D20r:True Dragon

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(Draconic Heritages)
(Draconic Heritages)
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''Cold Subtype:'' A dread dragon has the Cold subtype.
''Cold Subtype:'' A dread dragon has the Cold subtype.
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''Swim Speed (Pr):'' A dread dragon is comfortable in the water and can swim adroitly. It therefore uses the Slow speed for the appropriate age category on the Movement Speeds by Age and Category table for a swim speed.
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''Swim Speed (Pr):'' A dread dragon is comfortable in the water and can swim. It therefore uses the Slow speed for the appropriate age category on the Movement Speeds by Age and Category table for a swim speed.
===Fang===
===Fang===
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===Forge===
===Forge===
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''Breath Weapon (Pr):'' A forge dragon has a breath weapon: a ranged touch attack of molten metal that deals 1d12 fire and bludgeoning damage per Hit Die the coin dragon possesses. In addition, a forge dragon's breath weapon explodes on contact: the forge dragon selects one square that the target occupies, and creatures in that square or within 5' of that square take 1d6 fire and bludgeoning damage per Hit Die the forge dragon possesses. A Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) negates the splash damage, and the targeted creature only needs to make this secondary Reflex save if the initial ranged touch attack misses. In both instances, half the damage (round up) is fire; the other half (round down) is bludgeoning. For the purposes of overcoming damage reduction, a forge dragon's breath weapon is considered magic.
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''Breath Weapon (Pr):'' A forge dragon has a breath weapon: a ranged touch attack of molten metal that deals 1d12 fire and bludgeoning damage per Hit Die the coin dragon possesses. In addition, a forge dragon's breath weapon explodes on contact: the forge dragon selects one square that the target occupies, and creatures in that square or within 5' of that square take 1d6 fire and bludgeoning damage per Hit Die the forge dragon possesses. A Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) negates the splash damage, and the targeted creature only needs to make this secondary Reflex save if the initial ranged touch attack misses. In both instances, half the damage (round up) is fire; the other half (round down) is bludgeoning. For the purposes of overcoming damage reduction, a forge dragon's breath weapon is considered magic.
A target directly struck by a forge dragon's breath weapon must make a Fortitude save on its turn each round thereafter, to a maximum number of rounds equal to the forge dragon's Constitution modifier: a failed save reduces all the affected creature's speeds by half and inflicts 1d6 fire damage per point of Constitution modifier the forge dragon possesses. A second failed save reduces all speeds to 0' and the creature is immobilized. A third failed save encases the creature in metal: a creature encased in this way begins to suffocate, may only take purely mental actions, threatens no squares, and automatically fails Reflex saves.
A target directly struck by a forge dragon's breath weapon must make a Fortitude save on its turn each round thereafter, to a maximum number of rounds equal to the forge dragon's Constitution modifier: a failed save reduces all the affected creature's speeds by half and inflicts 1d6 fire damage per point of Constitution modifier the forge dragon possesses. A second failed save reduces all speeds to 0' and the creature is immobilized. A third failed save encases the creature in metal: a creature encased in this way begins to suffocate, may only take purely mental actions, threatens no squares, and automatically fails Reflex saves.
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===Ice===
===Ice===
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|'''Ice''' || Cold/Piercing || Line || d10/d6 || 1/1HD || No || Normal || Slow || Cold || Can swim through ice, breath weapon is an ice lance
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''Breath Weapon (Pr):'' An ice dragon has a breath weapon: a lance of piercing ice that deals 1d10 cold damage and 1d6 piercing damage per Hit Die the ice dragon possesses. This breath weapon allows a Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) to negate the damage. A creature who fails a Reflex save against an ice dragon's breath weapon must also make a Fortitude save (DC 10 + the dragon's Hero Value + its Constitution modifier) or be stunned for one round. For the purposes of overcoming damage reduction, an ice dragon's breath weapon is considered magic.
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''Cold Subtype:'' An ice dragon has the Cold subtype.
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''Swim Speed (Ex):'' An ice dragon is comfortable in the water and can swim. It therefore uses the Slow speed for the appropriate age category on the Movement Speeds by Age and Category table for a swim speed. Furthermore, it can swim through ice and snow as easily as if it were water. Swimming through ice and snow in this fashion leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence.
===Kismet===
===Kismet===

Revision as of 18:30, 29 January 2011

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