D20r:Trempulcahue

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A crush attack affects as many creatures as can fit under the trempulcahue's body. Creatures in the affected area must succeed on a Reflex save (DC 10 + 1/2 the trempulcahue's Hit Dice + its Constitution modifier) or be pinned, automatically taking bludgeoning damage during the next round unless the trempulcahue moves off them. If the trempulcahue chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don't escape.
A crush attack affects as many creatures as can fit under the trempulcahue's body. Creatures in the affected area must succeed on a Reflex save (DC 10 + 1/2 the trempulcahue's Hit Dice + its Constitution modifier) or be pinned, automatically taking bludgeoning damage during the next round unless the trempulcahue moves off them. If the trempulcahue chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don't escape.
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A crush attack deals slam damage plus 1 and 1/2 times the trempulcahue's Strength bonus (round down).}}
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A crush attack deals slam damage plus 1 and 1/2 times the trempulcahue's Strength bonus (round down).
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When a trempulcahue dies, it falls, crushing the area below it as this ability when it lands.}}
''Engulf (Ex)'': A trempulcahue can can simply mow down smaller creatures as a standard action. It cannot make a slam attack during a round in which it engulfs. The trempulcahue merely has to move over the opponents, affecting as many as it can cover. Opponents can make opportunity attacks against the trempulcahue, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a DC 594 Reflex save or be engulfed; on a success, they are pushed back or aside (opponent's choice) as the trempulcahue moves forward. Engulfed creatures are swallowed whole. The save DC is Strength-based.  
''Engulf (Ex)'': A trempulcahue can can simply mow down smaller creatures as a standard action. It cannot make a slam attack during a round in which it engulfs. The trempulcahue merely has to move over the opponents, affecting as many as it can cover. Opponents can make opportunity attacks against the trempulcahue, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a DC 594 Reflex save or be engulfed; on a success, they are pushed back or aside (opponent's choice) as the trempulcahue moves forward. Engulfed creatures are swallowed whole. The save DC is Strength-based.  

Revision as of 01:10, 10 May 2011

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