D20r:Trempulcahue

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immune=Ability Damage, Cold, Fire, HV Damage, Starvation, Suffocation|resist=Electricity 2|weak=None|
immune=Ability Damage, Cold, Fire, HV Damage, Starvation, Suffocation|resist=Electricity 2|weak=None|
SQ=Massive, Mighty|
SQ=Massive, Mighty|
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atk-opt=Crush (60d6+126, DC 555 Reflex neg)|
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atk-opt=Crush (60d6+126, DC 555 Reflex neg), Engulf|
speed=0|squares=0|alt-speed=Fly 250 ft. (Clumsy)|
speed=0|squares=0|alt-speed=Fly 250 ft. (Clumsy)|
space=16700|reach=16700|
space=16700|reach=16700|
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jouskills=Awareness, Intimidate, Grapple, Survival |
jouskills=Awareness, Intimidate, Grapple, Survival |
masskills=|
masskills=|
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ability1=Massive (Ex)|ability1eff=A trempulcahue is a truly massive creature, and a city may be built on its back. When advantageous to do so, a trempulcahue is sixteen effective size categories larger than Colossal. It takes up a 40,000,000' space--effectively, it is large enough that, barring flight and teleportation, any combat involving it will take place ''on'' it. Combats involving a trempulcahue should treat the trempulcahue as damageable scenery rather than a tactical combatant.|
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ability1=Massive (Ex)|ability1eff=A trempulcahue is a truly massive creature, and a city may be built on its back. When advantageous to do so, a trempulcahue is sixteen effective size categories larger than Colossal. It takes up a 40,000,000' space--effectively, it is large enough that, barring flight and teleportation, any combat involving it will take place ''on'' it. Combats involving a trempulcahue should treat the trempulcahue as damageable scenery rather than a tactical combatant. A trempulcahue takes a -80 penalty to Stealth checks due to its massive size.|
ability2=Mighty (Ex)|ability2eff=A trempulcahue does not fail a saving throw on a 1.|
ability2=Mighty (Ex)|ability2eff=A trempulcahue does not fail a saving throw on a 1.|
ability3=Spell Resistance (Su)|ability3eff=A trempulcahue has spell resistance equal to its composite ability modifier.|
ability3=Spell Resistance (Su)|ability3eff=A trempulcahue has spell resistance equal to its composite ability modifier.|
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A crush attack deals slam damage plus 1 and 1/2 times the trempulcahue's Strength bonus (round down).}}
A crush attack deals slam damage plus 1 and 1/2 times the trempulcahue's Strength bonus (round down).}}
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''Engulf (Ex)'': A trempulcahue can can simply mow down smaller creatures as a standard action. It cannot make a slam attack during a round in which it engulfs. The trempulcahue merely has to move over the opponents, affecting as many as it can cover. Opponents can make opportunity attacks against the trempulcahue, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a DC 594 Reflex save or be engulfed; on a success, they are pushed back or aside (opponent's choice) as the trempulcahue moves forward. Engulfed creatures are swallowed whole. The save DC is Strength-based.
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''Swallow Whole (Ex)'': A swallowed opponent takes damage equal to a trempulcahue's slam attack in bludgeoning damage per round from the trempulcahue's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 15150 points of damage to the gizzard (AC 6). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A trempulcahue's interior can hold a gigantic number of creatures: a trempulcahue has a maximum capacity of 32,768 Colossal, 65,536 Gargantuan, 131,702 Huge, 262,144 Large, 524,288 Medium, 1,048,576 Small, 2,097,152 Tiny, 4,194,304 Diminutive, or 8,388,608 Fine creatures.

Revision as of 19:02, 7 May 2011

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