D20r:Trapper

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(Table 1: The Trapper)
Line 23: Line 23:
! 1st !! 2nd !! 3rd !! 4th !! 5th
! 1st !! 2nd !! 3rd !! 4th !! 5th
|-
|-
-
| 1st || +0 || +1 || +2 || +0 || Foraging, Track, Trapfinding +1 || 2 || — || — || — || —
+
| 1st || +0 || +1 || +2 || +0 || [[#Foraging (Ex)|Foraging]], [[#Track|Track]], [[#Trapfinding (Ex)|Trapfinding +1]] || 2 || — || — || — || —
|-
|-
-
| 2nd || +1 || +1 || +3 || +0 || Emergency Trapping (1), Woodland Stride || 3 || — || — || — || —
+
| 2nd || +1 || +1 || +3 || +0 || [[#Emergency Trapping (Ex)|Emergency Trapping (1)]], [[#Woodland Stride (Ex)|Woodland Stride]] || 3 || — || — || — || —
|-
|-
-
| 3rd || +2 || +2 || +3 || +1 || Nocturnal (75% sleep), Opportunistic Snare, Trackless Step || 4 || — || — || — || —
+
| 3rd || +2 || +2 || +3 || +1 || [[#Nocturnal (Ex)|Nocturnal (75% sleep)]], [[#Opportunistic Snare (Ex)|Opportunistic Snare]], [[#Trackless Step (Ex)|Trackless Step]] || 4 || — || — || — || —
|-
|-
-
| 4th || +3 || +2 || +4 || +1 || Camouflage, Low-light Vision, Trapfinding +2 || 4 || — || — || — || —
+
| 4th || +3 || +2 || +4 || +1 || [[#Camouflage (Ex)|Camouflage]], [[#Low-light Vision (Ex)|Low-light Vision]], [[#Trapfinding (Ex)|Trapfinding +2]] || 4 || — || — || — || —
|-
|-
-
| 5th || +3 || +3 || +4 || +1 || Poison Use, Trap on the Move, Venom Resistance || 4 || 1 || — || — || —
+
| 5th || +3 || +3 || +4 || +1 || [[#Poison Use (Ex)|Poison Use]], [[#Trap on the Move (Ex)|Trap on the Move]], [[#Venom Resistance (Ex)|Venom Resistance]] || 4 || 1 || — || — || —
|-
|-
-
| 6th || +4 || +3 || +5 || +2 || Discrete Triggers, Light-weight Traps, Swift Tracker || 4 || 1 || — || — || —
+
| 6th || +4 || +3 || +5 || +2 || [[#Discrete Triggers (Ex)|Discrete Triggers]], [[#Light-weight Traps (Ex)|Light-weight Traps]], [[#Swift Tracker (Ex)|Swift Tracker]] || 4 || 1 || — || — || —
|-
|-
-
| 7th || +5 || +3 || +5 || +2 || Darkvision 60 ft., Hide in Plain Sight || 4 || 2 || — || — || —
+
| 7th || +5 || +3 || +5 || +2 || [[#Darkvision (Ex)|Darkvision 60 ft.]], [[#Hide in Plain Sight (Ex)|Hide in Plain Sight]] || 4 || 2 || — || — || —
|-
|-
-
| 8th || +6/+1 || +4 || +6 || +2 || Magical Step, Swift Trapping, Trapfinding +3 || 4 || 2 || — || — || —
+
| 8th || +6/+1 || +4 || +6 || +2 || [[#Magical Step (Ex)|Magical Step]], [[#Swift Trapping (Ex)|Swift Trapping]], [[#Trapfinding (Ex)|Trapfinding +3]] || 4 || 2 || — || — || —
|-
|-
-
| 9th || +6/+1 || +4 || +6 || +3 || Magical Triggers, Nocturnal (50% sleep) || 4 || 2 || 1 || — || —
+
| 9th || +6/+1 || +4 || +6 || +3 || [[#Magical Triggers (Su)|Magical Triggers]], [[#Nocturnal (Ex)|Nocturnal (50% sleep)]] || 4 || 2 || 1 || — || —
|-
|-
-
| 10th || +7/+2 || +5 || +7 || +3 || Emergency Trapping (2), Scent, Uncanny Dodge || 4 || 2 || 1 || — || —
+
| 10th || +7/+2 || +5 || +7 || +3 || [[#Emergency Trapping (Ex)|Emergency Trapping (2)]], [[#Scent (Ex)|Scent]], [[#Uncanny Dodge (Ex)|Uncanny Dodge]] || 4 || 2 || 1 || — || —
|-
|-
-
| 11th || +8/+3 || +5 || +7 || +3 || Improved Poison Use, Sculpted Traps || 4 || 2 || 2 || — || —
+
| 11th || +8/+3 || +5 || +7 || +3 || [[#Improved Poison Use (Ex)|Improved Poison Use]], [[#Sculpted Traps (Su)|Sculpted Traps]], [[#Step of the Wind (Su)|Step of the Wind]] || 4 || 2 || 2 || — || —
|-
|-
-
| 12th || +9/+4 || +6 || +8 || +4 || Feather-weight Traps, Trap on the Run, Trapfinding +4 || 4 || 2 || 2 || — || —
+
| 12th || +9/+4 || +6 || +8 || +4 || [[#Feather-weight Traps (Ex)|Feather-weight Traps]], [[#Trap on the Run (Ex)|Trap on the Run]], [[#Trapfinding (Ex)|Trapfinding +4]] || 4 || 2 || 2 || — || —
