D20r:Trapper

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(Uncanny Dodge (Ex))
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| 2nd || +1 || +1 || +3 || +0 || [[#Emergency Trapping (Ex)|Emergency Trapping]], [[#Point-Blank Shot|Point-Blank Shot]], [[#Woodland Stride|Woodland Stride]] || 3 || 1st
| 2nd || +1 || +1 || +3 || +0 || [[#Emergency Trapping (Ex)|Emergency Trapping]], [[#Point-Blank Shot|Point-Blank Shot]], [[#Woodland Stride|Woodland Stride]] || 3 || 1st
|-
|-
-
| 3rd || +2 || +2 || +3 || +1 || [[#Opportunistic Snare (Ex)|Opportunistic Snare]], [[#Trackless Step (Ex)|Trackless Step]] || 4 || 1st
+
| 3rd || +2 || +2 || +3 || +1 || [[#Trackless Step (Ex)|Trackless Step]] || 4 || 1st
|-
|-
-
| 4th || +3 || +2 || +4 || +1 || [[#Poison Use (Ex)|Poison Use]], [[#Rapid Shot|Rapid Shot]], [[#Trapfinding (Ex)|Trapfinding +2]] || 4 || 1st
+
| 4th || +3 || +2 || +4 || +1 || [[#Camouflage (Ex)|Camouflage]], [[#Rapid Shot|Rapid Shot]], [[#Trapfinding (Ex)|Trapfinding +2]] || 4 || 1st
|-
|-
-
| 5th || +3 || +3 || +4 || +1 || [[#Camouflage (Ex)|Camouflage]], [[#Trap on the Move (Ex)|Trap on the Move]], [[#Venom Resistance (Ex)|Venom Resistance]] || 5 || 2nd
+
| 5th || +3 || +3 || +4 || +1 || [[#Poison Use (Ex)|Poison Use]], [[#Trap on the Move (Ex)|Trap on the Move]], [[#Venom Resistance (Ex)|Venom Resistance]] || 5 || 2nd
|-
|-
| 6th || +4 || +3 || +5 || +2 || [[#Discrete Traps (Ex)|Discrete Traps]], [[#Light-weight Traps (Ex)|Light-weight Traps]], [[#Swift Tracker (Ex)|Swift Tracker]] || 5 || 2nd
| 6th || +4 || +3 || +5 || +2 || [[#Discrete Traps (Ex)|Discrete Traps]], [[#Light-weight Traps (Ex)|Light-weight Traps]], [[#Swift Tracker (Ex)|Swift Tracker]] || 5 || 2nd
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Starting at 3rd level, a Trapper leaves no trail in natural surroundings and cannot be tracked. He may choose to leave a trail if so desired.
Starting at 3rd level, a Trapper leaves no trail in natural surroundings and cannot be tracked. He may choose to leave a trail if so desired.
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=== Poison Use (Ex) ===
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=== Camouflage (Ex) ===
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Beginning at 4th level, a Trapper never needs to worry about accidentally poisoning himself when applying poison to a weapon or to his traps.
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With a successful use of Forage, a 4th level Trapper can find materials with which to modify his armor so that it blends into his surroundings. When he has done so, he is considered to always have Concealment in that environment, allowing him to use his Stealth skill anywhere so long as he isn't being directly observed. This also eliminates any and all armor check penalty to his Stealth skill.
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A Camouflaged Trapper may immediately attempt to hide again after making an attack of opportunity from hiding, and though he takes a -20 penalty to Stealth checks to do so, Flat-Footed foes automatically fail these checks and he gains a bonus on them equal to his class level.
=== Rapid Shot ===
=== Rapid Shot ===
At 4th level, a Trapper gains Rapid Shot as a bonus feat, even if he does not meet the prerequisites.
At 4th level, a Trapper gains Rapid Shot as a bonus feat, even if he does not meet the prerequisites.
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=== Camouflage (Ex) ===
+
=== Poison Use (Ex) ===
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With a successful use of Forage, a 5th level Trapper can find materials with which to modify his armor so that it blends into his surroundings. When he has done so, he is considered to always have Concealment in that environment, allowing him to use his Stealth skill anywhere so long as he isn't being directly observed. This also eliminates any and all armor check penalty to his Stealth skill.
+
Beginning at 5th level, a Trapper never needs to worry about accidentally poisoning himself when applying poison to a weapon or to his traps.
=== Trap on the Move (Ex) ===
=== Trap on the Move (Ex) ===

Revision as of 19:17, 22 December 2010

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