D20r:True Dragon

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(Draconic Heritages)
(Draconic Heritages)
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|'''Forge''' || Molten Metal || Lozenge || d12 || 1/1HD || No || Normal || No || Earth, Fire || Molten metal breath scalds and hardens
|'''Forge''' || Molten Metal || Lozenge || d12 || 1/1HD || No || Normal || No || Earth, Fire || Molten metal breath scalds and hardens
|-
|-
-
|'''Ice''' || Cold/Piercing || Line || d10/d6 || 1/1HD || No || Normal || Slow || Cold || Can swim through ice, breath weapon is an ice lance
+
|'''Ice''' || Cold/Piercing || Line || d10/d6 || 1/1HD || No || Normal || Slow || Cold || Can swim through ice
|-
|-
|'''Kismet''' || HV Damage || Cone || 1 || 1/2HD || No || Normal || Slow || None || Lucky
|'''Kismet''' || HV Damage || Cone || 1 || 1/2HD || No || Normal || Slow || None || Lucky
|-
|-
-
|'''Lunar''' || Radiant || Cone || d6 || 1/2HD || No || Normal || No || Shapechanger || Breath also messes with Shapechangers
+
|'''Lunar''' || Radiant || Cone || d6 || 1/2HD || No || Normal || No || Shapechanger || Breath also hampers Shapechangers
|-
|-
|'''Mist''' || Cold || Cone || d4 || 1/2HD || No || Normal || Normal || Cold, Water || Breath leaves fog cloud
|'''Mist''' || Cold || Cone || d4 || 1/2HD || No || Normal || Normal || Cold, Water || Breath leaves fog cloud
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|'''Smoke''' || Nausea || Cone || None || None || No || Fast || No || Air || Breath leaves fog cloud
|'''Smoke''' || Nausea || Cone || None || None || No || Fast || No || Air || Breath leaves fog cloud
|-
|-
-
|'''Steel''' || Piercing Flechettes || Cone || d6 || 2/1HD || Slow || Normal || No || Earth || Flechettes stick in opponents
+
|'''Steel''' || Piercing Flechettes || Cone || d6 || 2/1HD || Slow || Normal || No || Earth || Breath also knocks prone
|-
|-
|'''Sun''' || Radiant/Fire || Cone || d6/d6 || 1/1HD || No || Normal || No || Fire, Radiant || Blinding aura
|'''Sun''' || Radiant/Fire || Cone || d6/d6 || 1/1HD || No || Normal || No || Fire, Radiant || Blinding aura
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''Fly Speed (Pr):'' Unlike most dragons, a swamp dragon is more at home in the water than in the skies and therefore uses the Slow speed for the appropriate age category on the Movement Speeds by Age and Category table for its fly speed. It has Poor maneuverability.
''Fly Speed (Pr):'' Unlike most dragons, a swamp dragon is more at home in the water than in the skies and therefore uses the Slow speed for the appropriate age category on the Movement Speeds by Age and Category table for its fly speed. It has Poor maneuverability.
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''Swim Speed (Pr):'' A swamp dragon is an extremely capable swimmer. It therefore uses the Fast speed for the appropriate age category on the Movement Speeds by Age and Category table for a swim speed.  
+
''Swim Speed (Pr):'' A swamp dragon is a capable swimmer. It therefore uses the Normal speed for the appropriate age category on the Movement Speeds by Age and Category table for a swim speed.  
===Tide===
===Tide===
 +
''Amphibious (Pr):'' Tide dragons can breathe both air and water.
-
|'''Tide''' || Water || Cone || 1d8 || 1/1HD || No || No || Fast || Aquatic, Water || None
+
''Aquatic and Water Subtypes:'' A tide dragon has the Aquatic and Water subtypes.
-
===Volcano===
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''Breath Weapon (Pr):'' A tide dragon has a breath weapon: a cone of boiling or freezing water that deals 1d8 fire or cold damage (tide dragon's choice) per Hit Die of the tide dragon. This breath weapon allows a Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) to halve the damage.
-
|'''Volcanic''' || Magma || Lozenge || d8 || 2/1HD || Slow || Slow || No || Earth, Fire || Magma breath scalds and hardens
+
 