|-
|-
-
| 13th || +9/+4 || +6 || +8 || +4 || Craft (Trapmaking) Mastery, Step of the Wind || 4 || 2 || 2 || 1 || —
+
| 13th || +9/+4 || +6 || +8 || +4 || [[#Craft (Trapmaking) Mastery|Craft (Trapmaking) Mastery]], [[#Step of the Wind (Ex)|Step of the Wind]] || 4 || 2 || 2 || 1 || —
|-
|-
-
| 14th || +10/+5 || +6 || +9 || +4 || Dual Trapping, Survival Mastery || 4 || 2 || 2 || 1 || —
+
| 14th || +10/+5 || +6 || +9 || +4 || [[#Dual Trapping (Ex)|Dual Trapping]], [[#Survival Mastery|Survival Mastery]] || 4 || 2 || 2 || 1 || —
|-
|-
-
| 15th || +11/+6/+1 || +7 || +9 || +5 || Nocturnal (25% sleep), Stealth Mastery || 4 || 2 || 2 || 2 || —
+
| 15th || +11/+6/+1 || +7 || +9 || +5 || [[#Nocturnal (Ex)|Nocturnal (25% sleep)]], [[#Stealth Mastery|Stealth Mastery]] || 4 || 2 || 2 || 2 || —
|-
|-
-
| 16th || +12/+7/+2 || +7 || +10 || +5 || Trap Awareness, Trapfinding +5 || 4 || 2 || 2 || 2 || —
+
| 16th || +12/+7/+2 || +7 || +10 || +5 || [[#Trap Awareness (Su)|Trap Awareness]], [[#Trapfinding (Ex)|Trapfinding +5]] || 4 || 2 || 2 || 2 || —
|-
|-
-
| 17th || +12/+7/+2 || +8 || +10 || +5 || Emergency Trapping (3), Trap Link || 4 || 2 || 2 || 2 || 1
+
| 17th || +12/+7/+2 || +8 || +10 || +5 || [[#Emergency Trapping (Ex)|Emergency Trapping (3)]], [[#Trap Link (Su)|Trap Link]] || 4 || 2 || 2 || 2 || 1
|-
|-
-
| 18th || +13/+8/+3 || +8 || +11 || +6 || Weightless Traps || 4 || 2 || 2 || 2 || 1
+
| 18th || +13/+8/+3 || +8 || +11 || +6 || [[#Weightless Traps (Ex)|Weightless Traps]] || 4 || 2 || 2 || 2 || 1
|-
|-
-
| 19th || +14/+9/+4 || +9 || +11 || +6 || Immediate Trapping || 4 || 2 || 2 || 2 || 2
+
| 19th || +14/+9/+4 || +9 || +11 || +6 || [[#Immediate Trapping (Ex)|Immediate Trapping]] || 4 || 2 || 2 || 2 || 2
|-
|-
-
| 20th || +15/+10/+5 || +9 || +12 || +6 || Sleepless, Trap Mastery, Trapfinding +6 || 4 || 2 || 2 || 2 || 2
+
| 20th || +15/+10/+5 || +9 || +12 || +6 || [[#Sleepless (Ex)|Sleepless]], [[#Trap Mastery (Su)|Trap Mastery]], [[#Trapfinding (Ex)|Trapfinding +6]] || 4 || 2 || 2 || 2 || 2
|}
|}
 +
=== Trapping (Ex) ===
=== Trapping (Ex) ===
A Trapper's signature ability is the use of clever snares, pits, and other traps, which typically trigger automatically when strode upon. Each day, a Trapper must prepare a number of traps of each level; this process takes an hour, and the Trapper can only produce a limited number of unique traps in a given day, as listed in the "Traps Prepared" column of Table 1: The Trapper. A Trapper produces one copy of each trap prepared (he may prepare a trap multiple times, however), which may be re-used throughout the day, though their improvised nature means a Trapper has to re-create his Traps each day from fresh materials. Due to their temporary and improvised nature, shopkeepers will not purchase these traps.
A Trapper's signature ability is the use of clever snares, pits, and other traps, which typically trigger automatically when strode upon. Each day, a Trapper must prepare a number of traps of each level; this process takes an hour, and the Trapper can only produce a limited number of unique traps in a given day, as listed in the "Traps Prepared" column of Table 1: The Trapper. A Trapper produces one copy of each trap prepared (he may prepare a trap multiple times, however), which may be re-used throughout the day, though their improvised nature means a Trapper has to re-create his Traps each day from fresh materials. Due to their temporary and improvised nature, shopkeepers will not purchase these traps.

Revision as of 19:54, 2 January 2011

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