D20r:Trapper

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(Table 1: The Trapper)
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| 6th || +4 || +3 || +5 || +2 || [[#Discrete Traps (Ex)|Discrete Traps]], [[#Light-weight Traps (Ex)|Light-weight Traps]], [[#Swift Tracker (Ex)|Swift Tracker]] || 5 || 2nd
| 6th || +4 || +3 || +5 || +2 || [[#Discrete Traps (Ex)|Discrete Traps]], [[#Light-weight Traps (Ex)|Light-weight Traps]], [[#Swift Tracker (Ex)|Swift Tracker]] || 5 || 2nd
|-
|-
-
| 7th || +5 || +3 || +5 || +2 || [[#Uncanny Dodge (Ex)|Uncanny Dodge]] || 6 || 2nd
+
| 7th || +5 || +3 || +5 || +2 || [[#Hide in Plain Sight (Ex)|Hide in Plain Sight]] || 6 || 2nd
|-
|-
| 8th || +6/+1 || +4 || +6 || +2 || [[#Swift Trapping (Ex)|Swift Trapping]], [[#Trapfinding (Ex)|Trapfinding +3]] || 6 || 2nd
| 8th || +6/+1 || +4 || +6 || +2 || [[#Swift Trapping (Ex)|Swift Trapping]], [[#Trapfinding (Ex)|Trapfinding +3]] || 6 || 2nd
|-
|-
-
| 9th || +6/+1 || +4 || +6 || +3 || [[#Hide in Plain Sight (Ex)|Hide in Plain Sight]] || 7 || 3rd
+
| 9th || +6/+1 || +4 || +6 || +3 || [[#Uncanny Dodge (Ex)|Uncanny Dodge]] || 7 || 3rd
|-
|-
| 10th || +7/+2 || +5 || +7 || +3 || [[#Manyshot|Manyshot]] || 7 || 3rd
| 10th || +7/+2 || +5 || +7 || +3 || [[#Manyshot|Manyshot]] || 7 || 3rd
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=== Rapid Shot ===
=== Rapid Shot ===
At 4th level, a Trapper gains Rapid Shot as a bonus feat, even if he does not meet the prerequisites.
At 4th level, a Trapper gains Rapid Shot as a bonus feat, even if he does not meet the prerequisites.
 +
 +
=== Camouflage (Ex) ===
 +
With a successful use of Forage, a 5th level Trapper can find materials with which to modify his armor so that it blends into his surroundings. When he has done so, he is considered to always have Concealment in that environment, allowing him to use his Stealth skill anywhere so long as he isn't being directly observed. This also eliminates any and all armor check penalty to his Stealth skill.
=== Trap on the Move (Ex) ===
=== Trap on the Move (Ex) ===
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Beginning at 6th level, a Trapper can move at his normal speed while following tracks without taking the normal -5 penalty. He takes only a -10 penalty (instead of the normal -20) when moving at up to twice normal speed while tracking.
Beginning at 6th level, a Trapper can move at his normal speed while following tracks without taking the normal -5 penalty. He takes only a -10 penalty (instead of the normal -20) when moving at up to twice normal speed while tracking.
-
=== Camouflage (Ex) ===
+
=== Hide in Plain Sight (Ex) ===
-
With a successful use of Forage, a 7th level Trapper can find materials with which to modify his armor so that it blends into his surroundings. When he has done so, he is considered to always have Concealment in that environment, allowing him to use his Stealth skill anywhere so long as he isn't being directly observed. This also eliminates any and all armor check penalty to his Stealth skill.
+
Provided a Trapper of 7th level or higher has camouflaged himself appropriately for his environment, he may use his Stealth skill even while being directly observed.
-
 
+
-
=== Improved Poison Use (Ex) ===
+
-
An 8th level Trapper may apply a poison he has in a readily accessed location (e.g. tucked in a belt, not buried in a bag) as a Free Action.
+
=== Swift Trapping (Ex) ===
=== Swift Trapping (Ex) ===
Due to his intensive training with traps, an 8th level Trapper may deploy a trap as a Swift Action. This Swift Action may take place in the middle of a Move Action (see Trap on the Move, above), and may target any square within 30 feet of the Trapper, as usual. When a Trapper has done this, he cannot do so again for 3 rounds.
Due to his intensive training with traps, an 8th level Trapper may deploy a trap as a Swift Action. This Swift Action may take place in the middle of a Move Action (see Trap on the Move, above), and may target any square within 30 feet of the Trapper, as usual. When a Trapper has done this, he cannot do so again for 3 rounds.
 +
 +
=== Uncanny Dodge (Ex) ===
 +
Starting at 4th level, a Trapper can react to danger before her senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. This feature also allows the Trapper to use Emergency Trapping to place a trap at the beginning of a surprise round, even if he has been surprised.
 +
 +
If a Trapper already has Uncanny Dodge from a different class he automatically gains Improved Uncanny Dodge instead.
=== Manyshot ===
=== Manyshot ===
At 10th level, a Trapper gains Manyshot as a bonus feat, even if he does not meet its prerequisites.
At 10th level, a Trapper gains Manyshot as a bonus feat, even if he does not meet its prerequisites.
-
=== Hide in Plain Sight (Ex) ===
+
=== Improved Poison Use (Ex) ===
-
Provided a Trapper has camouflaged himself appropriately for his environment, he may use his Stealth skill even while being directly observed.
+
An 11th level Trapper may apply a poison he has in a readily accessed location (e.g. tucked in a belt, not buried in a bag) as a Free Action.
=== Feather-weight Traps (Ex) ===
=== Feather-weight Traps (Ex) ===

Revision as of 16:20, 22 December 2010

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