alternatively, other creatures may attempt to break off or melt the stone off of the encased creature. Any damage inflicted to the stone also damages the encased creature for half damage: determine the damage the creature receives after reducing damage from hardness. Whenever the encasing stone is affected by a spell or effect that specifically alters stone but inflicts no damage, the creature is allowed an immediate Strength check to break free, with a bonus to the check equal to the caster level of the spell or effect.
 +
 
 +
''Burrow Speed (Pr):'' A volcanic dragon has a burrow speed equal to the speed listed for the appropriate age category in the Slow column on the Movement Speeds by Age and Category table.
 +
 
 +
''Fly Speed (Pr):'' Unlike most dragons, a volcanic dragon is more at home on the ground and in lava than in the skies and therefore uses the Slow speed for the appropriate age category on the Movement Speeds by Age and Category table for its fly speed. It has Poor maneuverability.
 +
 
 +
''Earth and Fire Subtypes:'' A volcanic dragon has the earth and fire subtypes.
 +
 
 +
''Lava Swim (Ex):'' A volcanic dragon can breathe and swim lava as easily as a fish breathes and swims through water. It uses the Normal speed for the appropriate age category on the Movement Speeds by Age and Category table to determine how fast it swims through lava.
 +
 
 +
====Volcanic Draconic Aspects====
===Wind===
===Wind===
-
|'''Wind''' || Gust of Wind || Cone || d4 || 1/1HD || No || Fast || No || Air || Breath also bull-rushes, clears clouds, and knocks prone
+
''Air Subtype:'' A wind dragon has the air subtype.
 +
 
 +
''Breath Weapon (Pr):'' A wind dragon has a breath weapon: a cone of forceful air that knocks creatures within it prone and sends small particles flying, dealing 1d4 magic slashing damage per Hit Die of the wind dragon. This breath weapon allows a Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) to halve the damage and negate the prone effect. Effects dispersed by high winds are dispersed by a wind dragon's breath weapon.
 +
 
 +
''Fly Speed (Pr):'' A wind dragon is faster in the air than many other dragons. It therefore uses the Fast speed for the appropriate age category on the Movement Speeds by Age and Category table for its fly speed. It has Good maneuverability.
 +
 
 +
====Wind Draconic Aspects====

Current revision as of 19:04, 24 December 2013

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