D20r:Trapper

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(Table 1: The Trapper)
 
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! 1st !! 2nd !! 3rd !! 4th !! 5th
! 1st !! 2nd !! 3rd !! 4th !! 5th
|-
|-
-
| 1st || +0 || +1 || +2 || +0 || Foraging, Track, Trapfinding +1 || 2 || — || — || — || —
+
| 1st || +0 || +1 || +2 || +0 || [[#Foraging (Ex)|Foraging]], [[#Track|Track]], [[#Trapfinding (Ex)|Trapfinding +1]] || 2 || — || — || — || —
|-
|-
-
| 2nd || +1 || +1 || +3 || +0 || Emergency Trapping (1), Woodland Stride || 3 || — || — || — || —
+
| 2nd || +1 || +1 || +3 || +0 || [[#Emergency Trapping (Ex)|Emergency Trapping (1)]], [[#Woodland Stride (Ex)|Woodland Stride]] || 3 || — || — || — || —
|-
|-
-
| 3rd || +2 || +2 || +3 || +1 || Nocturnal (75% sleep), Opportunistic Snare, Trackless Step || 4 || — || — || — || —
+
| 3rd || +2 || +2 || +3 || +1 || [[#Nocturnal (Ex)|Nocturnal (75% sleep)]], [[#Opportunistic Snare (Ex)|Opportunistic Snare]], [[#Trackless Step (Ex)|Trackless Step]] || 4 || — || — || — || —
|-
|-
-
| 4th || +3 || +2 || +4 || +1 || Camouflage, Low-light Vision, Trapfinding +2 || 4 || — || — || — || —
+
| 4th || +3 || +2 || +4 || +1 || [[#Camouflage (Ex)|Camouflage]], [[#Low-light Vision (Ex)|Low-light Vision]], [[#Trapfinding (Ex)|Trapfinding +2]] || 4 || — || — || — || —
|-
|-
-
| 5th || +3 || +3 || +4 || +1 || Poison Use, Trap on the Move, Venom Resistance || 4 || 1 || — || — || —
+
| 5th || +3 || +3 || +4 || +1 || [[#Poison Use (Ex)|Poison Use]], [[#Trap on the Move (Ex)|Trap on the Move]], [[#Venom Resistance (Ex)|Venom Resistance]] || 4 || 1 || — || — || —
|-
|-
-
| 6th || +4 || +3 || +5 || +2 || Discrete Triggers, Light-weight Traps, Swift Tracker || 4 || 1 || — || — || —
+
| 6th || +4 || +3 || +5 || +2 || [[#Discrete Triggers (Ex)|Discrete Triggers]], [[#Light-weight Traps (Ex)|Light-weight Traps]], [[#Swift Tracker (Ex)|Swift Tracker]] || 4 || 1 || — || — || —
|-
|-
-
| 7th || +5 || +3 || +5 || +2 || Darkvision 60 ft., Hide in Plain Sight || 4 || 2 || — || — || —
+
| 7th || +5 || +3 || +5 || +2 || [[#Darkvision (Ex)|Darkvision 60 ft.]], [[#Hide in Plain Sight (Ex)|Hide in Plain Sight]] || 4 || 2 || — || — || —
|-
|-
-
| 8th || +6/+1 || +4 || +6 || +2 || Magical Step, Swift Trapping, Trapfinding +3 || 4 || 2 || — || — || —
+
| 8th || +6/+1 || +4 || +6 || +2 || [[#Magical Step (Ex)|Magical Step]], [[#Swift Trapping (Ex)|Swift Trapping]], [[#Trapfinding (Ex)|Trapfinding +3]] || 4 || 2 || — || — || —
|-
|-
-
| 9th || +6/+1 || +4 || +6 || +3 || Magical Triggers, Nocturnal (50% sleep) || 4 || 2 || 1 || — || —
+
| 9th || +6/+1 || +4 || +6 || +3 || [[#Magical Triggers (Su)|Magical Triggers]], [[#Nocturnal (Ex)|Nocturnal (50% sleep)]] || 4 || 2 || 1 || — || —
|-
|-
-
| 10th || +7/+2 || +5 || +7 || +3 || Emergency Trapping (2), Scent, Uncanny Dodge || 4 || 2 || 1 || — || —
+
| 10th || +7/+2 || +5 || +7 || +3 || [[#Emergency Trapping (Ex)|Emergency Trapping (2)]], [[#Scent (Ex)|Scent]], [[#Uncanny Dodge (Ex)|Uncanny Dodge]] || 4 || 2 || 1 || — || —
|-
|-
-
| 11th || +8/+3 || +5 || +7 || +3 || Improved Poison Use, Sculpted Traps || 4 || 2 || 2 || — || —
+
| 11th || +8/+3 || +5 || +7 || +3 || [[#Improved Poison Use (Ex)|Improved Poison Use]], [[#Sculpted Traps (Su)|Sculpted Traps]] || 4 || 2 || 2 || — || —
|-
|-
-
| 12th || +9/+4 || +6 || +8 || +4 || Feather-weight Traps, Trap on the Run, Trapfinding +4 || 4 || 2 || 2 || — || —
+
| 12th || +9/+4 || +6 || +8 || +4 || [[#Feather-weight Traps (Ex)|Feather-weight Traps]], [[#Trap on the Run (Ex)|Trap on the Run]], [[#Trapfinding (Ex)|Trapfinding +4]] || 4 || 2 || 2 || — || —
|-
|-
-
| 13th || +9/+4 || +6 || +8 || +4 || Craft (Trapmaking) Mastery, Step of the Wind || 4 || 2 || 2 || 1 || —
+
| 13th || +9/+4 || +6 || +8 || +4 || [[#Craft (Trapmaking) Mastery|Craft (Trapmaking) Mastery]], [[#Step of the Wind (Su)|Step of the Wind]] || 4 || 2 || 2 || 1 || —
|-
|-
-
| 14th || +10/+5 || +6 || +9 || +4 || Dual Trapping, Survival Mastery || 4 || 2 || 2 || 1 || —
+
| 14th || +10/+5 || +6 || +9 || +4 || [[#Dual Trapping (Ex)|Dual Trapping]], [[#Survival Mastery|Survival Mastery]] || 4 || 2 || 2 || 1 || —