 +
''Fly Speed:'' Unlike most dragons, a tide dragon spends almost its entire lifespan underwater. Tide dragons therefore lack a fly speed.
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''Swim Speed (Pr):'' A tide dragon is an extremely capable swimmer. It therefore uses the Fast speed for the appropriate age category on the Movement Speeds by Age and Category table for a swim speed.
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===Volcanic===
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''Breath Weapon (Pr):'' A volcanic dragon has a breath weapon: a ranged touch attack of magma that deals 2d8 fire and bludgeoning damage per Hit Die the volcanic dragon possesses. Half the damage (round up) is fire; the other half (round down) is bludgeoning. For the purposes of overcoming damage reduction, a volcanic dragon's breath weapon is considered magic.
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A target struck by a volcanic dragon's breath weapon must make a Fortitude save (DC 10 + the dragon's Hero Value + the dragon's Constitution modifier) on its turn each round thereafter, to a maximum number of rounds equal to the volcanic dragon's Constitution modifier: a failed save inflicts 1d6 fire damage per point of Constitution modifier the volcanic dragon possesses and also carries stacking penalties as follows:
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 +
{|class="bordered zebra header"
 +
!Failed Saves !!Penalty to Target
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|-
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|One || All speeds reduced by half
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|-
 +
|Two || All speeds reduced to 0'; immobilized
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|-
 +
|Three || Encased in stone
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|}
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 +
A creature encased by failing three saves begins to suffocate, may only take purely mental actions, threatens no squares, and automatically fails Reflex saves. Further, the hardened stone must be broken off before the creature can be freed. The stone has hardness 8 and 15 Hit Points. Once a creature is encased, additional applications of a volcanic dragon's breath weapon repair the stone, repairing damage equal to the volcanic dragon's Hero Value. If a creature is affected by two volcanic dragon breath weapons simultaneously, whichever duration is longer applies, and the ongoing fire damage inflicted is based upon the highest Constitution modifier of all volcanic dragons involved.
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 +
An entrapped creature can break out with a Strength check (DC 10 + half the volcanic dragon's Hit Dice). Alternatively, other creatures may attempt to break off or melt the stone off of the encased creature. Any damage inflicted to the stone also damages the encased creature for half damage: determine the damage the creature receives after reducing damage from hardness. Whenever the encasing stone is affected by a spell or effect that specifically alters stone but inflicts no damage, the creature is allowed an immediate Strength check to break free, with a bonus to the check equal to the caster level of the spell or effect.
 +
 
 +
''Burrow Speed (Pr):'' A volcanic dragon has a burrow speed equal to the speed listed for the appropriate age category in the Slow column on the Movement Speeds by Age and Category table.
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''Fly Speed (Pr):'' Unlike most dragons, a volcanic dragon is more at home on the ground and in lava than in the skies and therefore uses the Slow speed for the appropriate age category on the Movement Speeds by Age and Category table for its fly speed. It has Poor maneuverability.
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''Earth and Fire Subtypes:'' A volcanic dragon has the earth and fire subtypes.
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 +
''Lava Swim (Ex):'' A volcanic dragon can breathe and swim lava as easily as a fish breathes and swims through water. It uses the Normal speed for the appropriate age category on the Movement Speeds by Age and Category table to determine how fast it swims through lava.
===Wind===
===Wind===
-
|'''Wind''' || Gust of Wind || Cone || d4 || 1/1HD || No || Fast || No || Air || Breath also bull-rushes, clears clouds, and knocks prone
+
''Air Subtypes:'' A wind dragon has the air subtype.
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 +
''Breath Weapon (Pr):'' A wind dragon has a breath weapon: a cone of forceful air that knocks creatures within it prone and sends small particles flying, dealing 1d4 magic slashing damage per Hit Die of the wind dragon. This breath weapon allows a Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) to halve the damage and negate the prone effect. Effects dispersed by high winds are dispersed by a wind dragon's breath weapon.
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''Fly Speed (Pr):'' A wind dragon is faster in the air than many other dragons. It therefore uses the Fast speed for the appropriate age category on the Movement Speeds by Age and Category table for its fly speed. It has Good maneuverability.

Revision as of 01:03, 31 January 2011

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