D20r:True Dragon

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(Coin)
(Coin)
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''Breath Weapon (Pr):'' A coin dragon has a breath weapon: a ranged touch attack of molten metal that deals 1d12 fire and bludgeoning damage per Hit Die the coin dragon possesses. In addition, a coin dragon's breath weapon explodes on contact, dealing 1d6 fire and bludgeoning damage per Hit Die the coin dragon possesses to all creatures within 5' of the target (including the target should the initial ranged touch attack miss). A Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) negates the splash damage. In both instances, half the damage (round up) is fire; the other half (round down) is bludgeoning.  For the purposes of overcoming damage reduction, a coin dragon's breath weapon is considered magic.
''Breath Weapon (Pr):'' A coin dragon has a breath weapon: a ranged touch attack of molten metal that deals 1d12 fire and bludgeoning damage per Hit Die the coin dragon possesses. In addition, a coin dragon's breath weapon explodes on contact, dealing 1d6 fire and bludgeoning damage per Hit Die the coin dragon possesses to all creatures within 5' of the target (including the target should the initial ranged touch attack miss). A Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) negates the splash damage. In both instances, half the damage (round up) is fire; the other half (round down) is bludgeoning.  For the purposes of overcoming damage reduction, a coin dragon's breath weapon is considered magic.
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A target directly struck by a coin dragon's breath weapon must make a Fortitude save on its turn each round thereafter, to a maximum number of rounds equal to the coin dragon's Constitution modifier: a failed save reduces all the affected creature's speeds by 10' and inflicts 1d6 fire damage per point of Constitution modifier the coin dragon possesses. A speed reduced to 0' cannot be used, and a creature with 0' in all modes of movement is immobilized. A creature immobilized by this ability that fails another save becomes encased in metal and begins to suffocate.
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A target directly struck by a coin dragon's breath weapon must make a Fortitude save on its turn each round thereafter, to a maximum number of rounds equal to the coin dragon's Constitution modifier: a failed save reduces all the affected creature's speeds by half and inflicts 1d6 fire damage per point of Constitution modifier the coin dragon possesses. A second failed save reduces all speeds to 0' and the creature is immobilized. A third failed save encases the creature in metal: a creature encased in this way begins to suffocate, may only take purely mental actions, threatens no squares, and continues to take fire damage each round thereafter, allowing no saving throw.
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A creature affected by this ability can escape the molten metal with a Acrobatics check (DC 10 + the dragon's Hero Value + its Constitution modifier) or can break the hardening metal off of them with a Strength check (DC 10 + the dragon's Hero Value + its Constitution modifier + 4): a successful check in either instance ends the affect immediately. Similarly, spells or effects that melt gold (such as ''fireball'') can remove the effect from an affected creature, but they may contain dangerous side effects (such as a ''fireball'''s fire damage). A creature already affected by a coin dragon's breath weapon (regardless of source) that is damaged by a second coin dragon's breath weapon resets the duration of the ongoing breath weapon's saves as long as the new duration would be longer than the existing duration; otherwise, use the existing duration. In either instance, use the highest DC and fire damage per round.
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A creature affected by this ability can escape the molten metal with a Acrobatics check (DC 10 + the dragon's Hero Value + its Constitution modifier) or can break the hardening metal off of them with a Strength check (DC 10 + the dragon's Hero Value + its Constitution modifier + 4): a successful check in either instance ends the affect immediately. Similarly, spells or effects that melt gold (such as ''fireball'') can remove the effect from an affected creature, but they may contain dangerous side effects (such as a ''fireball'''s fire damage)--any spell that would affect the metal encasing the creature would similarly affect the creature inside, even if the creature inside is not normally a valid target. A creature already affected by a coin dragon's breath weapon (regardless of source) that is damaged by a second coin dragon's breath weapon resets the duration of the ongoing breath weapon's saves as long as the new duration would be longer than the existing duration; otherwise, use the existing duration. In either instance, use the highest DC and fire damage per round.
''Earth and Fire Subtypes:'' A coin dragon has the earth and fire subtypes.
''Earth and Fire Subtypes:'' A coin dragon has the earth and fire subtypes.

Revision as of 22:43, 28 January 2011

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