D20r:True Dragon

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(Young (16-25 Years))
(Young (16-25 Years))
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align=Often TN|size=Small|type=Dragon|subtype=See Text|class=None|
align=Often TN|size=Small|type=Dragon|subtype=See Text|class=None|
init=+7|senses=Darkvision 60', Low-Light Vision, Scent|languages=Draconic|
init=+7|senses=Darkvision 60', Low-Light Vision, Scent|languages=Draconic|
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AC=27|tAC=13|ffAC=25|AC-detail=+2 Dex, +5 Hero, +9 natural, +1 size|
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AC=27|tAC=16|ffAC=25|AC-detail=+2 Dex, +5 Hero, +3 insight (touch AC only), +9 natural, +1 size|
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HP=85|HD=9d12+27|DR=9/magic|GD=12|
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HP=85|HD=9d12+27|DR=9/magic|GD=15|
immune=Paralysis, Sleep|resist=None|weak=None|
immune=Paralysis, Sleep|resist=None|weak=None|
fort=+8|ref=+8|will=+8|
fort=+8|ref=+8|will=+8|
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str=12|dex=15|con=16|int=10|wis=14|cha=14|
str=12|dex=15|con=16|int=10|wis=14|cha=14|
appskills=(d20+9+Mod): Athletics, Bluff, Decipher Script, Diplomacy, Disguise, Grapple, Knowledge (Arcana), Knowledge (Engineering), Knowledge (Nature), Knowledge (The Planes), Ride, Spellcraft, Survival|jouskills=(d20+9+Mod+Mod): Intimidate|masskills=(d20+9+Mod+Mod): None|
appskills=(d20+9+Mod): Athletics, Bluff, Decipher Script, Diplomacy, Disguise, Grapple, Knowledge (Arcana), Knowledge (Engineering), Knowledge (Nature), Knowledge (The Planes), Ride, Spellcraft, Survival|jouskills=(d20+9+Mod+Mod): Intimidate|masskills=(d20+9+Mod+Mod): None|
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feat4=Weapon Finesse (Bonus)|feat4eff=A dragon may use its Dexterity modifier instead of its Strength modifier on attack rolls made with weapons with the Finesse property. If it carries a shield, its armor check penalty applies to its attack rolls. A dragon also gains a +3 bonus on damage rolls made with weapons with the Finesse property. (12 pts)|
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feat5=Weapon Finesse (Bonus)|feat5eff=A dragon may use its Dexterity modifier instead of its Strength modifier on attack rolls made with weapons with the Finesse property. If it carries a shield, its armor check penalty applies to its attack rolls. A dragon also gains a +3 bonus on damage rolls made with weapons with the Finesse property. (12 pts)|
feat2=Blind-Fight|feat2eff=In melee, every time a young dragon misses because of concealment, it can reroll its miss chance percentile roll up to three times to see if it actually hits.
feat2=Blind-Fight|feat2eff=In melee, every time a young dragon misses because of concealment, it can reroll its miss chance percentile roll up to three times to see if it actually hits.
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feat1=Ability Focus (Breath Weapon)|feat1eff=A young dragon adds +5 to the saving throw DC of its breath weapon. (12 pts)|
feat1=Ability Focus (Breath Weapon)|feat1eff=A young dragon adds +5 to the saving throw DC of its breath weapon. (12 pts)|
feat3=Improved Initiative|feat3eff=A young dragon gains a +5 bonus on Initiative checks. (6 pts)|
feat3=Improved Initiative|feat3eff=A young dragon gains a +5 bonus on Initiative checks. (6 pts)|
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feat5=Multiattack|feat5eff=A dragon's secondary natural attacks are at a -2 penalty instead of a -5. (12 pts)|
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feat4=Multiattack|feat4eff=A dragon's secondary natural attacks are at a -2 penalty instead of a -5. (12 pts)|
ability2=Draconic Aspects (Ex)|ability2eff=A young dragon chooses nine draconic aspects according to its Draconic Heritage. These abilities must be chosen from the Young or appropriate Heritage lists.|
ability2=Draconic Aspects (Ex)|ability2eff=A young dragon chooses nine draconic aspects according to its Draconic Heritage. These abilities must be chosen from the Young or appropriate Heritage lists.|
ability3=Draconic Heritage (Ex)|ability3eff=A young dragon chooses one draconic heritage from the Draconic Heritage list, gaining all benefits provided therein.|
ability3=Draconic Heritage (Ex)|ability3eff=A young dragon chooses one draconic heritage from the Draconic Heritage list, gaining all benefits provided therein.|
ability1=Breath Weapon (Pr)|ability1eff=A young dragon has a breath weapon, a 15' cone, a 30' line, or a ranged touch lozenge with a range increment of 40' that can fire up to 5 range increments. A young dragon's draconic heritage determines the breath weapon's effects, the breath weapon's save DC (if any), and the breath weapon's shape. A young dragon receives a +5 bonus to its breath weapon's save DC from its Ability Focus feat. A young dragon may use its breath weapon every 1d4 rounds.|
ability1=Breath Weapon (Pr)|ability1eff=A young dragon has a breath weapon, a 15' cone, a 30' line, or a ranged touch lozenge with a range increment of 40' that can fire up to 5 range increments. A young dragon's draconic heritage determines the breath weapon's effects, the breath weapon's save DC (if any), and the breath weapon's shape. A young dragon receives a +5 bonus to its breath weapon's save DC from its Ability Focus feat. A young dragon may use its breath weapon every 1d4 rounds.|
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ability4=|ability4eff=|
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ability4=Thick Hide (Pr)|ability4eff=A young dragon adds its Constitution modifier to its touch Armor Class and its Grapple Defense as an insight bonus.|
ability5=|ability5eff=}}
ability5=|ability5eff=}}

Revision as of 21:08, 7 February 2011

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