|-
|-
-
| 15th || +11/+6/+1 || +7 || +9 || +5 || Nocturnal (25% sleep), Stealth Mastery || 4 || 2 || 2 || 2 || —
+
| 15th || +11/+6/+1 || +7 || +9 || +5 || [[#Nocturnal (Ex)|Nocturnal (25% sleep)]], [[#Stealth Mastery|Stealth Mastery]] || 4 || 2 || 2 || 2 || —
|-
|-
-
| 16th || +12/+7/+2 || +7 || +10 || +5 || Trap Awareness, Trapfinding +5 || 4 || 2 || 2 || 2 || —
+
| 16th || +12/+7/+2 || +7 || +10 || +5 || [[#Trap Awareness (Su)|Trap Awareness]], [[#Trapfinding (Ex)|Trapfinding +5]] || 4 || 2 || 2 || 2 || —
|-
|-
-
| 17th || +12/+7/+2 || +8 || +10 || +5 || Emergency Trapping (3), Trap Link || 4 || 2 || 2 || 2 || 1
+
| 17th || +12/+7/+2 || +8 || +10 || +5 || [[#Emergency Trapping (Ex)|Emergency Trapping (3)]], [[#Trap Link (Su)|Trap Link]] || 4 || 2 || 2 || 2 || 1
|-
|-
-
| 18th || +13/+8/+3 || +8 || +11 || +6 || Weightless Traps || 4 || 2 || 2 || 2 || 1
+
| 18th || +13/+8/+3 || +8 || +11 || +6 || [[#Weightless Traps (Ex)|Weightless Traps]] || 4 || 2 || 2 || 2 || 1
|-
|-
-
| 19th || +14/+9/+4 || +9 || +11 || +6 || Immediate Trapping || 4 || 2 || 2 || 2 || 2
+
| 19th || +14/+9/+4 || +9 || +11 || +6 || [[#Immediate Trapping (Ex)|Immediate Trapping]] || 4 || 2 || 2 || 2 || 2
|-
|-
-
| 20th || +15/+10/+5 || +9 || +12 || +6 || Sleepless, Trap Mastery, Trapfinding +6 || 4 || 2 || 2 || 2 || 2
+
| 20th || +15/+10/+5 || +9 || +12 || +6 || [[#Sleepless (Ex)|Sleepless]], [[#Trap Mastery (Su)|Trap Mastery]], [[#Trapfinding (Ex)|Trapfinding +6]] || 4 || 2 || 2 || 2 || 2
|}
|}
 +
=== Trapping (Ex) ===
=== Trapping (Ex) ===
A Trapper's signature ability is the use of clever snares, pits, and other traps, which typically trigger automatically when strode upon. Each day, a Trapper must prepare a number of traps of each level; this process takes an hour, and the Trapper can only produce a limited number of unique traps in a given day, as listed in the "Traps Prepared" column of Table 1: The Trapper. A Trapper produces one copy of each trap prepared (he may prepare a trap multiple times, however), which may be re-used throughout the day, though their improvised nature means a Trapper has to re-create his Traps each day from fresh materials. Due to their temporary and improvised nature, shopkeepers will not purchase these traps.
A Trapper's signature ability is the use of clever snares, pits, and other traps, which typically trigger automatically when strode upon. Each day, a Trapper must prepare a number of traps of each level; this process takes an hour, and the Trapper can only produce a limited number of unique traps in a given day, as listed in the "Traps Prepared" column of Table 1: The Trapper. A Trapper produces one copy of each trap prepared (he may prepare a trap multiple times, however), which may be re-used throughout the day, though their improvised nature means a Trapper has to re-create his Traps each day from fresh materials. Due to their temporary and improvised nature, shopkeepers will not purchase these traps.
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Also at 5th level, a Trapper gains a +4 bonus to any and all saving throws made to resist the effects of poison.
Also at 5th level, a Trapper gains a +4 bonus to any and all saving throws made to resist the effects of poison.
-
=== Discrete Traps (Ex) ===
+
=== Discrete Triggers (Ex) ===
The traps of a 6th level Trapper can be made such that they do not spring for the Trapper's allies. The Trapper's allies may now enter trapped squares without setting off Automatic traps, and they can bypass Static traps without penalty. If an enemy triggers a trap while an ally is caught within, however, that ally is still affected by the trap.
The traps of a 6th level Trapper can be made such that they do not spring for the Trapper's allies. The Trapper's allies may now enter trapped squares without setting off Automatic traps, and they can bypass Static traps without penalty. If an enemy triggers a trap while an ally is caught within, however, that ally is still affected by the trap.

Current revision as of 19:58, 2 January 2011

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