D20r:Trempulcahue

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-80 Stealth
-80 Stealth
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{{d20rMonster|name=Trempulcahue|CR=--|align=Usually TN|size=Colossal (See Text)|type=Magical Beast|subtype=|class=|
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{{d20rMonster|name=Trempulcahue|CR=--|align=Usually TN|size=Colossal (See Text)|type=Magical Beast|subtype=Giant|class=|
senses=Awareness +170|
senses=Awareness +170|
HD=1000d10+45000|HP=50500|HV=501|DR=30/-|SR=151|GD=94|init=151|
HD=1000d10+45000|HP=50500|HV=501|DR=30/-|SR=151|GD=94|init=151|
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immune=Ability Damage, Cold, Fire, HV Damage, Starvation, Suffocation|resist=Electricity 2|weak=None|
immune=Ability Damage, Cold, Fire, HV Damage, Starvation, Suffocation|resist=Electricity 2|weak=None|
SQ=Massive, Mighty|
SQ=Massive, Mighty|
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speed=0|squares=0|alt-speed=Fly 250 ft.|
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atk-opt=Crush (60d6+126, DC 555 Reflex neg)|
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melee=Bite +1080 (60d6+126)|
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speed=0|squares=0|alt-speed=Fly 250 ft. (Clumsy)|
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melee=Bite +1080 (60d6+126) or slam +1080 (60d6+84)|
BAB=+1000|grapple=+235|
BAB=+1000|grapple=+235|
fort=+547|ref=+502|will=+343|
fort=+547|ref=+502|will=+343|
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ability1=Massive (Ex)|ability1eff=A trempulcahue is a truly massive creature, and a city may be built on its back. When advantageous to do so, a trempulcahue is sixteen effective size categories larger than Colossal. It takes up a 40,000,000' space--effectively, it is large enough that, barring flight and teleportation, any combat involving it will take place ''on'' it. Combats involving a trempulcahue should treat the trempulcahue as damageable scenery rather than a tactical combatant.|
ability1=Massive (Ex)|ability1eff=A trempulcahue is a truly massive creature, and a city may be built on its back. When advantageous to do so, a trempulcahue is sixteen effective size categories larger than Colossal. It takes up a 40,000,000' space--effectively, it is large enough that, barring flight and teleportation, any combat involving it will take place ''on'' it. Combats involving a trempulcahue should treat the trempulcahue as damageable scenery rather than a tactical combatant.|
ability2=Mighty (Ex)|ability2eff=A trempulcahue does not fail a saving throw on a 1.|
ability2=Mighty (Ex)|ability2eff=A trempulcahue does not fail a saving throw on a 1.|
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ability3=Spell Resistance|ability2eff=A trempulcahue has spell resistance equal to its composite ability modifier.|
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ability3=Spell Resistance (Su)|ability2eff=A trempulcahue has spell resistance equal to its composite ability modifier.|
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ability4=Legendary|ability4eff=A trempulcahue is immune to Hero Value damage.}}
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ability4=Legendary (Ex)|ability4eff=A trempulcahue is immune to Hero Value damage.
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ability5=Crush (Ex)|ability5eff=This special attack allows a trempulcahue to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the trempulcahue (though it can attempt normal overrun or grapple attacks against larger opponents).
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A crush attack affects as many creatures as can fit under the trempulcahue's body. Creatures in the affected area must succeed on a Reflex save (DC 10 + 1/2 the trempulcahue's Hit Dice + its Constitution modifier) or be pinned, automatically taking bludgeoning damage during the next round unless the trempulcahue moves off them. If the trempulcahue chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don't escape.
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A crush attack deals slam damage plus 1 and 1/2 times the trempulcahue's Strength bonus (round down).}}

Revision as of 18:10, 7 May 2011

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