D20r:True Dragon

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(Wyrmling (0-5 Years))
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==Wyrmling (0-5 Years)==
==Wyrmling (0-5 Years)==
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{{d20rMonster|name=Wyrmling Dragon|CR=2|
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align=Often TN|size=Tiny|type=Dragon|subtype=See Text|class=None|
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init=+3|senses=Darkvision 60', Low-Light Vision, Scent|languages=Draconic|
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AC=15|tAC=15|ffAC=12|AC-detail=+3 Dex, +2 size|
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HP=25|HD=3d12+6|DR=5/magic|GD=10|
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immune=Paralysis, Sleep|resist=None|weak=None|
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fort=+5|ref=+6|will=+5|
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SR=13|HV=2|
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SQ=Draconic Aspects (3), Draconic Heritage|
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speed=20'|squares=4|alt-speed=Fly 40' (Average)|
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melee=Bite +3 (1d3-2)|ranged=None|
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space=2½'|reach=0'|
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BAB=+3|grapple=-2|
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atk-opt=None|
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spec-opt=Breath Weapon|
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gear=None|
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death=None|linger=None|treasure=Double normal; value above normal is art objects and money|
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str=6|dex=16|con=14|int=10|wis=14|cha=14|
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appskills=Athletics, Bluff, Decipher Script, Diplomacy, Disguise, Grapple, Knowledge (Arcana), Knowledge (Engineering), Knowledge (Nature), Knowledge (The Planes), Ride, Spellcraft, Survival|jouskills=Intimidate|masskills=|
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feat3=Weapon Finesse (Bonus)|feat3eff=A dragon may use its Dexterity modifier instead of its Strength modifier on attack rolls made with weapons with the Finesse property. If it carries a shield, its armor check penalty applies to its attack rolls. A dragon also gains a +1 bonus on damage rolls made with weapons with the Finesse property. (6 pts)|
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feat2=Blind-Fight|feat2eff=In melee, every time a dragon misses because of concealment, it can reroll its miss chance percentile roll one time to see if it actually hits.
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An invisible attacker gets no advantages related to hitting a dragon in melee. That is, it doesn't lose its Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.
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A dragon takes only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces a dragon's speed to three-quarters normal, instead of one-half. (6 pts)|
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feat1=Ability Focus (Breath Weapon)|feat1eff=A dragon adds +3 to the saving throw DC of its breath weapon. (6 pts)|
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feat4=|feat4eff=|
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feat5=|feat5eff=|
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ability2=Draconic Aspects|ability2eff=A wyrmling dragon chooses three draconic aspects according to its Draconic Heritage. These abilities must be chosen from the Wyrmling or appropriate Heritage lists. unlike older dragons, wyrmlings do not have the ability to choose abilities from other lists at differing purchase rates.|
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ability3=Draconic Heritage|ability3eff=A wyrmling dragon chooses one draconic heritage from the Draconic Heritage list, gaining all benefits provided therein.|
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ability1=Breath Weapon|ability1eff=A wyrmling dragon has a breath weapon, either a 15' cone or a 30' line. A wyrmling dragon's draconic heritage determines the kind of dice its breath weapon inflicts, the rate of dice progression for its breath weapon, and the energy type its breath weapon uses. A wyrmling dragon's breath weapon is DC 10+its Hero Value+it's Constitution modifier+2 from Ability Focus, or DC 16 for an average wyrmling as presented here.|
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ability4=|ability4eff=|
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ability5=|ability5eff=}}
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==Very Young (6-15 Years)==
==Very Young (6-15 Years)==
small
small

Revision as of 02:46, 26 January 2011

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