D20r:True Dragon

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(Blood)
(Blood)
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====Blood Draconic Aspects====
====Blood Draconic Aspects====
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'''Bonus Hit Points:''' A dragon with this ability gains extra hit points according to the following table:
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'''Amorphous Form (Su):''' A blood dragon with this ability can shift its form into that of an animate puddle of blood or back to its normal form as a standard action. The amorphous form can fit through tight spaces or narrow openings as if it were water. While amorphous, the blood dragon is immune to poison, critical hits, flanking, nausea, weapon damage, and stunning. It also does not need to breathe and is therefore immune to drowning and suffocation. Its type changes to Ooze, but do not recalculate any of the blood dragon's statistics.
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{|class="bordered zebra header"
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A blood dragon in amorphous form gains a swim speed equal to its land speed. Any equipment the blood dragon is wielding when it changes form merges with its new form and becomes useless. The blood dragon also loses all its natural attacks, exchanging them for a single slam attack that deals damage equal to the blood dragon's bite.
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!Size !!Bonus Hit Points
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|Tiny or smaller || —
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|Small || 10
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|Medium || 20
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|Large || 30
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|Huge || 40
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|Gargantuan || 60
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|-
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|Colossal || 80
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|}
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'''Consume Essence (Ex):'' A dragon with this ability can consume some of its own Hit Points as a swift action to grant itself a bonus for a short time. Upon activating this ability, the dragon gains one of the following options for a number of rounds equal to its Constitution modifier, taking damage as listed:
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While amorphous, the blood dragon cannot speak, use its breath weapon, or cast spells that require material, verbal, or somatic components: it, can, however, take purely mental actions. A blood dragon in amorphous form also gains blindsight, usable up to a maximum distance of 10' per Hit Die.
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A blood dragon in amorphous form can simply mow down smaller creatures as a standard action. It cannot make a slam attack during a round in which it engulfs. The blood dragon merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against the blood dragon, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a Reflex save (DC 10 + the blood dragon's Hero Value + the blood dragon's Strength modifier) or be engulfed; on a success, they are pushed back or aside (opponent's choice) as the dragon moves forward. Engulfed creatures are dealt damage as if the blood dragon had struck them with a slam attack and also suffer additional damage as if they had been caught in the blood dragon's breath weapon.
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'''Blood Stride (Su):''' A blood dragon with this ability can use blood as a means of transportation. As a standard action that does not provoke attacks of opportunity, the blood dragon can liquidate into a pool of blood, enter any adjacent creature, and instantaneously teleport into the blood of another creature on the same plane regardless of the distance separating the two creatures. The blood dragon can designate a distance and direction or may select a specific creature as a destination. If the blood dragon chooses a specific creature, that creature may make a Will save (DC 10 + the blood dragon's Hero Value + the blood dragon's Constitution modifier) to resist.
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A blood dragon cannot use itself as the entry or exit creature. If an intended entry creature is unwilling to act as the necessary focus for the blood dragon, the blood dragon must succeed on a touch attack to use this ability. When exiting a creature, the blood dragon chooses an adjacent square to appear in. Entering and exiting a creature is painless, unless the blood dragon wishes otherwise: despite this, creatures used a s a focus for this ability generally find it unsettling.
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If desired, a blood dragon can make its exit painful instead of painless: doing so inflicts 1d6 damage per Hit Die of the blood dragon to the exit creature and renders them nauseated for a number of rounds equal to the blood dragon's Constitution modifier. A painful exit offers a Fortitude save (DC 10 + the blood dragon's Hero Value + the dragon's Constitution modifier) for half damage. A successful save also negates the nauseating effect.
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Using either version of this ability inflicts 10 damage to the blood dragon. This damage cannot be reduced, resisted, or ignored in any way.
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'''Consume Essence (Ex):''' A blood dragon with this ability can consume some of its own Hit Points as a swift action to grant itself a bonus for a short time. Upon activating this ability, the blood dragon gains one of the following options for a number of rounds equal to its Constitution modifier, taking damage as listed:
*+1 morale bonus to Hero Value (20 HP)
*+1 morale bonus to Hero Value (20 HP)
*+3 deflection bonus to Armor Class (10 HP)
*+3 deflection bonus to Armor Class (10 HP)
*Elemental subtype (15 HP)
*Elemental subtype (15 HP)
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*Bonus feat, as long as the dragon meets all the prerequisites; if it is an investing feat, the dragon has prowess equal to its Hit Dice invested in the feat (5 HP)
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*Bonus feat, as long as the blood dragon meets all the prerequisites; if it is an investing feat, the blood dragon has prowess equal to its Hit Dice invested in the feat (5 HP)
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This damage cannot be reduced or ignored in any way.
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This damage cannot be reduced, resisted, or ignored in any way.
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'''Exsanguinating Bite (Su):''' A blood dragon with this ability drains blood from its opponents whenever it bites them. Whenever the blood dragon successfully deals damage with a bite attack, it heals Hit Points equal to half the damage dealt, up to its normal maximum Hit Points: excess healing is instead gained as temporary Hit Points that last for one minute before dissipating.
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'''Sanguine Resilience:''' A blood dragon with this ability gains two extra Hit Points per Hit Die. This ability can be selected multiple times. Its effects stack.
===Bone===
===Bone===

Revision as of 23:45, 3 February 2011

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